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Post by vito on Oct 11, 2010 2:45:39 GMT -6
There's a lot of excitement on other forums I go to over the 4E version of Gamma World. It makes me wonder what a 4E version of Boot Hill might look like. I'm thinking of trying it myself.
I'd probably use the very abstract rules for ammunition presented in the new Gamma World. It's not very realistic at all; rather than keeping track of the actual number of bullets of each type in your inventory, you simply keep track of whether you have ammo or not (it's a binary thing). If you use ammo only once during an encounter, then you will have enough ammo left for the next encounter. If you use ammo a second time during the encounter, then all your ammo is used up. Again, it's not realistic at all, but it is simple and gamist.
I might also get some index cards come up with some kind of 'hit location deck' to use in place of rolling on a table.
I dunno, what do you guys think?
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Post by Finarvyn on Oct 11, 2010 8:13:29 GMT -6
Having finally given 4E a shot, I would be interested in seeing other applications for the rules system. Boot Hill could be interesting. I'd probably use the very abstract rules for ammunition presented in the new Gamma World. Is this out yet? I'd be interested to see what you know about the new GW. (I'm thinking that if it's a single rulebook, it needs to be streamlined somewhat. That could be a real bonus...)
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Post by Finarvyn on Oct 11, 2010 8:15:01 GMT -6
I might also get some index cards come up with some kind of 'hit location deck' to use in place of rolling on a table. I don't see the advantage to this. In general, I find that decks of cards don't make my games any more fun to play, and my players really love to use the dice. If it needs a random hit location, make it a chart and roll the dice! Just my two silvers.
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Post by vito on Oct 11, 2010 13:54:36 GMT -6
Having finally given 4E a shot, I would be interested in seeing other applications for the rules system. Boot Hill could be interesting. I'd probably use the very abstract rules for ammunition presented in the new Gamma World. Is this out yet? I'd be interested to see what you know about the new GW. (I'm thinking that if it's a single rulebook, it needs to be streamlined somewhat. That could be a real bonus...) I don't think it's out just yet, but it is available for preorder and there are a ton of previews on the wotc site. Here's what I know about it: The new GW is coming out as a boxed set much like the new red box. The set comes with a couple of small rules booklets (on for players, one for the DM), dice, a fold out map, tokens, and a set of cards. The cards for GW represent 'Alpha Mutations' and 'Omega Tech'. These are much like the power cards used for regular 4E except for a few twists. Alpha Mutations and Omega Tech are not selected at character creation like normal 4E powers, but are instead gained randomly during the course of your adventures. Alpha Mutations include tentacles, wings, "pants on fire", and other bizarre traits. These are gained through exposure to radiation. Some mutations are beneficial, and some aren't. Omega Tech includes laser guns, powered armor, and other pieces of advanced pre-holocaust technology created by civilizations before "The Big Mistake" happened. With OT you have the option to either use the devices once at full power (causing them to break and become damaged beyond repair afterward) or attempt to repair them (thus allowing you to use the devices reliably without short-circuiting them, but only at partial power as the salvaged OT will essentially be held together with paper clips and wads of bubble gum). The game will also include random mundane loot tables with everything from 5GB Memory Sticks to Potato Guns. Character creation is completely random. There are 20 'themes' for characters including Telekinetic, Cockroach, Android, and Yeti. When you create your character, you roll a d20 and consult the theme table to determine your character's primary theme. You roll again on the same table to determine your character's secondary theme. There will be sample adventures and locations for the game, but players are also encouraged to use post-apocalyptic versions of their own home towns as the game's setting and explore them sandbox style.
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Post by vito on Oct 12, 2010 13:12:44 GMT -6
Nevermind, it seems that Gamma World is on shelves now. I might buy it, try it out, and post a review for you guys.
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