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Post by Harbinger on Dec 8, 2011 16:39:14 GMT -6
I've been meaning to post this info for a while. I was reading White Dwarf #5 and in an excellent series on how to run a campaign called D&D Campaigns, Lewis Pulsipher has the following suggestion:
This blew my mind when I read it. This is the first time I've ever seen a mechanical game effect that captures the nature of the Chaos/Law divide.
Of course, in actual play it probably doesn't work as chaotic players would end up trying to kill their party members. It's still an interesting idea.
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Post by jmccann on Dec 23, 2011 19:40:57 GMT -6
in actual play it probably doesn't work as chaotic players would end up trying to kill their party members. It's still an interesting idea. You say that like it's a bug but I think that it is a feature. I can see chaotic players trying to crowd others out from getting the spoils of victory.
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Post by Harbinger on Dec 23, 2011 20:53:51 GMT -6
Oh, it would be fun but I don't think it would be any good for a campaign. I think it would be more like a game of Paranoia.
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Post by waysoftheearth on Dec 23, 2011 22:50:45 GMT -6
I think it's a fantastic idea cos it makes alignment something tangible to the players.
The question is... how do you go about awarding XP for a party that contains three lawfuls, two neutrals and two chaotics (one of the openly chaotic, and the other pretending to be lawful)?
No doubt it is doable, but I'm pretty sure it will be complicated for the poor ref.
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Post by jmccann on Dec 24, 2011 10:31:17 GMT -6
Well, I definitely that that it would not work in a lot of campaigns, but I like how disruptive it would be. I mean, you think chaotic characters are going to work together for the benefit of all? I think this is a very nice way to set up a game mechanism to encourage roleplaying and give some meaning to the weird alignment system.
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Post by Harbinger on Dec 24, 2011 12:30:03 GMT -6
I'd say in a mixed party you let the lawfuls share as a group and neutrals share with them if they behave sufficiently as a team member. Chaotics get only what they kill and carry out. If you want chaotics to hide their alignment, then you'd have to keep XP totals secret.
With this, I'd see the lawfuls acting like a collective chaotic against the other chaotics. I still think everyone would just end up killing each other.
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