Post by Deleted on Apr 8, 2008 15:42:48 GMT -6
I have created the following new characters after some struggle:
Even character creation is not without its problems in OD&D. The ability scores were rolled 3d6 in order, which is strongly implied in the book. No re-rolls were permitted, even with hit points, and no modifications outside the book were done. Ability scores were adjusted exactly as given in the book.
The book gives no guidance on how spells are acquired by magic users or clerics. This is not a huge concern for clerics, who don't get theirs until the second level, but as a magic user can memorize one spell, I gave them one spell randomly rolled from the list.
Even though I could have given each character a dagger to save a few gold pieces, as all weapons cause the same damage, I preferred some variety. No one has a helmet because I could not see any designated advantage in having one. Calculating the encumbrance was tricky, I'm not sure whether I got it right.
As far as the characters go, Tom Furrytoes and Brother Alaric are likely to have short careers. The rest are pretty decent Tanariel being the standout, only hampered by her abyssmal Con and Cha.
CHARACTER: ULF SVENSSON CHARACTER: VERNASH
CLASS: VETERAN EXPERIENCE: 0 CLASS: MEDIUM EXPERIENCE: 0
RACE: MAN HIT POINTS: 6 RACE: MAN HIT POINTS: 5
ALIGNMENT: LAW ENCUMBERANCE: 836 ALIGNMENT: CHAOS ENCUMBERANCE: 213
STR: 11 CON: 13 LANGUAGES TREASURES STR: 11 CON: 8 LANGUAGES TREASURES
| | 6GP| |DWARF | 113GP|
INT: 9 DEX: 8 | | | INT: 13 DEX: 6 |DRAGON | |
| | | |ELF | |
WIS: 7 CHA: 6 | | | WIS: 9 CHA: 12 | | |
EQUIPMENT MAGIC ITEMS M. SPELLS EQUIPMENT MAGIC ITEMS M. SPELLS
|CHAIN MAIL | | | |50' ROPE | |SLEEP |
|SHIELD | | | |6 TORCHES | | |
|HAND AXE | | | |DAGGER | | |
|STD RATIONS | | | |STD. RATIONS | | |
|L. BACK PACK | | | |SMALL SACK | | |
|W. SKIN | | | |W. SKIN | | |
|HELMET | | | | | | |
| | | | | | | |
| | | | | | | |
CHARACTER: BROTHER ALARIC CHARACTER: TANARIEL DE'LESSA
CLASS: ACOLYTE EXPERIENCE: 0 CLASS: VETERAN EXPERIENCE: 0
MEDIUM 0
RACE: MAN HIT POINTS: 4 RACE: ELF HIT POINTS: 4
ALIGNMENT: CHAOS ENCUMBERANCE: 1140 ALIGNMENT: NEUTRAL ENCUMBERANCE: 1130
STR: 5 CON: 7 LANGUAGES TREASURES STR: 13 CON: 6 LANGUAGES TREASURES
| | 10GP| |DWARF | 0GP|
INT: 4 DEX: 11 | | | INT: 15 DEX: 12 |GOBLIN | |
| | | |KOBOLD | |
WIS: 8 CHA: 6 | | | WIS: 10 CHA: 3 |GNOME | |
EQUIPMENT MAGIC ITEMS M. SPELLS EQUIPMENT MAGIC ITEMS M. SPELLS
|W. CROSS | | | |SWORD | |SLEEP |
|MORNING STAR | | | |PLATE MAIL | | |
|PLATE MAIL | | | |SHIELD | | |
|SHIELD | | | |STD. RATIONS | | |
|L. BACK PACK | | | |W. SKIN | | |
|STD. RATIONS | | | |SHORT BOW | | |
|W. SKIN | | | |20 ARROWS | | |
|HELMET | | | |HELMET | | |
|SMALL SACK | | | | | | |
CHARACTER: LOTHGAR CHARACTER: TOM FURRYTOES
CLASS: VETERAN EXPERIENCE: 0 CLASS: VETERAN EXPERIENCE: 0
RACE: DWARF HIT POINTS: 5 RACE: HOBBIT HIT POINTS: 2
ALIGNMENT: NEUTRAL ENCUMBERANCE: 1087 ALIGNMENT: LAW ENCUMBERANCE: 1136
STR: 10 CON: 10 LANGUAGES TREASURES STR: 9 CON: 13 LANGUAGES TREASURES
| | 7GP| | | 6GP|
INT: 6 DEX: 11 | | | INT: 7 DEX: 13 | | |
| | | | | |
WIS: 9 CHA: 7 | | | WIS: 11 CHA: 15 | | |
EQUIPMENT MAGIC ITEMS M. SPELLS EQUIPMENT MAGIC ITEMS M. SPELLS
|MACE | | | |SHORT BOW | | |
|PLATE MAIL | | | |60 ARROWS | | |
|SHIELD | | | |FLAIL | | |
|I. RATIONS | | | |PLATE MAIL | | |
|LANTERN | | | |SHIELD | | |
|OIL FLASK | | | |HELMET | | |
|HELMET | | | |STD. RATIONS | | |
|W. SKIN | | | |L. BACK PACK | | |
|LARGE SACK | | | |W. SKIN | | |
Even character creation is not without its problems in OD&D. The ability scores were rolled 3d6 in order, which is strongly implied in the book. No re-rolls were permitted, even with hit points, and no modifications outside the book were done. Ability scores were adjusted exactly as given in the book.
The book gives no guidance on how spells are acquired by magic users or clerics. This is not a huge concern for clerics, who don't get theirs until the second level, but as a magic user can memorize one spell, I gave them one spell randomly rolled from the list.
Even though I could have given each character a dagger to save a few gold pieces, as all weapons cause the same damage, I preferred some variety. No one has a helmet because I could not see any designated advantage in having one. Calculating the encumbrance was tricky, I'm not sure whether I got it right.
As far as the characters go, Tom Furrytoes and Brother Alaric are likely to have short careers. The rest are pretty decent Tanariel being the standout, only hampered by her abyssmal Con and Cha.