Post by Morandir on Sept 18, 2009 22:07:38 GMT -6
A lot of the Pulp/S&S stories that influenced D&D feature characters who do, or at least can, venture to other worlds/dimensions/times - Kull and Bran Mak Morn meet at one point, Fafhrd & The Grey Mouser visit the Hellenistic period of our own world, John Cater on Mars, etc. Do any of you have campaign worlds where this is possible? Are there other worlds or planes of existence to which your players can travel? Can they venture into outer space? Have creatures from outer space ventured onto your world?
My own campaign world has no other planes of existence; demons and cthulhoid entities come from "beyond the Veil" or from "the Outer Dark" or some such, but it is never defined as a visitable place.
On the other hand, Geoffrey McKinney's Carcosa setting can be reached; the eponymous city exists in my world as well, and if the players are in it when the stars are right, Dawn will find them in a very different world.
Outer space is a very real place, and can be visited by airship - the atmosphere thins as you move away from worlds, but remains breathable. However, no one knows this: airships are incredibly rare, and those who have them generally don't do crazy things like attempt to fly to the moon. Should anyone attempt this during a game, they'll find, after many strange adventures, that Barsoom can be reached. In addition, aliens have visited Archaeis and have left some of their technology behind (chiefly ray guns).
Lastly, it is possible to reach Earth, in two different eras: the Hyborian Age, and the Hellenistic Period. Doing so requires venturing quite far into a particular cave at a particular time, and is again something quite unknown - except to a certain seven-eyed sorcerer who makes the caverns his (its?) home.
Basically, they're there so I can play around in some of my favorite fictional (and not so fictional) worlds, should the players and the dice conspire to make it so. It hasn't happened yet, but some day...
Mor
My own campaign world has no other planes of existence; demons and cthulhoid entities come from "beyond the Veil" or from "the Outer Dark" or some such, but it is never defined as a visitable place.
On the other hand, Geoffrey McKinney's Carcosa setting can be reached; the eponymous city exists in my world as well, and if the players are in it when the stars are right, Dawn will find them in a very different world.
Outer space is a very real place, and can be visited by airship - the atmosphere thins as you move away from worlds, but remains breathable. However, no one knows this: airships are incredibly rare, and those who have them generally don't do crazy things like attempt to fly to the moon. Should anyone attempt this during a game, they'll find, after many strange adventures, that Barsoom can be reached. In addition, aliens have visited Archaeis and have left some of their technology behind (chiefly ray guns).
Lastly, it is possible to reach Earth, in two different eras: the Hyborian Age, and the Hellenistic Period. Doing so requires venturing quite far into a particular cave at a particular time, and is again something quite unknown - except to a certain seven-eyed sorcerer who makes the caverns his (its?) home.
Basically, they're there so I can play around in some of my favorite fictional (and not so fictional) worlds, should the players and the dice conspire to make it so. It hasn't happened yet, but some day...
Mor