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Post by runequester on Jan 22, 2013 0:13:33 GMT -6
The rules state you should rest 1 turn per 6 (so 10 minutes after every hour of adventuring, basically). What do you rule if they press on?
-1 to attacks and saves seems like one solution (and I may be remembering that from BX D&D). ANother I thought about it to simply deduct 1 HP from everybody.
A low level group with worn and injured characters will need to rest pretty routinely, while higher level characters can push on, but it'll still sap them ever so slightly (and even 5D6 HP is only 15-18 hits on average)
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Post by Deleted on Jan 22, 2013 9:41:27 GMT -6
I also penalize any hireling morale checks if regular rests aren't taken.
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Post by cooper on Jan 22, 2013 10:38:36 GMT -6
Uploaded with ImageShack.usI would be inclined to reduce damage by -1 (or lower the dice from d8 to d6 for example) Their AC is reduced by 2 (plate to chain to leather to unarmored) henchmen morale reduced by 1.
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Post by talysman on Jan 22, 2013 18:50:55 GMT -6
-1 penalties on everything, including morale, plus Move is now 3 regardless of encumbrance. Plus, continuing to press on brings a risk of eventually passing out.
None of that's in the original rules, but it's reasonable.
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Post by Deleted on Jan 22, 2013 20:15:25 GMT -6
You could introduce fatigue/subdual/nonlethal damage.
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Post by snorri on Jan 23, 2013 13:50:56 GMT -6
Cooper's method seems a good reading of Chainmail.
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Post by owlorbs on Jan 24, 2013 16:49:40 GMT -6
For clarity as to B/X, Moldvay says -1 to hit and damage until the characters rest (B19).
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