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Post by robertsconley on May 9, 2008 6:34:19 GMT -6
I really recommend this for any GM wanting to add some detail to their fantasy cities. www.lythia.com/2008/05/eastside-city-block/The most important use of this is to get an idea of what could be packed into a city block. Another use is that you can see how maze like the city block is. This could lead to interesting encounter areas for different city adventures. Enjoy Rob Conley
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Post by ffilz on May 9, 2008 10:49:03 GMT -6
Interesting, though considering it's Harn, I'm a bit surprised at the fact that most of the rooms are still at least 10'x10'. I also wonder about the number of odd shaped buildings, is that really realistic? Sure, I expect buildings to not always be square, but I would expect them to be close to square, and some (for example #13) seem to be gratuitously non-square (the bulging wall on the left-hand side - why would that have been built that way, it adds significantly to the task of building to have that be two walls).
Frank
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Post by robertsconley on May 9, 2008 11:10:11 GMT -6
Interesting, though considering it's Harn, I'm a bit surprised at the fact that most of the rooms are still at least 10'x10'. I also wonder about the number of odd shaped buildings, is that really realistic? Sure, I expect buildings to not always be square, but I would expect them to be close to square, and some (for example #13) seem to be gratuitously non-square (the bulging wall on the left-hand side - why would that have been built that way, it adds significantly to the task of building to have that be two walls). Frank For several reasons 1) Most ancient and medieval cities were unplanned people build whatever the hell they wanted. Plus these were likely built by the original owner not a professional crew so walls are not plumb and so on. 2) Most ancient and medieval cities had walls that constrained the are in which people could build 3) Finally people usually started off with square disconnected building. As space filled in people started connecting adjacent building with two walls. Look at the block and imagine the squarest buildings as the first one constructed. Then buildings were built next to using a common walls and finally the odd corners filled in. Just look at this (and other can be found on Google Image) melkot.com/mechanics/bologna-aerial.jpgand you can see how crazy it can get.
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Post by robertsconley on May 9, 2008 11:11:10 GMT -6
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Post by robertsconley on May 9, 2008 11:21:03 GMT -6
it adds significantly to the task of building to have that be two walls). If you look both walls started at 90 degrees to the adjacent wall. "Ah Henry" "Yah James" "I think we got a problem, didn't we square both corners?" "Yup" "Then why doesn't work here?" <James points at the middle where they meet at an angle> "Because we are using the Roofer's house and the Tenement over there as our baselines. They don't meet square so we just going have to make the west wall work with the crazy angle. This way we have square corners in half of the building." <James shrugs> Sure thing boss.
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