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Post by runequester on Feb 3, 2013 22:41:33 GMT -6
I have ideas and notes for a few different classic D&D products I'd like to work on, probably aimed at red box/labyrinth lord, but of course being pretty compatible to OD&D / swords and wizardry. The idea is to develop them into full blown PDF's and sell them through drivethru or similar, to take part in the OSR.
So my question is, would you be interested in any of the following, and if so, which would you be more inclined towards?
1: A book of character classes. This would have a large number of new classes, some variants of existing ones,and some quite new and original. No retreads of AD&D classes, but interesting stuff for the players. I'd love to do a compendium of 30 or so classes, including advice on how to adapt them to elves, dwarves etc. Obviously nobody will use all of this in one game, but most people would find something fun to mess with.
2: Character creation compendium. A big collection of things relevant to character creation. Im thinking birth tables, heirloom tables, unusual character traits, some narrative character options, maybe a skill system or two, all sorts of stuff to elaborate on character creation random or otherwise.
3: Combat compendium. A collection of options for combat. Critical hits, fumble and random event tables, tactical options, rules for miniatures, alternate rules for weapon effects, etc etc.
All of these are basically intended to become collections of things to inspire you. Something where you'd try 2 options for one game, and 3 options in another campaign. Any of this suit your fancy ?
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Post by Finarvyn on Feb 4, 2013 5:43:07 GMT -6
Doesn't do much for me.
1. When you include early issues of SR, OD&D already has fighting man, magic user, cleric, monk, druid, assassin, thief, bard, illusionist, ranger, and some others. I hardly ever use that entire spectrum.
2. I suppose some background tables could be neat, but one thing I like about OD&D is the fact that character creation happens so quickly. Too many extra layers onto this would ruin it for me.
3. Combat isn't tricky and I like it that way. Same reasons as #2, actually.
These things sound great for "classic" D&D (BECMI or RC versions) or AD&D (1E or 2E) but I don't know if I'd add them to my OD&D.
Just my two cents.
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Post by scottenkainen on Feb 4, 2013 10:26:37 GMT -6
My first thought was like Fin's, that OD&D doesn't need these things. But then my second thought was, these options sound much more like Chivalry and Sorcery. So if you were looking to make a "bridging" game between OD&D and C&S, then maybe you would want to flesh out your options 2 and 3 above.
~Scott "-enkainen" Casper
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Feb 4, 2013 11:21:38 GMT -6
Personally, I'm a proponent of making whatever you want to use for your own game, and then sharing it for free. To me, that is more what the OSR is about (just one man's opinion, of course!).
That being said, they all sound like things I'd be interested in looking at, just probably not paying for. Understand that I don't think you're a bad person or anything if you want to create a product and sell it. It's just that I can find so much great free stuff, it's rare that I'm willing to pay for hobbyist-produced PDFs, given the wealth of free stuff out there on the blogs and elsewhere.
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Post by runequester on Feb 4, 2013 11:59:01 GMT -6
Yeah, the OSR has really kicked into overdrive. It's kind of neat actually because you suddenly have a hundred people all writing for the same game (more or less)
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