Post by sepulchre on Mar 9, 2011 11:39:04 GMT -6
Bargle posted this at the Alehouse, but surprisingly got no feedback, so I thought I would post it here:
Is there a distortion here, if so what are your thoughts and why do you believe this occured?
I would like to talk about what I consider to be the "double dipping" of Thac0 and multiple attacks vs. 0-level foes.
This is a great explanation of the attack matrices. To understand how "ferocity, speed, and weaponry" were represented before this (not "the") optional combat system a trolls ferocity and speed were represented by an attack for each of it's hit die and a heroes was represented by his number of levels, and crucially at the same hit chance as a normal man.
However, the problem is no longer does a hero fight as "4 men" when he attacks 4 times with a 17 thac0 (actually thaco), but actually he is attacking as 6 men! This is because a 17 thaco is +2 more than the "normal mans" 19 thaco. This is further exacerbated at level 7 when the super hero fights with a thaco of 14. his 8 attacks per round are the equal of not "8 men" but of 18! This is a wild distortion!
What I am saying is that one shouldn't combine the ferocity and speed subsumed within the attack matrix with the ferocity and speed assumed in the level as it distorts and magnifies the explicitly listed powers of heroes, trolls, and superheroes et al. When a hero is attacking orcs, or an ogre is attacking a group of hirelings, if you are to use multiple attacks and if you are going to use the d20 attack roll, you should use a thac0 of 20 (or the equivalent of a "normal man" depending on what edition you are using) with a number of attacks equal to the hero/monsters level and not a modified thaco with number of attacks equal to the hero/monsters level.
This system is based upon the defensive and offensive capabilities of the combatants; such things as speed, ferocity, and weaponry of the monster attacking are subsumed in the matrixes. There are two charts, one for men versus men or monsters and one for monsters (including kobolds, goblins, orcs, etc.) versus men (9 Men&Magic).
This is a great explanation of the attack matrices. To understand how "ferocity, speed, and weaponry" were represented before this (not "the") optional combat system a trolls ferocity and speed were represented by an attack for each of it's hit die and a heroes was represented by his number of levels, and crucially at the same hit chance as a normal man.
However, the problem is no longer does a hero fight as "4 men" when he attacks 4 times with a 17 thac0 (actually thaco), but actually he is attacking as 6 men! This is because a 17 thaco is +2 more than the "normal mans" 19 thaco. This is further exacerbated at level 7 when the super hero fights with a thaco of 14. his 8 attacks per round are the equal of not "8 men" but of 18! This is a wild distortion!
What I am saying is that one shouldn't combine the ferocity and speed subsumed within the attack matrix with the ferocity and speed assumed in the level as it distorts and magnifies the explicitly listed powers of heroes, trolls, and superheroes et al. When a hero is attacking orcs, or an ogre is attacking a group of hirelings, if you are to use multiple attacks and if you are going to use the d20 attack roll, you should use a thac0 of 20 (or the equivalent of a "normal man" depending on what edition you are using) with a number of attacks equal to the hero/monsters level and not a modified thaco with number of attacks equal to the hero/monsters level.
Is there a distortion here, if so what are your thoughts and why do you believe this occured?