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Post by derv on Sept 16, 2018 19:47:46 GMT -6
My kids have been watching this show on Netflix- 72 Most Dangerous Animals. I'm not sure what the appeal is exactly. The show ranks animals after a short bit of background and testimony about their danger. It's completely subjective and head scratching at times. Anyway, venomous creatures come up quite a bit in the series. One nasty bugger is the Box Jellyfish, also known as the "Sucker Punch". Death from cardiac arrest can occur only a few minutes after being stung.
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Post by tetramorph on Sept 17, 2018 14:39:11 GMT -6
You guys have some interesting ideas regarding damage but, occams's razor, I just treat poison like any other weapon and roll 1d6 for damage. Thing is I keep rolling every round until the poison is neutralized somehow or the victim is dead. I like this. This seems to resemble something like damage from fire. I like reasoning for rules from analogy, so I like this. It is highly dangerous, but makes some sense of the possibility that neutralize poison could be used as an intervention. Thoughts that this leads me to think (in no particular order): Until dead? Until you've rolled the number of the victim's HD? Until you've rolled the number of the venomous monster's HD? Is there a difference between poison and venom? Rounds? Turns? Hours? Days? What is the time frame? Does the time frame vary by: poison vs. venom, type of poison, strength of venom? How fiddly can we make it before we go crazy and start over again? Anyway, some combination of your point with delta's system shock ideas seems like the way to go for me. Thinking.
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Post by stonetoflesh on Sept 17, 2018 15:05:07 GMT -6
You guys have some interesting ideas regarding damage but, occams's razor, I just treat poison like any other weapon and roll 1d6 for damage. Thing is I keep rolling every round until the poison is neutralized somehow or the victim is dead. I like this. This seems to resemble something like damage from fire. I like reasoning for rules from analogy, so I like this. It is highly dangerous, but makes some sense of the possibility that neutralize poison could be used as an intervention. Thoughts that this leads me to think (in no particular order): Until dead? Until you've rolled the number of the victim's HD? Until you've rolled the number of the venomous monster's HD? Is there a difference between poison and venom? Rounds? Turns? Hours? Days? What is the time frame? Does the time frame vary by: poison vs. venom, type of poison, strength of venom? How fiddly can we make it before we go crazy and start over again? Anyway, some combination of your point with delta's system shock ideas seems like the way to go for me. Thinking. I like the monster's HD as the baseline for number of rounds to roll, I think it speaks to the toughness of the monster. If I had to differentiate between "venom" and "poison," I'd do it by how quickly the toxin works upon the victim -- venom is fast-acting (roll every round), poison is slower (roll every turn/hour/etc. depending on type and potency.) Thanks for the thought-provoking questions!
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Post by tetramorph on Feb 2, 2019 9:47:37 GMT -6
POISON: Okay, so I ruled it this way last night: Poison = # HP necessary for your character to die. Damage distributed 1 HP per turn (or round of combat: interpret as increased heart rate, whatever. Basically, unit of time currently in use). Save for half damage. Damage still distributed 1 HP per time unit. Neutralize poison and potions of antidote ceases progress of poison at point administered. Does not heal previous damage. I allowed a snakeroot poltice, quickly applied, to grant an additional save. I thought that was pretty generous, but not exceedingly out of scope. _______ VENOM: I think I would still do VENOM as damage in die = HD of the poisonous monster. But, again, distributed over units of time, like aldarron describes, above, so that there is time to seek an antidote or a Neutralize spell. Fight on!
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Post by retrorob on Feb 25, 2019 7:12:55 GMT -6
A lot of good ideas here! Generally, I tend to simplify the game as far as possible, so for a long time I used save-or-die with some modifiers. In case of failed ST one still could be rescued by Neutralize Poison spell or drinking an antidote. I've also tested a variant with spell being casted before a battle commenced, so for one turn poison had no effect on the recipient of the spell.
Later I simply added one damage die for poison, regardless of monster's HD (save for one-half). Also: a character fights a wyvern and is hit by its tail. He gets 1d6 damage and needs to save vs poison. Success: 1d3 dam.; fail: 1d6 dam.
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Post by tkdco2 on Mar 9, 2019 23:36:08 GMT -6
I recently ruled poison by giant spider bite as -2 to all combat rolls if the PC failed his saving throw. If I had ruled save or die, the encounter would have probably ended with a TPK.
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