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Post by waysoftheearth on Apr 24, 2014 23:57:23 GMT -6
This poll is to find out how folks like to handle Hobbits firing in 3LBB OD&D.
Here's some background information...
In Chainmail's MASS BATTLE missile rules Hobbits can "fire stones" as far a bow, and every two Hobbits firing count as three. Slings are not mentioned explicitly but most probably implied. The mass battle mechanics calculate casualties based on numbers firing and target armour--they're not particularly D&D-like at all.
Chainmail's MAN TO MAN rules then provide a mechanic for individual shooting: a missile-weapon vs. armour-type matrix that looks similar to the ACS's Attack Matrix I. You throw 2d6 and compare the result to a "to hit" number based on range and target AC. The MtM rules also state that the rules of mass battles generally apply to MtM combat too, but they don't explicitly say how the Hobbits' advantage in Mass Battles should be applied to individual shooting. This might be because the MtM rules existed before the Fantasy Supplement and Hobbit rules?
Next we had the 3LBBs which state that Hobbits: "have deadly accuracy with missiles as detailed in CHAINMAIL." As noted above, the rule which is given in Chainmail isn't an "obvious" fit for individual shooting, so it's open to interpretation (which is the reason of this poll).
Finally (just for completeness) we have Greyhawk which says: "All hobbits add +3 to hit probabilities when using the sling." This could be either a correction or an addition; it might be intended to replace what is stated in M&M, or to add to it. This poll is primarily about 3LBB Hobbits firing, but I'm guessing some folks will have backported that last rule from Greyhawk.
So, how do Hobbits fire in your game?
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Post by jebuh214 on Apr 25, 2014 0:14:53 GMT -6
This poll is to find out how folks like to handle Hobbits firing in 3LBB OD&D. Here's some background information... In Chainmail's MASS BATTLE missile rules Hobbits can "fire stones" as far a bow, and every two Hobbits firing count as three. Slings are not mentioned explicitly but most probably implied. The mass battle mechanics calculate casualties based on numbers firing and target armour--they're not particularly D&D-like at all. Chainmail's MAN TO MAN rules then provide a mechanic for individual shooting: a missile-weapon vs. armour-type matrix that looks similar to the ACS's Attack Matrix I. You throw 2d6 and compare the result to a "to hit" number based on range and target AC. The MtM rules also state that the rules of mass battles generally apply to MtM combat too, but they don't explicitly say how the Hobbits' advantage in Mass Battles should be applied to individual shooting. This might be because the MtM rules existed before the Fantasy Supplement and Hobbit rules? Next we had the 3LBBs which state that Hobbits: "have deadly accuracy with missiles as detailed in CHAINMAIL." As noted above, the rule which is given in Chainmail isn't an "obvious" fit for individual shooting, so it's open to interpretation (which is the reason of this poll). Finally (just for completeness) we have Greyhawk which says: "All hobbits add +3 to hit probabilities when using the sling." This could be either a correction or an addition; it might be intended to replace what is stated in M&M, or to add to it. This poll is primarily about 3LBB Hobbits firing, but I'm guessing some folks will have backported that last rule from Greyhawk. So, how do Hobbits fire in your game? I actually use this system: Hobbit's Level
| Fighting Capability (Attacks Per Round)
| 1st
| 2 Men (2)
| 2nd
| 3 Men or Hero -1 (3 or 4-1)
| 3rd
| Hero or 5 Men (4 or 5)
| 4th
| Hero +1 or 6 Men (4+1 or 6)
|
This allows for them to attack fantastic opponents earlier, meanwhile dealing quite a bit of damage against regular opponents also. edit: oh, I forgot to say that this is a rough progression of 3/2 of the regular Fighting Man's Fighting Capabilities.
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Post by Zulgyan on Apr 25, 2014 0:39:34 GMT -6
• They can fire a stone as far as an archer shoots (Chainmail p. 29). • Their attack rate with the sling is 3/2 (Chainmail p. 29).
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Post by waysoftheearth on Apr 25, 2014 0:46:22 GMT -6
• Their attack rate with the sling is 3/2 (Chainmail p. 29). This is a common ruling (which is why I put that as an option in the poll). What Chainmail says on p29 is: This doesn't explicitly affect rate of fire (implying improved accuracy rather than speed); it increases the "effective" number firing on the missile fire table (p11). Edit: The Hobbit player might also wonder if he'd be better off firing twice per turn with a bow?
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Torreny
Level 4 Theurgist
Is this thing on?
Posts: 171
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Post by Torreny on Apr 25, 2014 3:12:57 GMT -6
I use the 'man value' and massed combat rules (not the ACS or MTM). If there's multiple hobbits, I count that extra one, as explained in the book. If we're talking someone's character, every two levels he's rolling another extra die of missile fire each turn. Seems pretty straight forward to me.
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Post by waysoftheearth on Apr 25, 2014 4:15:18 GMT -6
I use the 'man value' and massed combat rules (not the ACS or MTM). If there's multiple hobbits, I count that extra one, as explained in the book. If we're talking someone's character, every two levels he's rolling another extra die of missile fire each turn. Seems pretty straight forward to me. Does this mean that a Hobbit Veteran (FC 1 man) would fire once per turn, a Hobbit Warrior (FC 2 men) would fire thrice per turn, a Hobbit Swordsman (FC 3 men) would fire four times per turn, and a Hobbit Hero (FC 4 men) would fire six times per turn?
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Post by Mushgnome on Apr 25, 2014 5:42:10 GMT -6
In most of my campaigns, I give hobbits no bonus with slings/stones (just as I give elves no bonus with bows, dwarves no bonus with axes/hammers, or humans no bonus growing scruffy emo beards). "All weapons are functionally equal" is a fundamental 3LBB trope in my mind, and I don't mix Chainmail and D&D.
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Post by waysoftheearth on Apr 25, 2014 5:50:57 GMT -6
"All weapons are functionally equal" is a fundamental 3LBB trope in my mind I guessed you might vote that way Mushgnome Of course the other side of it is this poll is about Hobbits not about slings. Would Sam Gamgee, with a sudden flick, have hit Bill Ferny square on the nose with an apple if he weren't a Hobbit?
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Post by Mushgnome on Apr 25, 2014 6:17:58 GMT -6
Sam is so incredibly talented with a sling that being struck in the nose by his tiny sling-stone hurts just the same (1d6 damage) as being decapitated by Gimli's axe, eviscerated by Legolas' twin-dagger whirlwind, or even chopped by Aragorn with his magic sword! (since magic swords in OD&D don't get a bonus to damage)
A generous DM might even give hobbits a weapon called a "sling" that is not found elsewhere in the 3LBB's. In the hands of a hobbit, a sling has 15" range, does full 1d6 damage as noted above, and has the major advantage of free, easily-replenished ammunition.
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Post by waysoftheearth on Apr 25, 2014 6:27:51 GMT -6
Sam is so incredibly talented with a sling that being struck in the nose by his tiny sling-stone hurts just the same (1d6 damage) as being decapitated by Gimli's axe, eviscerated by Legolas' twin-dagger whirlwind, or even chopped by Aragorn with his magic sword! (since magic swords in OD&D don't get a bonus to damage) A generous DM might even give hobbits a weapon called a "sling" that is not found elsewhere in the 3LBB's. In the hands of a hobbit, a sling has 15" range, does full 1d6 damage as noted above, and has the major advantage of free, easily-replenished ammunition. (why is there no longer an exalt button??) Yes, smiting the Enemy with a Lawful magic sword only does 1-6 points of damage, but leaving it on the floor so they might pick it up does 2-12 points of damage
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Post by Zulgyan on Apr 25, 2014 7:43:07 GMT -6
• Their attack rate with the sling is 3/2 (Chainmail p. 29). This is a common ruling (which is why I put that as an option in the poll). What Chainmail says on p29 is: This doesn't explicitly affect rate of fire (implying improved accuracy rather than speed); it increases the "effective" number firing on the missile fire table (p11). Edit: The Hobbit player might also wonder if he'd be better off firing twice per turn with a bow? Sure, mine is an "interpretation" of Chainmail. I should clarify that in my OD&D games, ROF for bow is 1, not 2. When M&T speaks about "deadly accuracy", it is refering to the "as far a bow" thing (the hobbit will have less penalties firing afar). Again, just an interpretation, and honestly, maybe intentionally looking for one that differs from AD&D, so as to make my OD&D more special.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 25, 2014 11:56:18 GMT -6
In my game I give hobbits +3 to hit with thrown weapons (yes this would include daggers, spears and throwing axes). I feel as though this bonus might make them a bit more attractive to players in spite of their level limits (Hero level for F-M and Thief level for Thief). Additionally, but slightly off topic, I only allow elves the ability to fire twice in one round with a bow but balance this with limiting their spells known to be equal to how many they can cast, i.e. at 1st level they get 1 spell, at 2nd 2 spells and so on. (I'll likely discuss this more under the "A Different take on magic" thread).
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Torreny
Level 4 Theurgist
Is this thing on?
Posts: 171
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Post by Torreny on Apr 25, 2014 16:52:54 GMT -6
Does this mean that a Hobbit Veteran (FC 1 man) would fire once per turn, a Hobbit Warrior (FC 2 men) would fire thrice per turn, a Hobbit Swordsman (FC 3 men) would fire four times per turn, and a Hobbit Hero (FC 4 men) would fire six times per turn? Pretty much, yes. The veteran would get a +1 to his roll, being the veteran and all. Which sort of makes up for the discrepancy in dice between first and second level (3 dice). Third is four dice, with fourth level seeing six dice. These dice really help out the light foot classification of hobbits, and their level maximum. Also, I have to point out I use the Chainmail combat turns, with number of rounds as determined by mass combat rules. The hobbit can do some major tossing outside of the melee each minute. I'd probably just stick to the generic bonus if using the ACS.
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Post by Mushgnome on Apr 25, 2014 18:04:39 GMT -6
"Hobbits firing stones" synergizes nicely with their hide in woodland/brush ability. They can sneakily set up a sniper-nest up to 15" from the action and become deadly little ninjas! It's a nice consolation prize for their 4th level advancement cap.
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Post by Lord Cias on Apr 26, 2014 2:28:12 GMT -6
I base the bonus on the type of weapon used: Bows: may fire 3 arrows/round (normal is 2), +1 to hit Crossbows: +3 to hit, increase range by 3" Slings: may fire 2 stones/round (normal is 1), +1 to hit, increase range by 3" Thrown Stones: may throw 3 stones/round, range for thrown stones is 2/4/6 All Others: +3 to hit
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Post by waysoftheearth on Apr 27, 2014 7:53:55 GMT -6
So, nothing like a consensus then. Who'd have guessed?
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Deleted
Deleted Member
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Post by Deleted on Apr 28, 2014 10:18:45 GMT -6
I voted for other, I have not had a hobbit in a game in a long time, but BITD we ran it as three attacks/two melee rounds at +3 on a d20 for each attack.
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Post by verhaden on Apr 28, 2014 17:51:46 GMT -6
In most of my campaigns, I give hobbits no bonus with slings/stones (just as I give elves no bonus with bows, dwarves no bonus with axes/hammers, or humans no bonus growing scruffy emo beards). "All weapons are functionally equal" Ditto. I also don't play with hobbits in my home games, so I doubly ignore any attack bonuses.
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Post by waysoftheearth on Apr 28, 2014 19:22:38 GMT -6
In most of my campaigns, I give hobbits no bonus with slings/stones (just as I give elves no bonus with bows, dwarves no bonus with axes/hammers, or humans no bonus growing scruffy emo beards). "All weapons are functionally equal" Ditto. I also don't play with hobbits in my home games, so I doubly ignore any attack bonuses. It's an interesting argument. The way I see it the Hobbit racial advantages are in the same category as the Elf and Dwarf racial advantages; e.g., split move/fire, +1 damage with magical weapons, half damage from giants, etc.
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Post by Leonaru on May 8, 2014 12:11:03 GMT -6
Three attacks per two rounds is my interpretation of choice.
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Post by waysoftheearth on May 8, 2014 16:46:51 GMT -6
FWIW, I did some further figuring on this topic.
It seems to me that the Hobbits' 3:2 numbers advantage in mass battles shooting could "plausibly" be expressed as a 3:2 dice advantage in man-to-man individual shooting.
I.e., what if Hobbits "firing stones" roll three dice (discarding the lowest) rather than two dice for individual shooting in man-to-man?
I calculated the hit probabilities (according to the MtM rules) for all missile weapons versus all armour types at all ranges, for straight 2d6, and then for 3d6 dropping the lowest, and then compared the results. It turns out that 3d6 drop the lowest is, on average, a +13.3% advantage over straight 2d6 for individual shooting under the MtM rules.
That is "near enough" to +15%, or a +3 attack adjustment, on a single d20 using the ACS.
Interestingly, +3 is exactly the advantage which Greyhawk later ascribed to Hobbits using slings.
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ratikranger
Level 3 Conjurer
D&D is 50? That makes me ... even older.
Posts: 70
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Post by ratikranger on May 12, 2014 9:04:36 GMT -6
I really prefer a +2 bonus but after reading all the arguments in favor of +3 I think that's actually a decent interpretation. Also it's enough of an advantage versus the other demi-humans I think. So go for it! :-)
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Post by waysoftheearth on May 15, 2014 4:59:16 GMT -6
Looks like +3 attack adjustment is the most popular interpretation. Thanks voters; good to know
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jacar
Level 5 Thaumaturgist
Posts: 345
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Post by jacar on May 15, 2014 8:22:31 GMT -6
+3 on a D20. If using the Chainmail MtM tables, I'd think +1 is appropriate.
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Post by waysoftheearth on May 15, 2014 20:07:23 GMT -6
+3 on a D20. If using the Chainmail MtM tables, I'd think +1 is appropriate. For the the man-to-man tables I like the idea of throwing 3 dice and discarding the lowest, but since I created the poll I can't vote
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