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Post by vladtolenkov on Aug 20, 2010 10:54:58 GMT -6
I've been thinking about Chainmail's Man to Man table recently, and (taking a cue from Raggi's game) it occured to me that you could use the Man to Man table to resolve all combat with only Fighters getting a bonus to hit at set intervals. Clerics and Magic-Users would acquire new abilities and spells but in melee their abilities would remain constant.
Fighters would make 1 attack per round (except for situations of weapon class differences as per Chainmail), but they would get a +1 to hit at 4th, 7th, and 10th level or something.
I'm unsure what to do about monsters in this scenario though. I suppose they should get bonuses to hit based on their hit dice similar to the fighter.
Also: I'm not a giant fan of weapon restrictions in D&D and this might also level the playing field a bit for magic-users to use swords etc. I'd still keep magic-user's armor restrictions though as I feel like that's important to maintaining the feel of the class.
Any thoughts on this would be welcome especially if anybody's tried something similar.
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