EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Nov 29, 2011 15:42:55 GMT -6
These are inspired by Delta's house rules, wherein he allows Fighters to choose from about a dozen feats. I thought it might be fun to mix in a few simple feats (nothing too complex) to add a little character customization and help increase survivability at low levels. There are 10 general feats, which any class may choose, and then 10 additional feats for each Whitebox class to choose from. Some classes share feats, but all have at least a few unique feats. Note that some of the feats assume mechanics for rules not specified in WB (for example, the Dwarf ability to detect traps and such underground), so you may have to make some adjustments depending on the house rules you've already implemented. I've quite liberally, and shamelessly, 'borrowed' feat names from 3E/Pathfinder, though mechanically some of them may be very different from their 3rd generational namesakes. Please let me know if you have any questions. www.mediafire.com/?oi4cazhsjid7w3b
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Post by stevemitchell on Nov 29, 2011 16:08:21 GMT -6
These look very nice, and easy to implement without adding much rules weight to the Whitebox system. Definitely worth an Exalt.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Nov 30, 2011 23:02:44 GMT -6
Thank you. In principle I like the idea of feats, but 3E/Pathfinder gets really heavy handed with them. Too many feats adding too many complications to the game. I wanted something quick, simple and light.
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Post by Finarvyn on Dec 1, 2011 10:26:10 GMT -6
I think that the secret is to limit the number of feats. Some 3E feats are linked to skills, and I would toss those right away since I don't use skills. Some 3E metamagic feats (like one where you don't need spell components) aren't useful to me, either, since I don't use spell components. If I don't use a rule, I don't need a feat for it.
However, a few feats like Cleave are pretty neat and I have no problem with a few of those as long as there are enough to pick from for each class. The "Wicked Fantasy Factory" modules by Goodman Games have some cool feat-like abilities that characters can do. You might check those out as well.
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jasmith
Level 5 Thaumaturgist
Posts: 316
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Post by jasmith on Dec 1, 2011 11:09:45 GMT -6
I think that the secret is to limit the number of feats. Some 3E feats are linked to skills, and I would toss those right away since I don't use skills. Some 3E metamagic feats (like one where you don't need spell components) aren't useful to me, either, since I don't use spell components. If I don't use a rule, I don't need a feat for it. However, a few feats like Cleave are pretty neat and I have no problem with a few of those as long as there are enough to pick from for each class. The "Wicked Fantasy Factory" modules by Goodman Games have some cool feat-like abilities that characters can do. You might check those out as well. Here's how I do cleave, using the 1 min. round: Slaying Machine: When a Fighter is engaged in melee and brings an opponent to 0 Hit Points or less, he may, in addition to any remaining attacks he may have, immediately make an extra attack against an adjacent enemy (who must be within 5’.) He may use this ability a number of times per Round, equal to his number of attacks per Round, plus one. If he is engaged in melee against multiple opponents, all of whom are 1 HD/Level or lower, he may use this ability a number of times per Round equal to his Level.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Dec 1, 2011 17:14:22 GMT -6
I think that the secret is to limit the number of feats. Some 3E feats are linked to skills, and I would toss those right away since I don't use skills. Some 3E metamagic feats (like one where you don't need spell components) aren't useful to me, either, since I don't use spell components. If I don't use a rule, I don't need a feat for it. However, a few feats like Cleave are pretty neat and I have no problem with a few of those as long as there are enough to pick from for each class. The "Wicked Fantasy Factory" modules by Goodman Games have some cool feat-like abilities that characters can do. You might check those out as well. I agree that 3E, and increasingly Pathfinder, has way too many feats. And as more feats are added, they tend to become mechanically more complex or increasingly situational. I'll look at the Wicked Fantasy Factory modules you mention, see if they have any neat ideas I can stea...er, 'borrow.'
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