Post by krusader74 on Feb 27, 2014 4:35:30 GMT -6
101 Complications and Reversals for the Palace of the Vampire Queen (1976)
Well, I've got the first six ideas... Anyone have ideas for the last ninety-five?
1. Level V, room 18 does NOT contain the Dwarf Princess. It contains a strange one-way portal. There is a note in the room left by the Dwarf Princess which says she's going to try and escape through the portal. Unfortunately, the portal sends anyone foolish enough to enter it back in time 200 years to Barovia! It turns out that the Dwarf Princess (real name: Tatyana) went through, fell in love with a noble named Sergei, but was nearly murdered by Sergei's jealous brother Count Strahd von Zarovich. Her ladies in waiting smuggled her out of Barovia back to her home island of Baylor. When Tatyana discovered she had arrived back 200 years before her own birth, she became distraught and succumbed to her injuries. However, when Count Strahd made his blood-pact with Death, he included terms that (like himself) the object of his desire (Tatyana) could not die. Therefore, Tatyana returned to life as the Vampire Queen! As the Vampire Queen, she must kidnap the young version of herself and lock her in the room with the portal, to complete the temporal loop and prevent a time paradox (the Novikov self-consistency principle holds in this world).
2. The Vampire Queen is unmasked as a normal flesh-and-blood crook trying to cover up her kidnapping crimes by using the vampire story, a costume and some cheap parlor tricks. Think Scooby-Doo. If the kidnap victim is noble, then s/he is ransomed back; otherwise, s/he is sold to slavers or used to pay the cannibals who guard the palace (e.g., the ghouls in level III, room 2; and the ogres make them into blood pudding in level V, room 13).
3. A competing team of adventurers plans to kidnap the Dwarf Princess from the Vampire Queen and hold out for the ultimate ransom: The leader wants King Arman to give him the Dwarf Princess in marriage, depose himself, cede all his lands, and grant him a royal title!
4. While it's true that there is a Vampire Queen abducting dwarf children on Baylor island, that's not what really happened here: The Dwarf Princess wasn't kidnapped. She fell in love with a commoner (a farm boy) and ran away with him. They may have already left the island together. An assault on the Palace of the Vampire Queen is a wild goose chase. There will be no sign of the Dwarf Princess there.
5. While it's true that there is a Vampire Queen abducting dwarf children on Baylor island, King Arman doesn't really have a daughter. The whole "kidnapped Princess" story was fabricated to attract gullible and greedy adventurers to clear-out the Palace of the Vampire Queen, something King Arman hasn't been able to do successfully himself. Since they will never find a Dwarf Princess, the adventurers can't possibly collect the reward.
6. If the adventurers succeed, King Arman will grant them titles to unproductive land: un-arable, stoney, no ores, no water wells, uninhabited, and totally useless. This is basically a bait-and-switch scam.
Well, I've got the first six ideas... Anyone have ideas for the last ninety-five?
1. Level V, room 18 does NOT contain the Dwarf Princess. It contains a strange one-way portal. There is a note in the room left by the Dwarf Princess which says she's going to try and escape through the portal. Unfortunately, the portal sends anyone foolish enough to enter it back in time 200 years to Barovia! It turns out that the Dwarf Princess (real name: Tatyana) went through, fell in love with a noble named Sergei, but was nearly murdered by Sergei's jealous brother Count Strahd von Zarovich. Her ladies in waiting smuggled her out of Barovia back to her home island of Baylor. When Tatyana discovered she had arrived back 200 years before her own birth, she became distraught and succumbed to her injuries. However, when Count Strahd made his blood-pact with Death, he included terms that (like himself) the object of his desire (Tatyana) could not die. Therefore, Tatyana returned to life as the Vampire Queen! As the Vampire Queen, she must kidnap the young version of herself and lock her in the room with the portal, to complete the temporal loop and prevent a time paradox (the Novikov self-consistency principle holds in this world).
2. The Vampire Queen is unmasked as a normal flesh-and-blood crook trying to cover up her kidnapping crimes by using the vampire story, a costume and some cheap parlor tricks. Think Scooby-Doo. If the kidnap victim is noble, then s/he is ransomed back; otherwise, s/he is sold to slavers or used to pay the cannibals who guard the palace (e.g., the ghouls in level III, room 2; and the ogres make them into blood pudding in level V, room 13).
3. A competing team of adventurers plans to kidnap the Dwarf Princess from the Vampire Queen and hold out for the ultimate ransom: The leader wants King Arman to give him the Dwarf Princess in marriage, depose himself, cede all his lands, and grant him a royal title!
4. While it's true that there is a Vampire Queen abducting dwarf children on Baylor island, that's not what really happened here: The Dwarf Princess wasn't kidnapped. She fell in love with a commoner (a farm boy) and ran away with him. They may have already left the island together. An assault on the Palace of the Vampire Queen is a wild goose chase. There will be no sign of the Dwarf Princess there.
5. While it's true that there is a Vampire Queen abducting dwarf children on Baylor island, King Arman doesn't really have a daughter. The whole "kidnapped Princess" story was fabricated to attract gullible and greedy adventurers to clear-out the Palace of the Vampire Queen, something King Arman hasn't been able to do successfully himself. Since they will never find a Dwarf Princess, the adventurers can't possibly collect the reward.
6. If the adventurers succeed, King Arman will grant them titles to unproductive land: un-arable, stoney, no ores, no water wells, uninhabited, and totally useless. This is basically a bait-and-switch scam.