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Post by Stormcrow on Mar 23, 2012 21:58:25 GMT -6
I noticed something interesting today in the D&D FAQ in The Strategic Review:
This is the precursor to the Basic D&D morale score, but it is not the same. Instead of a set morale score against which you throw two dice, it is a score which you generate with two dice, and then use to judge how the combatant will react. You don't randomly determine a creature's reaction; you randomly determine (or arbitrarily set) his morale, and judge his reactions based on this.
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Post by bobjester on Mar 23, 2012 22:58:16 GMT -6
I've had to look this up the first time I ran an 0e game last year. Luckily, someone pointed out the FAQ later on (for future sessions), but at the time, I based morale on the reaction chart on p.12 of Men & Magic, but judged the NPC/monster's morale, with high rolls being favorable to the PCs and low rolls meaning that the NPC/monster would continue to fight.
Taking a mental cue from BX, I automatically set some undead (skeletons & zombies) at "12" and let the humanoid monsters be completely random.
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Post by talysman on Mar 24, 2012 12:12:57 GMT -6
It's pretty much the way I do morale. I don't use a "morale score", although hirelings/henchmen have 3d6 Loyalty scores that determine modifiers to the morale roll. I use the 2d6 roll for basic reactions, but during combat, I simplify it to a 1d6 roll: 5+ means morale breaks and hirelings or monsters start to retreat, adjusted roll of 7+ means they panic. This way, I can use damage rolls as simultaneous morale rolls, without rolling extra dice.
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Post by Deleted on Mar 24, 2012 12:53:44 GMT -6
I use the table on page 17 of Chainmail. It gives some reasonable values for base morale and the number of casualties that will trigger a check.
Then, all I have to do is decide which type of troops the army in question is most like and assign that morale type to them.
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