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Post by cadriel on Feb 25, 2012 18:53:50 GMT -6
Dungeon Crawl is a brand-new fanzine with trap charts, monsters, spells, magic items and a one-page dungeon for classic dungeon games. Issue #1 is now available. Check it out! Announcing Dungeon Crawl #1
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Post by Sean Michael Kelly on Feb 25, 2012 19:13:12 GMT -6
Ordered! I look forward to receiving it!
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Post by cadriel on Feb 25, 2012 19:21:59 GMT -6
Thanks! The first batch are going out on Monday. I'm interested in feedback once you get it.
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Post by kesher on Feb 27, 2012 14:02:17 GMT -6
Just ordered mine!
I find it kinda fascinating that there suddenly seems to be an uptick in hardcopy-only zines...
Can't wait to see it!
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Post by cadriel on Feb 28, 2012 10:07:39 GMT -6
It's all Christian Walker's fault. I loved getting Iridia and when I found out he was doing it again with Loviatar, I was inspired to pack together all the stuff from my notes, put it into some kind of publishable format, print it off and send it to people. It's been a lot of fun, and I'm now compiling more monsters for the next issue, which will probably also feature an essay on weirdness in the game.
One thing I'm particularly curious about is how much detail readers want for the dungeon levels. The first issue's dungeon level is strictly a one-page dungeon level template, since it's the store rooms - a variation on I've run a couple of times - and doesn't really have a lot of intricate parts. The crypts, which will probably be published as level 2 or 3, are different - they have charts for determining crypt contents, which will presumably be on another page. I'm thinking of something along the lines of Stonehell as ultimately a model: one page of information if it's needed, and one page of dungeon level. But I'm really loving the one-page level template now that I've got a good way to get my maps in there.
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Feb 28, 2012 15:35:38 GMT -6
I thought the dungeon level in the first issue was perfect for me, and I liked that it included a creature from the Dungeonneer Compedium -- I think it is a great source of 'old school' that isn't mentioned enough on forums.
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Feb 28, 2012 17:08:13 GMT -6
Cadriel, a couple questions on The storage rooms in DC#1:
1) Is that an 's' located next to room 29. (I'm assuming it is, becuase there is no other way into rooms 28-29)?
2) How do you enter The Storage Rooms?
3) Is the trap door in room #43 the only way to go down into level 2?
I think I'm going to run this on Sunday for my group -- it's got "pickl up and play me" written all over it.
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Post by cadriel on Feb 28, 2012 17:48:43 GMT -6
Cadriel, a couple questions on The storage rooms in DC#1: 1) Is that an 's' located next to room 29. (I'm assuming it is, becuase there is no other way into rooms 28-29)? Yeah, the Dungeonographer map made it a teensy bit unclear, but it's a secret door. As specified in the key for room 17, there is a well above that room. Characters will have to use a rope or similar method to get down. Yep. That's awesome. And of course it's exactly what it was meant for.
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Post by Necropraxis on Mar 2, 2012 22:15:59 GMT -6
I just got my copy today. Very nice work Wayne.
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Post by kesher on Mar 5, 2012 10:04:48 GMT -6
Got my copy on Saturday---great stuff! The weird thing is, there's plenty of stuff like this out there in pdf format, downloadable and printable, but it was really satisfying to get this sent hardcopy to my house! I liked the monsters and magic items---quirky and very usable. I think I may indeed make the ypotryll a riding beast in my current campaign (with acid sacks removed, of course... The one-page dungeon format is a keeper, instantly usable. The dungeon could easily take a party to the 2nd level, and there's some fun treasure. My favorite room description, laudable for its laconic tone: "In the center of this room is a pit trap. In the pit is a bear. The bear is quite hungry." *Edited to add: Just reviewed it here.
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Post by cadriel on Mar 6, 2012 13:24:42 GMT -6
I'm thinking, along with my ongoing series of "What Trap Charts?" which will eventually wrap up, and "Dungeons of Tsalonia" which will continue going for a while, of instituting a feature on the lines of James Maliszewski's old call for Petty Gods, particularly because a lot of them can be tied back thematically to what I've been doing with classical alchemy. Any thoughts on that as another feature?
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Post by Necropraxis on Mar 9, 2012 19:55:32 GMT -6
I was just playing around with Dungeonographer, and I found that the secret doors are much easier to see on the map if you set them at 150% for both width and height.
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