Post by jacar on Oct 26, 2011 11:13:34 GMT -6
I worked through the massed combat tables and found everything makes sense. Match-ups seem to scale up and down just fine.
I have a minor problem with combat resolution. Looking at it by steps.
Ok. Good so far. Roll a die and multiply. Easy enough.
Sure fine. Though this is probably going to be a fairly small number.
Ok. Straight forward but lets compare #2 and #3. #2 seems to be covered by #3 in a sense. If you have more surviving figures and a higher morale factor, you are going to have an advantage.If you have more surviving figures and a lower morale factor you still MIGHT have an advantage. #2 to me seems redundant and should probably be dropped.
On to resolution. If there are fewer than 20 figures per side (an average as that's what the example seems to imply) then double the results. Larger units will often result in lots and lots of dice being rolled in melee. To avoid this I'd recommend keeping the maximum unit size at 20 or fewer for infantry and 15 or fewer for cavalry. For the table, I'd rewrite it so the ranges are halved. So the table would read line by line...
0-9
10-19
20-29
30-39
40-49
50+
So now we've taken out an unnecessary step and reduced (slightly) the amount of math calculations that need to be done. No more need for doubling the results.
I have a minor problem with combat resolution. Looking at it by steps.
1 . The side with the fewer casualties determines the positive difference between
their losses and those suffered by the enemy. This number is then multiplied
by the score of a die roll and the total noted.
Ok. Good so far. Roll a die and multiply. Easy enough.
2. The side with the greater number of surviving troops which were involved in
the melee determines the positive difference between the number of his troops
and those of the enemy. This number is noted.
Sure fine. Though this is probably going to be a fairly small number.
3. Each side now multiplies their surviving figures, separating them by type if
more than one type is involved, be the following "Morale Rating" factors:
Ok. Straight forward but lets compare #2 and #3. #2 seems to be covered by #3 in a sense. If you have more surviving figures and a higher morale factor, you are going to have an advantage.If you have more surviving figures and a lower morale factor you still MIGHT have an advantage. #2 to me seems redundant and should probably be dropped.
On to resolution. If there are fewer than 20 figures per side (an average as that's what the example seems to imply) then double the results. Larger units will often result in lots and lots of dice being rolled in melee. To avoid this I'd recommend keeping the maximum unit size at 20 or fewer for infantry and 15 or fewer for cavalry. For the table, I'd rewrite it so the ranges are halved. So the table would read line by line...
0-9
10-19
20-29
30-39
40-49
50+
So now we've taken out an unnecessary step and reduced (slightly) the amount of math calculations that need to be done. No more need for doubling the results.