Post by murquhart72 on Aug 18, 2010 15:20:15 GMT -6
Thinking of adding this stuff to the LBBs for a barbaric, Dark Age style campaign. Kind of like Masters of the Universe with some Conan, Cthulhu and Barsoom stuff thrown in for good measure. What do you think?
Characters:
Players may roll for their own requisites under Referee supervision. Otherwise, the Referee may simply assign scores and beginning funds as he/she sees fit.
Characters with above average Strength gain a +1 bonus (-1 penalty if below average) to damage rolls when using a two-handed weapon and a +1 bonus to rolls involving feats of strength (opening doors, etc.).
Characters with above average Intelligence gain a +1 bonus (-1 penalty if below average) to their Saving Throw vs. illusion magic (whether by device or spell) and (if Magic-Users) may memorize one extra spell per day of any level they can cast.
Characters with above average Wisdom gain a +1 bonus (-1 penalty if below average) to their Saving Throw vs. mind altering magic (device or spell) and (if a Cleric) may cast one extra spell per day, including one spell at first level!
Characters with above average Constitution gain a +1 bonus (-1 penalty if below average) to their Saving Throws vs. Poison, Polymorph or Stoning.
Characters with above average Dexterity gain a +1 bonus (-1 penalty if below average) to attack rolls when using a smaller, secondary weapon in their off-hand and a +1 bonus to their Initiative roll in combat.
Characters with above (or below) average Charisma gain a bonus (or penalty) to Armor Class equal to their Loyalty Base when using wearing a “battle harness” or “chain mail bikini” (cost is 20 for either).
Combat:
When fighting creatures of 1 Hit Die or less, characters may make a number of attacks equal to their own Hit Dice.
Using the alternate system: A roll of 1 is always a miss, a roll of 20 is always a hit.
Equipment:
Costs for armor and weapons are for bronze items, double the amount for iron items, multiply by 10 for steel. Other items are very basic in nature and appearance. Fine items will cost twice as much, extraordinary items of great beauty will cost 10 times the listed price.
Bronze items that are not rigorously maintained will corrode in time and need to be replaced at Referee's discretion. When using a bronze blade, if the attack dice come up all ones, roll a die: a 1 or 2 means the blade has bent and a round must be spent bending it back into usable condition.
Iron items that are not rigorously maintained will rust in time and need to be replaced at Referee's discretion. When using an iron blade, if the attack dice come up all ones, roll a die: a 1 means the blade has bent and a round must be spent bending it back into usable condition.
Villages will rarely have any weapons available that couldn't be found on a farm and rarely have better than leather armor for sale.
Towns will mainly have common weapons like axes, daggers and spears for sale. Better armor than chain-type mail will almost never be found for sale. Even mail may be hard to find.
Cities will have plate armor and military weapons (swords, pole arms, etc.) for sale only in certain areas. There may be laws about owning, wearing or using such items within city limits.
Characters:
Players may roll for their own requisites under Referee supervision. Otherwise, the Referee may simply assign scores and beginning funds as he/she sees fit.
Characters with above average Strength gain a +1 bonus (-1 penalty if below average) to damage rolls when using a two-handed weapon and a +1 bonus to rolls involving feats of strength (opening doors, etc.).
Characters with above average Intelligence gain a +1 bonus (-1 penalty if below average) to their Saving Throw vs. illusion magic (whether by device or spell) and (if Magic-Users) may memorize one extra spell per day of any level they can cast.
Characters with above average Wisdom gain a +1 bonus (-1 penalty if below average) to their Saving Throw vs. mind altering magic (device or spell) and (if a Cleric) may cast one extra spell per day, including one spell at first level!
Characters with above average Constitution gain a +1 bonus (-1 penalty if below average) to their Saving Throws vs. Poison, Polymorph or Stoning.
Characters with above average Dexterity gain a +1 bonus (-1 penalty if below average) to attack rolls when using a smaller, secondary weapon in their off-hand and a +1 bonus to their Initiative roll in combat.
Characters with above (or below) average Charisma gain a bonus (or penalty) to Armor Class equal to their Loyalty Base when using wearing a “battle harness” or “chain mail bikini” (cost is 20 for either).
Combat:
When fighting creatures of 1 Hit Die or less, characters may make a number of attacks equal to their own Hit Dice.
Using the alternate system: A roll of 1 is always a miss, a roll of 20 is always a hit.
Equipment:
Costs for armor and weapons are for bronze items, double the amount for iron items, multiply by 10 for steel. Other items are very basic in nature and appearance. Fine items will cost twice as much, extraordinary items of great beauty will cost 10 times the listed price.
Bronze items that are not rigorously maintained will corrode in time and need to be replaced at Referee's discretion. When using a bronze blade, if the attack dice come up all ones, roll a die: a 1 or 2 means the blade has bent and a round must be spent bending it back into usable condition.
Iron items that are not rigorously maintained will rust in time and need to be replaced at Referee's discretion. When using an iron blade, if the attack dice come up all ones, roll a die: a 1 means the blade has bent and a round must be spent bending it back into usable condition.
Villages will rarely have any weapons available that couldn't be found on a farm and rarely have better than leather armor for sale.
Towns will mainly have common weapons like axes, daggers and spears for sale. Better armor than chain-type mail will almost never be found for sale. Even mail may be hard to find.
Cities will have plate armor and military weapons (swords, pole arms, etc.) for sale only in certain areas. There may be laws about owning, wearing or using such items within city limits.