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Post by greentongue on Jan 23, 2008 13:01:17 GMT -6
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Post by greentongue on Jan 27, 2008 13:48:56 GMT -6
- To check for Secret Doors roll a D6.
- To check if a Trap or Pit activates roll a D6.
- When encountering others for the first time, to check for surprise, roll a D6.
- Each Combat Round a D6 is rolled for "Reaction Time".
- To determine a random Hit location roll a D6.
- For each person trying to open a door, roll a D6 (up to 3 people).
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Post by greentongue on Jan 28, 2008 18:29:24 GMT -6
For Hrunal, stepping over the worm teeth, Result of the throw of dice "1d6" : 3 For the result of the "bite". Result of the throw of dice "1d6" : 2 = For Gereshma, stepping over the worm teeth, 4 For the result of the "bite". Result of the throw of dice "1d6" : 1 =
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Post by greentongue on Jan 29, 2008 7:19:51 GMT -6
For Imalcho's passage through the worm teeth, Result of the throw of dice "1d6" : 3
For Kevuk's passage, no roll needed. =
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Post by greentongue on Feb 11, 2008 7:10:17 GMT -6
From posted character sheet: Gereshma hiShiggoth Intelligence: Brilliant (92) +1/+1 40% to Spot Secret Doors when passing
Rolled 2d10 for 6, 8. Failed check =
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Post by greentongue on Mar 12, 2008 6:09:14 GMT -6
From posted character sheet: Gereshma hiShiggoth Guile: Sharp (71)
Rolled 2d10 for 0,8 = 08. Success! =
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Post by greentongue on Mar 22, 2008 9:15:15 GMT -6
From posted character sheet: Gereshma hiShiggoth Guile: Sharp (71)
Rolled 2d10 for 3,9 = 39. Success!
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Post by greentongue on Mar 31, 2008 18:25:17 GMT -6
From posted character sheet: Gereshma hiShiggoth Intelligence: Brilliant (92) 40% to Spot Secret Doors when passing
Rolled 2d10 for 1,1 = 11. Success![/quote]
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Post by greentongue on Apr 16, 2008 9:14:26 GMT -6
From posted character sheet for Hrunal hiVimkolel: Psychic Ability: Highly Psychic (99) +15% to spell success, Level I 40% chance that a spell or skill works. 40+15 = 55% chance of success.
Rolled 2d10 for 6,3 = 63. Failure! Rolled 2d10 for 4,0 = 40. Success!
=== Check for new arrivals on the scene during delay: Rolled 1d6 for 3 = 3. None =
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Post by greentongue on Apr 29, 2008 17:50:55 GMT -6
From posted character sheet: Gereshma hiShiggoth Guile: Sharp (71)
+1 for document
Rolled 2d10 for 0,5 = 05. Success!
Resist verses Hypn
Left Warrior: Rolled 1d20 for 10 - 1(doc) = 9. Failure!
Right Warrior: Rolled 1d20 for 9 - 1(doc) = 8 Failure! =
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Post by greentongue on May 6, 2008 11:12:18 GMT -6
Resist verses Hypn
Lead Warrior: Rolled 1d20 for 18 = 18. Success! =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on May 11, 2008 12:03:28 GMT -6
Gereshma rolls for surprise: 1d6 = 1!
Smacks the swine upside the head: d20 +1 =19
Probably a hit unless he is wearing plate and thus: Damage 1d6 +1 =2
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Post by greentongue on May 12, 2008 17:40:23 GMT -6
Sanjesh and Zharkan attack the guards in front of them
Sanjesh: Result of the throw of dice "1d20" : 10 = 10, Miss!
Zharkan: Result of the throw of dice "1d20" : 1 = 1, Miss!
Guard 1: Result of the throw of dice "1d20" : 4 = 4, Miss!
Guard 2: Result of the throw of dice "1d20" : 1 = 1, Miss!
Imalcho attacks Guard 2: from behind while he is concentrating on Zharkan. Imalcho: Result of the throw of dice "1d20" :
17 = 17, Hit!
Result of the throw of dice "1d6" : 4 = 4 =
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Post by greentongue on May 13, 2008 6:00:12 GMT -6
If a 1 or 2 is rolled on a D6 there is surprise. If both parties roll a 1 or 2 then surprise is canceled and both lose their movement. The party that gets surprise gets a free move/attack and first move/attack next move. "Reaction Time" is not checked until the following Combat Round.
Each Combat Round a D6 is rolled for "Reaction Time", lowest roll acts first. (Even if killed the defender gets a dying blow.)
Your side: Result of the throw of dice "1d6" : 3 = 3 Their side: Result of the throw of dice "1d6" : 6 = 6 (Only really matters for ranged and spells, as melee happens at the same time.)
Kevuk: Result of the throw of dice "1d20" : 9 = 9, Miss!
Commander: Result of the throw of dice "1d20" : 7 = 7, Miss! =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on May 13, 2008 10:41:20 GMT -6
Gereshma takes another swipe at the priest -
d20+1 = 8
A feeble miss...
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Post by greentongue on May 15, 2008 18:33:50 GMT -6
Sanjesh: Result of the throw of dice "1d20" : 12 = 12, Miss!
Zharkan: Result of the throw of dice "1d20" : 5 = 5, Miss!
Guard 1: Result of the throw of dice "1d20" : 10 = 10, Miss!
Guard 2: Result of the throw of dice "1d20" : 10 = 10, Miss!
Imalcho: Result of the throw of dice "1d20" :
9 = 9, Miss!
Kevuk: Result of the throw of dice "1d20" : 12 = 12, Miss!
Commander: Result of the throw of dice "1d20" : 4 = 4, Miss!
Priest: Result of the throw of dice "1d100" : 88 = 88, Successful cast of Bless
Result of the throw of dice "1d6" : 4 = 4, Four effected allies starting next round.
Gereshma rolled his own. =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on May 18, 2008 9:45:11 GMT -6
Gereshma's next round vs the bloody priest.
Roll 1d20+1 to hit Roll '8' - missed again!
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Post by greentongue on May 19, 2008 17:57:05 GMT -6
Sanjesh: (+2/+1) Result of the throw of dice "1d20" : 1 + 2 = 3, Miss!
Zharkan: (+4/+2) Result of the throw of dice "1d20" : 5 + 4 = 9, Miss!
Guard 1: (+1/+1) Result of the throw of dice "1d20" : 5 + 1= 6, Miss!
Guard 2: (+1/+1) Result of the throw of dice "1d20" : 14 + 1 = 15, Miss!
Imalcho: Result of the throw of dice "1d20" : 1 = 1, Miss!!!
Kevuk: (+3/+0) Result of the throw of dice "1d20" : 15 + 3 = 18, Hit!!!
Result of the throw of dice "1d6" : 3 = 3, grazing wound to the Commander
Commander: (+1/+1) Result of the throw of dice "1d20" : 13 + 1 = 14, Miss!
Priest: (+1/+1) Result of the throw of dice "1d20" : 4 + 1 = 5, Miss!
Gereshma: (+1/+1) rolled his own.
Hrunal: (+1/+0) Result of the throw of dice "1d20" : 6 + 1 = 7, Miss! =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on May 20, 2008 13:58:12 GMT -6
Right here we go again...
Gereshma attacks (1d20+1) = 21!!
Critical!
Does he get an instant kill? d20 = 16 - nope
Double damage = 1d6+1 x 2 = 5 x2 = 10
Hopefully clobbered him...
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Post by greentongue on May 23, 2008 18:27:44 GMT -6
=== Combat Round 4 ===
Sanjesh: (+2/+1) Result of the throw of dice "1d20" : 18 + 2 = 20, Hit! Result of the throw of dice "1d6" : 2 + 2 = 4
Zharkan: (+4/+2) Result of the throw of dice "1d20" : 15 + 4 = 19, Hit! Result of the throw of dice "1d6" : 4 + 2 = 6
Guard 1: (+1/+1) Result of the throw of dice "1d20" : 20 + 1= 21, Critical!! Result of the throw of dice "1d20" : 18 = Double Damage Result of the throw of dice "2d6" : 5 + 1 + 1 = 7
Guard 2: (+1/+1) Result of the throw of dice "1d20" : 12 + 1 = 15, Miss!
Imalcho: Result of the throw of dice "1d20" : 12 = 12, Miss!
Kevuk: (+3/+0) Result of the throw of dice "1d20" : 9 + 3 = 18, Hit! Result of the throw of dice "1d6" : 5 = 5, another wound to the Commander
Commander: (+1/+1) Result of the throw of dice "1d20" : 18 + 1 = 19, Hit! Result of the throw of dice "1d6" : 6 + 1 = 7
Priest: (+1/+1) Result of the throw of dice "1d20" : 10 + 1 = 11, Miss!
Gereshma: (+1/+1) rolled his own for Double damage = 1d6+1 x 2 = 5 x2 = 10 (+1) = 11
Hrunal: (+1/+0) Result of the throw of dice "1d20" : 10 + 1 = 11, Miss! =
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bert
Level 4 Theurgist
Posts: 138
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Post by bert on May 29, 2008 16:31:04 GMT -6
More applied brutality:
Having clobbered the priest, Gereshma turns on the guards:
to hit d20+1: roll 16
Hopefully sufficeint to do 1d6+1: roll 4 damage
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