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Post by badger2305 on Mar 16, 2008 9:13:59 GMT -6
I've been thinking a long time now about jamesm's objection to thieves, and realized I had a similar one to half-elves. See, once you add half-elves to the mix, you have to start explaining where and how and why these inter-species people come from. Greyhawk simply says they exist, and then there's usually a fuzzy memory of half-elves from Tolkien.
But once you let one half-something in the door, then you get half-orcs, etc.
All of which leads to trying to explain how these beings came to be. I've tended to house rule it as only elves and humans are interfertile, and then but rarely. But there's always somebody who wants to play a half-orc, or a half-elf half-dwarf, or some other silly combination, IMHO.
But the entire idea starts leads to biological explanations for how things work in D&D, and I'm not sure this is a Good Idea. I'm not averse to it completely, but I do think it takes the edge off of the true difference between "heroes" and "the unknown" which is part of D&D being what it is, or so it seems to me.
What do you all think?
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Deleted
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Post by Deleted on Mar 16, 2008 9:26:13 GMT -6
I've never been a fan of "Half-Breeds" in D&D. Sure, some would argue that half-elves & half-orcs are pretty much "iconic" to the game, but not me. I prefer to leave real-world biology out of it. It's obvious human couples marry & sire children (& the same goes for dwarves, elves, & hobbits, at least IMC), but beyond that, I don't get involved with any of it. As far as I rule (if a player presses the issue), humans & demi-humans may copulate & even wed each other, but only those of their own species may sire children. [EDIT] And as far as monsters are concerned, I leave that a mystery. Where do they come from? Chaos? Darkness? Who knows! It's just not important. I don't have "little goblins" runnin' around IMC--what's the point?
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Post by James Maliszewski on Mar 16, 2008 12:40:53 GMT -6
I've been thinking a long time now about jamesm's objection to thieves, and realized I had a similar one to half-elves. See, once you add half-elves to the mix, you have to start explaining where and how and why these inter-species people come from. Greyhawk simply says they exist, and then there's usually a fuzzy memory of half-elves from Tolkien. Perhaps unsurprisingly, I have some qualms about half-elves too, because they are, in a sense, the first step on a different road to perdition: naturalism. By "naturalism," I mean the treatment of fantasy races as if they had biologies and behaviors that we can study and learn and catalog and treat like we do animals that exist in the real world. In general, I favor a non-naturalistic approach to D&D monsters -- their origins are mythical or at least supernatural; they represent incursions from Outside into the mortal realm. One you begin to postulate that, for example, elves have a compatible biology with humans -- which they must if they can cross-breed -- then elves become just short humans with pointy ears and a penchant for living in the woods. That's an approach I don't much like and I think part of the magic of OD&D is that it's (ironically) the last edition of D&D that still treats its creatures and demihumans in this way.
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Arminath
Level 4 Theurgist
WoO:CR
Posts: 150
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Post by Arminath on Mar 16, 2008 15:59:52 GMT -6
I think it depends on how you treat the creation myths of your races (if you delve that far into your campaign backgrounds). IMC the Gods created dwarves stone of the Earth, while elves came from the spirit of Nature itself and Hobbits were made from the essences of joy and peace. Humans were created to bring all the races together. Half-elves aren't elves at all, but actually the spirits of lesser fey beings given mortal forms by the gods to bridge the gap between short lived humans and long-lived elves. They are called half-elf simply because of their appearance, not because of any biological relation.
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Post by coffee on Mar 16, 2008 19:59:13 GMT -6
I'm glad someone brought this up. I've never liked half-elves and the attendant complication this brought about. I don't like half-breeds either, and I do not and will not use them (caveat: It's okay for one player to have a character with "some elven blood", but I don't want an entire community of them...)
Consider AD&D standards: Players can be Half-Elves or Half-Orcs. But the descriptions of Elves specifically states that Elves and Orcs cannot interbreed.
I was stumped by this, and asked a distinguished DM of my acquaintance why this should be. Specifically, I asked:
"If A = B and B = C, then why does not A = C?"
He got full marks for answering:
"Because this is D&D!"
And that's a good enough explanation for me.
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Post by philotomy on Mar 17, 2008 1:35:58 GMT -6
I'm not much for half-breed races, either.
As far as PC races go, I'm find my opinion drifting more and more into the "PCs should be human" point of view.
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Mar 17, 2008 7:59:20 GMT -6
As a player I enjoy having a character that has one foot in the mundane world and one foot in the land of the fey. As a referee I am annoyed at how quickly the proliferation of half-breeds becomes when you open the door to one special exception.
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Post by ffilz on Mar 17, 2008 9:56:19 GMT -6
Back in the day, I didn't have much of a problem with the half-elf. I almost never had anyone play a half-orc, so we didn't see a lot of pressure for proliferation.
Later in college though, I did start adding races willy nilly, and these days I feel that the game is best if the races are kept to a minimum, and limitations are placed that make humans the best choice in general, such that non-humans serve as side dishes not the main course.
Of course I deplore 3rd edition's half-this-that-and-the-other-thing mentality...
Frank
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Post by badger2305 on Mar 17, 2008 10:16:39 GMT -6
Later in college though, I did start adding races willy nilly, and these days I feel that the game is best if the races are kept to a minimum, and limitations are placed that make humans the best choice in general, such that non-humans serve as side dishes not the main course. I understand that impulse, but I'm not as human-centric as that. I just think that the "naturalism" discussion is problematic - it's a distinct issue from how many races do you want to have (or so it seems to me).
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Post by James Maliszewski on Mar 17, 2008 13:09:30 GMT -6
I understand that impulse, but I'm not as human-centric as that. I just think that the "naturalism" discussion is problematic - it's a distinct issue from how many races do you want to have (or so it seems to me). Yes, it is. They're related issues in that, in my experience, those who favor half-breed races are almost always the same ones who favor expanding the number of races available (both as PCs and generally), but there's no logical connection between them. All that aside, this thread has confirmed my dislike of half-elves and pushed me toward the notion that half-orcs likewise shouldn't exist. I'm inclined toward the notion that orcs might be able to breed with anything but the result is always an orc -- that seems less naturalistic to me and more in keeping with the notion of orcs and other Chaotic humanoids as some kind of cosmic "cancer" in the mortal realm.
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wulfgar
Level 4 Theurgist
Posts: 126
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Post by wulfgar on Mar 17, 2008 14:14:12 GMT -6
I think you could have half-orcs in a completely non-naturalist game world. Just have an evil wizard or mad scientist who is performing fiedish experiments on his captives- voila- half-orc henchmen!
Of course such henchmen would most likely be npcs not pcs.
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Stonegiant
Level 5 Thaumaturgist
100% in Liar
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Post by Stonegiant on Mar 17, 2008 15:12:01 GMT -6
I think the Half-Elf and the Half-Orc took their inspiration from the works of Tolkien. Back in the day when presented with the half-elf and the half-orc and why could an elf not breed with an elf I simply stated that humans can breed with any of the humanoid races but that these matings produced mules and not a viable species.
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Post by driver on Mar 27, 2008 10:35:45 GMT -6
humans can breed with any of the humanoid races but that these matings produced mules and not a viable species. If this were literally the case, it would be the most awesome campaign ever.
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sham
Level 6 Magician
Posts: 385
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Post by sham on Mar 27, 2008 11:45:51 GMT -6
humans can breed with any of the humanoid races but that these matings produced mules and not a viable species. If this were literally the case, it would be the most awesome campaign ever. Hehe, you made me LOL. ;D
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busman
Level 6 Magician
Playing OD&D, once again. Since 2008!
Posts: 448
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Post by busman on Mar 28, 2008 11:49:47 GMT -6
In the interest of letting players have fun, I'm fairly open to any race, as long as there is a good backstory explaining what's going on. I love having players be inventive and come up with cool storylines and histories for their characters.
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Post by geoffrey on Mar 28, 2008 12:09:07 GMT -6
Perhaps unsurprisingly, I have some qualms about half-elves too, because they are, in a sense, the first step on a different road to perdition: naturalism. By "naturalism," I mean the treatment of fantasy races as if they had biologies and behaviors that we can study and learn and catalog and treat like we do animals that exist in the real world. In general, I favor a non-naturalistic approach to D&D monsters -- their origins are mythical or at least supernatural; they represent incursions from Outside into the mortal realm. One you begin to postulate that, for example, elves have a compatible biology with humans -- which they must if they can cross-breed -- then elves become just short humans with pointy ears and a penchant for living in the woods. That's an approach I don't much like and I think part of the magic of OD&D is that it's (ironically) the last edition of D&D that still treats its creatures and demihumans in this way. I agree. I can't stand treating demi-humans as funny humans with cool powers.
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Post by philotomy on Mar 29, 2008 2:20:46 GMT -6
In the interest of letting players have fun, I'm fairly open to any race... I agree with you; I don't usually forbid a given race that a player wants to play, but my preference is definitely for human PCs.
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Post by Geiger on Mar 29, 2008 9:17:09 GMT -6
I'm inclined toward the notion that orcs might be able to breed with anything but the result is always an orc -- that seems less naturalistic to me and more in keeping with the notion of orcs and other Chaotic humanoids as some kind of cosmic "cancer" in the mortal realm. That's how I view my orcs. The only difference is that they only "breed" with human females. My elves are technically half-elves. True elves are incarnated fey spirits and thus npc's. That way I don't technically have to deal with the humans in a funny suit problem.
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Post by driver on Mar 31, 2008 8:41:13 GMT -6
My elves are technically half-elves. True elves are incarnated fey spirits and thus npc's. That way I don't technically have to deal with the humans in a funny suit problem. And, stolen. This fits my upcoming campaign perfectly. Yoink!
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Post by driver on Mar 31, 2008 8:56:26 GMT -6
I just posted this in the pre-campaign thread for my PBP campaign, and will be adding it to the house rules.
Thanks to geiger for the idea!
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Post by calithena on Apr 3, 2008 22:04:42 GMT -6
Orion in The King of Elfland's Daughter is a half-elf, in addition to (and in some ways better than) the Tolkien examples.
I think having them is OK and not having them is OK.
The way I'd probably prefer to have them though is to not have them, but maybe have elves, and then one day when some player gets a gleam in his eye and says "I want to play a half-elven prince", maybe it turns out that there's one half-elf in the world after all, or a small number.
Like with PC spellcasters, there are about 100 wizards in any given fantasy world I run, maybe less. The PCs happen to be some of them. Magic is rare and scary and powerful when I run, or I try to make it that way anyway, just because any old PC can have it does NOT mean there's a wizard in every town.
I think distinguishing between what might be allowed and what is, is a more useful tool than it's sometimes been recognized as, in other words.
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Post by lordtwang on Apr 4, 2008 12:13:09 GMT -6
I don't care much for the halvsies either. Just comes across as silly in the game. If a player wants to be half-elf as a lineage, then he should make a human character and act a little elven. That's how I would do it.
Now, in my current campaign we have many races, probably about 20 at this point. Only two can intermix, and they're basically dark elves and regular elves. Now, this has lead to many interesting implications involving who to have sex with when you don't want children, prostitutes, moral quandries debated by the players and their characters, etc. Quite interesting, and most of it is vastly humorous. A riot, actually. Not for every game obviously, but the implications....
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Post by Geiger on Apr 7, 2008 21:34:53 GMT -6
Thanks to geiger for the idea! You're welcome. Glad you liked it!
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