Post by arcadayn on Aug 3, 2011 17:50:54 GMT -6
Zak has started a bit of a gaming revolution over on his blog:
dndwithpornstars.blogspot.com/2011/08/everything-you-need-to-know-about.html
Here is a re-post of my play test report on Grognardia:
I have now run two games in G+. One was Swords and Wizardry and the other was the DCC beta. I am by no means a technophobe, but I am a novice at Facebook and Gmail. I’ve never used Skype for more than voice. I’ve used a webcam maybe three times in my life. I currently run two face to face games and play in two. I have heavily flirted with several different online tabletop simulators, but never actually ran anything with any of them.
G+ games rock. I haven’t been this excited about playing since I was a kid. Yesterday was my first game, and I was pretty apprehensive and nervous about it. I’ve never run S&W before, so I was a little slow there, but the game itself was just about as good as face to face. I had four players and tried to have five, but G+ didn’t like it. Four players plus GM is definitely the limit right now. We used the honor system for die rolling and I held pictures up to the camera. We had a time limit of two hours, which is good. My second game went for 3.5 hours and I was tired of sitting and craning my neck afterword (but the game was a total blast and we completed the adventure). It’s a very simple interface, and you can pick it up quick. I had three players in the first game that had some experience with G+ (including Zak), and that definitely helped me out a bit. Everyone seemed to have a great time, and we all agreed to play again next week.
Zak really needs to get credit for setting up Constantcon and maintaining the calendar. I feel that is what has truly allowed us to tap the potential of G+. I got up this morning to take my dogs for a walk and was all juiced about how well the game worked out. When I got home, I decided to run another game. I hopped on Zak’s site at 10:00 and posted the DCC beta game for 11:30. I had two players ready to roll and several more that expressed interest but couldn’t make the time. It was that quick and easy. When is the last time you were able to throw a game together that quickly? Everyone had such a good time we ignored the two hour time limit to finish the adventure.
I highly recommend giving it a try. It has truly changed gaming for me.
dndwithpornstars.blogspot.com/2011/08/everything-you-need-to-know-about.html
Here is a re-post of my play test report on Grognardia:
I have now run two games in G+. One was Swords and Wizardry and the other was the DCC beta. I am by no means a technophobe, but I am a novice at Facebook and Gmail. I’ve never used Skype for more than voice. I’ve used a webcam maybe three times in my life. I currently run two face to face games and play in two. I have heavily flirted with several different online tabletop simulators, but never actually ran anything with any of them.
G+ games rock. I haven’t been this excited about playing since I was a kid. Yesterday was my first game, and I was pretty apprehensive and nervous about it. I’ve never run S&W before, so I was a little slow there, but the game itself was just about as good as face to face. I had four players and tried to have five, but G+ didn’t like it. Four players plus GM is definitely the limit right now. We used the honor system for die rolling and I held pictures up to the camera. We had a time limit of two hours, which is good. My second game went for 3.5 hours and I was tired of sitting and craning my neck afterword (but the game was a total blast and we completed the adventure). It’s a very simple interface, and you can pick it up quick. I had three players in the first game that had some experience with G+ (including Zak), and that definitely helped me out a bit. Everyone seemed to have a great time, and we all agreed to play again next week.
Zak really needs to get credit for setting up Constantcon and maintaining the calendar. I feel that is what has truly allowed us to tap the potential of G+. I got up this morning to take my dogs for a walk and was all juiced about how well the game worked out. When I got home, I decided to run another game. I hopped on Zak’s site at 10:00 and posted the DCC beta game for 11:30. I had two players ready to roll and several more that expressed interest but couldn’t make the time. It was that quick and easy. When is the last time you were able to throw a game together that quickly? Everyone had such a good time we ignored the two hour time limit to finish the adventure.
I highly recommend giving it a try. It has truly changed gaming for me.