Post by Deleted on Apr 10, 2008 17:05:58 GMT -6
I think that Gygax and Arneson must have been seriously into marijuana back when they designed the 3LBs. They say that the Chainmail system is supposed to resolve combat in OD&D. Each of the classes is given a fighting ability, such as "2 Men" or "Superhero -1", which is supposed to reference Chainmail in some way.
Digression 1 - Monsters, on the other hand, are given no corresponding rankings. While some are included in Chainmail, many are not. How do you determine their attack? Find the closest monster in Chainmail I guess. In the alternative, you can use the following table, based off the Fighting Man's progression and the Alternative Combat Tables:
Hit Die 1 = Man + 1
Hit Die 1 + 1 = 2 Men
Hit Die 2-3 = 3 Men or Hero - 1
Hit Die 4-5 = Hero
Hit Die 6-7 = Hero + 1 or 5 Men
Hit Die 8-9 = Superhero
Hit Die 10-11 = Superhero + 1
etc.
Returning to the original problem, a 1st Level Veteran fights as a "Man + 1." In Chainmail, that could be any of six types: Light Foot, Heavy Foot, Armored Foot, Light Horse, Medium Horse, Heavy Horse. Heroes and Superheroes fight as "4 Men" and "8 Men", respectively. I assume the pluses and minuses are to the hit die.
Digression 2 - There is a "Man to Melee" table in Chainmail that would seem a promising addition to the woefully undeveloped combat system in OD&D. It actually takes the weapon used into consideration and allows combat without having to use a D20. While it needs some work, unfortunately, it isn't the intent of the designers to use it.
The next step in determining how to hit is to figure out which type of "Man" your character is supposed to be. Don't forget that Chainmail Men have different attack and defense ratings. I would work this as follows:
If a character is using a weapon that costs between 2-4 GP, then he attacks as Light Foot, if the weapon costs between 5-6 GP, then as Heavy Foot, and if 7-15, then Armored Foot.
Dagger, Hand Axe, Spear = Light Foot
Mace, Morning Star, Lance = Heavy Foot
Sword, Flail, Pike = Armored Foot
Pole Arm or Halbred = Light Horse
Two-Handed Sword = Medium Horse
+ 1 Weapon = Heavy Horse
AC9 = Light Foot - 1
AC8 = Light Foot
AC7 = Heavy Foot
AC6 = Armored Foot
AC5 = Light Horse - 1
AC4 = Light Horse
AC3 = Medium Horse
AC2 = Heavy Horse
Lets put this into practice. I have a 9th Level Lord, who fights as a Superhero + 1, wears plate armor and carries a +1 sword. A Superhero fights as 8 Men. In this case, the Lord fights as 8 Heavy Horse Offense and Defense. He gets a + 1 on each die.
His opponent is a Chimera. The Chimera will fight as a Superhero. It will defend as Light Horse based on its AC of 4. How does it attack? It is closest to a Dragon, so it attacks as Heavy Horse.
Thus, in order for the Lord to hit the Chimera, (8 Heavy Horse vs. 8 Light Horse), he gets to roll 16 die and scores a hit on a 5 or 6. Each die score gets added a one. For the Chimera to hit the Lord, (8 Heavy Horse vs. 8 Heavy Horse), he gets to roll 8 die and must get a 6 on one. This is how I understand the rules to work.
This is an extreme exercise in making up my own interpretations of the rules and analogizing them to the closest examples in print. I think I will stick to the Alternative Combat System from now on.
Digression 1 - Monsters, on the other hand, are given no corresponding rankings. While some are included in Chainmail, many are not. How do you determine their attack? Find the closest monster in Chainmail I guess. In the alternative, you can use the following table, based off the Fighting Man's progression and the Alternative Combat Tables:
Hit Die 1 = Man + 1
Hit Die 1 + 1 = 2 Men
Hit Die 2-3 = 3 Men or Hero - 1
Hit Die 4-5 = Hero
Hit Die 6-7 = Hero + 1 or 5 Men
Hit Die 8-9 = Superhero
Hit Die 10-11 = Superhero + 1
etc.
Returning to the original problem, a 1st Level Veteran fights as a "Man + 1." In Chainmail, that could be any of six types: Light Foot, Heavy Foot, Armored Foot, Light Horse, Medium Horse, Heavy Horse. Heroes and Superheroes fight as "4 Men" and "8 Men", respectively. I assume the pluses and minuses are to the hit die.
Digression 2 - There is a "Man to Melee" table in Chainmail that would seem a promising addition to the woefully undeveloped combat system in OD&D. It actually takes the weapon used into consideration and allows combat without having to use a D20. While it needs some work, unfortunately, it isn't the intent of the designers to use it.
The next step in determining how to hit is to figure out which type of "Man" your character is supposed to be. Don't forget that Chainmail Men have different attack and defense ratings. I would work this as follows:
If a character is using a weapon that costs between 2-4 GP, then he attacks as Light Foot, if the weapon costs between 5-6 GP, then as Heavy Foot, and if 7-15, then Armored Foot.
Dagger, Hand Axe, Spear = Light Foot
Mace, Morning Star, Lance = Heavy Foot
Sword, Flail, Pike = Armored Foot
Pole Arm or Halbred = Light Horse
Two-Handed Sword = Medium Horse
+ 1 Weapon = Heavy Horse
AC9 = Light Foot - 1
AC8 = Light Foot
AC7 = Heavy Foot
AC6 = Armored Foot
AC5 = Light Horse - 1
AC4 = Light Horse
AC3 = Medium Horse
AC2 = Heavy Horse
Lets put this into practice. I have a 9th Level Lord, who fights as a Superhero + 1, wears plate armor and carries a +1 sword. A Superhero fights as 8 Men. In this case, the Lord fights as 8 Heavy Horse Offense and Defense. He gets a + 1 on each die.
His opponent is a Chimera. The Chimera will fight as a Superhero. It will defend as Light Horse based on its AC of 4. How does it attack? It is closest to a Dragon, so it attacks as Heavy Horse.
Thus, in order for the Lord to hit the Chimera, (8 Heavy Horse vs. 8 Light Horse), he gets to roll 16 die and scores a hit on a 5 or 6. Each die score gets added a one. For the Chimera to hit the Lord, (8 Heavy Horse vs. 8 Heavy Horse), he gets to roll 8 die and must get a 6 on one. This is how I understand the rules to work.
This is an extreme exercise in making up my own interpretations of the rules and analogizing them to the closest examples in print. I think I will stick to the Alternative Combat System from now on.