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Post by vladtolenkov on Sept 14, 2010 1:01:35 GMT -6
I'm still considering using Chainmail as a possible combat system for a D&D campaign I've been thinking about, but I'm increasingly enamored of Chainmail on its own merits, and I've recently been curious to try a game of it without using it as an add-on to OD&D. This is at least partly due to the fact that my current group is pretty commited to 4E, but sometimes we play one-shots of other games when we can't get together as a full group.
Just curious if anybody out there is playing Chainmail as a straight wargame? Please share your stories!
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Post by philotomy on Sept 14, 2010 9:22:47 GMT -6
I dabbled with Chainmail as a wargame a couple of years ago, but never got much beyond the "messing around" stage. I think playing it as its own game gets the most out of it. (I'd probably even exclude the fantasy supplement, and play it as a straight-up historical game.) Lately, I've been taking a second look at Swords & Spells with an eye towards using it as the mass combat system for my D&D campaign. I've also been having a good time with Field of Glory as a stand-alone game (some pictures from last week's game).
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Post by vladtolenkov on Sept 14, 2010 13:57:25 GMT -6
Yeah, I was thinking of ordering a few bags of those plastic knight figures for kids and using them for a more historically based Chainmail game.
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Post by thegreyelf on Oct 6, 2010 11:09:52 GMT -6
I really want to give Chainmail a shot in its own right, but I don't have anyone up for playing, sadly
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Post by rick krebs on Oct 6, 2010 14:13:20 GMT -6
Take a look at "The Song of Blades & Heroes" only a $5.00 download or "Horde of the Things" which recently was made available as a free download by Sue Barker. Both offer interesting fantasy combat resolution. While SoBH is more of a skirmish type game, HotT offers larger army battle options.
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Post by Deleted on Jul 22, 2011 19:08:30 GMT -6
I still use CHAINMAIL as my go-to set of historical medieval miniatures rules. I have later rules sets, including some very recent ones -- I find them more complicated, but not better. That is, they don't give me a significantly different result at the end of the battle, but they're harder to use and play.
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Post by Sean Michael Kelly on Jul 22, 2011 21:56:27 GMT -6
I've been considering the same thing since reading H.G. Wells "Little Wars" a couple weeks ago. I'm also going to check out your recommendation, Rick!
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