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Post by vladtolenkov on Mar 19, 2008 2:29:27 GMT -6
I was reading a thread at the Knights and Knaves Alehouse and came across the following which was posted by Calithena:
Very interesting stuff. After reading that I felt like I'd gone so old school that OD&D had become an Indie Story Game.
From a design point of view the pre-Greyhawk stats don't really DO very much so why not just dump them? This sort of thing would be perfect for a quick con game or when you want to introduce some newbies.
Whaddya think?
Nick
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Post by vladtolenkov on Mar 19, 2008 2:32:35 GMT -6
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wulfgar
Level 4 Theurgist
Posts: 126
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Post by wulfgar on Mar 19, 2008 5:42:22 GMT -6
I like. While I wasn't around then, this does sound like some of the descriptions of the initial D&D campaigns I've read about. Players had basically no stats, the entire "character sheet" fit on an index card and this card was usually in the hands of the DM anyway. Players just said "I want to be a warrior" for example and played.
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jjarvis
Level 5 Thaumaturgist
Posts: 278
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Post by jjarvis on Mar 20, 2008 14:37:44 GMT -6
It does look like an awfulyl simple and easy method of creating/defining characters.
I caught myself writing out a list of abilities to expand on it ever so slightly.
One may not need the thief class at all for instance if abilities such as "Sneaky" were added.
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Post by calithena on Mar 20, 2008 19:22:22 GMT -6
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Post by Finarvyn on Mar 20, 2008 19:52:36 GMT -6
A wonderful discussion, which brings me to a question of philosophy: "How much can you change OD&D and still call it OD&D?"
I don't really expect to get a definitive answer, because I don't think there is one. I thought of this question earlier today when I was tinkering with brown book classes and tweaking things to get a balance I liked better. Then I wondered if it was still OD&D.
The same thing is true for this statless OD&D concept. I love it, and it does sound like a simple and highly story-based system that could be a lot of fun "on the fly" with less prep time. But is it still OD&D? I'm not sure...
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Post by vladtolenkov on Mar 20, 2008 22:14:02 GMT -6
This occurred to me as well, and you could even expand on it so that these "attributes" could refer to a whole variety of things, but Finarvyn's concern that we'd end up with something that wasn't quite D&D anymore is well justified.
And you know this is EXACTLY the sort of the thing that led to the creation of the rpg industry as we know it. Because what we call "house ruling" is often actually game design. Gygax's assumptions that the players would "make it up" just like he did-- led to lots of people doing just that and sometimes they wandered into places that stopped being what we might recognize as D&D.
And sometimes they were people like Greg Stafford or Steve Jackson.
These observations might better belong in the philosophy section but anyway...
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Post by Finarvyn on Mar 21, 2008 5:30:09 GMT -6
And don't get me wrong ... I'm not bashing the concept. It looks like a lot of fun and easy to play.
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Post by vladtolenkov on Mar 21, 2008 9:43:29 GMT -6
Fin, Didn't think you were. Another downside, I suppose, is the fun of rolling those dice! But Gary's GenCon method in the second link even gets around that. Nick
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Post by vladtolenkov on Mar 21, 2008 9:45:58 GMT -6
Calithena,
Have you used this in your games?
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Post by calithena on Mar 21, 2008 12:23:26 GMT -6
Not yet, but that may change soon.
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