DeBracy
Level 2 Seer
Henchman
Posts: 45
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Post by DeBracy on Aug 30, 2011 15:55:59 GMT -6
Have you ever thought about how many awesome OSR products there are that haven't been written/produced yet? If not, now's the time!
What book/game/module/accessory that doesn't exist yet would you just love to get your hands on?
Let's leave announced & upcoming products out of this, and just dream about what could be!
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Post by DungeonDevil on Aug 30, 2011 22:23:06 GMT -6
SVB SOLE NIHIL NOVA, AMICE.
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Post by bluskreem on Aug 30, 2011 23:11:37 GMT -6
I'd be really happy with an OSR scifi specific Zine. Right now there are plenty* of great OSR ray-guns and robot games in print and I'm a sucker for fanzines. I know Fight On! and other fanzines are scifi friendly, but I guess I'd just like something a little more genera specific. If I ever get over my fear of drawing, or completing the myriad of half formed game ideas scattered about in notebooks and text documents I might one day make a serious go at making this dream a reality, but it seems unlikely.
*Off the top of my head: X-plorers, Terminal Space, Stars Without Numbers, Humanspace Empires, Encounter Critical, Mutant Future, Starships & Spacemen, Time Masters, Carcosa, and Savage Sword of Anathor not to mention OSR friendly games such as Traveler, and Starfrontiers.
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akiyama
Level 4 Theurgist
Posts: 103
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Post by akiyama on Sept 13, 2011 9:32:31 GMT -6
More megadungeons! For example: A dungeon that makes maximum possible use of vertical space. A dungeon with a large above-ground castle/palace/tower area. A wilderness-based "dungeon" (on a much smaller scale than 5 miles per hex, maybe 1 or 1/2 mile per hex?). Something like B2 but making more sense (yes, I read Raggi's post) i.e. a weaker "keep", and with the various lairs more spread out, and perhaps more interesting enemies. A dungeon which de-emphasises combat, or at least there are "safe paths" by which characters can travel through the dungeon and get treasure without automatically encountering hostile creatures. A "sword and sorcery" or "sword and planet" or "Arabian Nights" style dungeon with no common D&D monsters or magic items. A dungeon designed so that the PCs can play monsters living in the dungeon if they wish. A natural-cavern based dungeon with lots and lots of water. A dungeon which makes good of use both large and small scales (I mean, the size of chambers and tunnels - no 10' passageways) with appropriate monsters.
Also, adventures for Empire of the Petal Throne.
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Aplus
Level 6 Magician
Posts: 353
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Post by Aplus on Sept 13, 2011 13:19:14 GMT -6
Ultimate Sandboxing tablet app. It would just have buttons I could tap that would give me random table results for all the stuff I need like tavern patrons, wilderness encounters, treasure, personalities, weather, menu items, gambling games, etc. etc. etc.
Until then, I'm doing my best to try to slim down the amount of crap I bring to games. I usually have a box of books, and it's ridiculous.
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Post by aldarron on Sept 13, 2011 14:58:18 GMT -6
SVB SOLE NIHIL NOVA, AMICE. Seems so to me too. But there's room for elaboration or expantion in interesting ways - Carcosa or Huanspace Empires, for ex. I'd like to see some underwater stuff in the vein of of Supplement II that isn't all about sahagin. Mermen, for example, exactly how do they go about living in the depths of the sea? It be cool to have an underwater adventures supplement.
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Post by thorswulf on Sept 13, 2011 17:18:50 GMT -6
How about some more alternate settings for the post apocalyptic genre? Particularly ones that LET players START with guns!
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Post by tavis on Sept 13, 2011 17:38:51 GMT -6
I'd like to see some underwater stuff in the vein of of Supplement II that isn't all about sahagin. Mermen, for example, exactly how do they go about living in the depths of the sea? It be cool to have an underwater adventures supplement. I was talking with Ben (Charlatan @ New York Red Box and the Mule Abides) about the saltbox supplement I want him to write for Adventurer Conqueror King, and I agree that one of the things we touched on that I was most excited about is deep-sea diving. I love the Otus cross-sectional cover (DM Adventure Log?) where the party is walking down a corridor blissfully unaware of the monsters teeming on the other levels, right above their ceiling and beneath the floor. Likewise I think it's awesome to imagine adventurers sailing along fighting pirates until they discover the magic item that will let them encounter the endless depths of underwater kingdoms that they have been sailing above, or the cloud-cities whose wars are the secret source of the storms that bedevil them...
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DeBracy
Level 2 Seer
Henchman
Posts: 45
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Post by DeBracy on Sept 14, 2011 11:25:37 GMT -6
SVB SOLE NIHIL NOVA, AMICE. Yes I know! In the Italian renaissance, originality wasn't as appreciated as ingenious variations on familiar themes. I think some of that stuff came out pretty good, so I'm okay with rehashing some stuff here too. Some of the ideas in here so far sound really neat to me!
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Post by kesher on Sept 14, 2011 14:40:37 GMT -6
Awesome. Would that then be complemented with a skybox supplement?
Grgg...yes, PLEASE. And I don't even HAVE a tablet!
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Post by foxroe on Sept 15, 2011 19:24:40 GMT -6
A "booklet" of adventure ideas/seeds and random "dressing" tables to go along with them. For those familiar with it, something a la 76 Patrons for Classic Traveller.
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Post by tavis on Sept 18, 2011 7:54:55 GMT -6
Awesome. Would that then be complemented with a skybox supplement? There is a lot of historical stuff to draw on for naval adventuring, which all campaigns can be expected to refer to. Aerial stuff seems a lot more campaign-specific; the basic building blocks of griffons and cloud giants is shared, but what you make of it may differ much more than the way we both handle whaling. Thus I'm likely to develop this in the supplement that'll grow out of my White Sandbox campaign, which will be more like what I'd have wanted the Blackmoor supplement to be - e.g. editorial discussion of the choices made in this specific campaign + structures thereof like encounter charts, not just the rules used in that campaign (or glommed onto its publication).
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DeBracy
Level 2 Seer
Henchman
Posts: 45
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Post by DeBracy on Sept 27, 2011 16:59:39 GMT -6
A "booklet" of adventure ideas/seeds and random "dressing" tables to go along with them. For those familiar with it, something a la 76 Patrons for Classic Traveller. I'm not familiar with the Traveller book, but it sounds to me like it'd be a terrific community project.
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Post by foxroe on Sept 27, 2011 18:39:24 GMT -6
Ah, well! Here's an example for those who are not CT-savy: Sorry, posted without permission; however, the CDROM with the complete Classic Traveller canon is available from www.farfuture.net/cdroms.html
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Post by spacemonkeydm on Sept 29, 2011 1:15:43 GMT -6
I would love and abuse a book with just Tables in it. I am bad at coming up with my own ideas, but you give me a seed than bam adventure!
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Post by Ynas Midgard on Sept 29, 2011 2:19:49 GMT -6
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