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Post by Zulgyan on Feb 9, 2008 3:52:19 GMT -6
Archers are just a fighting-men that use dexterity astheir prime requisite instead of strength (influences XP bonus determination for example).
They don't get bonuses for high strength (assuming you have house ruled that)
They may fire twice in a round with a bow (IMC, normal rate of fire is 1/round)
¿What do you guys think?
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Post by makofan on Feb 9, 2008 19:56:25 GMT -6
I like its simplicity
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Post by Zulgyan on Feb 9, 2008 20:01:08 GMT -6
Would you do it in another way? Suggestions are welcomed!
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Post by Zulgyan on Feb 11, 2008 12:41:44 GMT -6
This is the write-up of the Archer sub-class for my OD&D supplement:
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Fighting Men: In addition to regular fighting-men, the Archer sub-class is available. Archers use dexterity instead of strength as their prime attribute (this will influence, for example, the experience boost given for a high score).
Archers can fire an extra arrow per combat round if they don’t move farther than half their movement rate. Archers wearing Plate or heavier armor or shields fight at -1 penalty in melee and can’t fire their extra shot.
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Comments? Suggestions? Grammar errors ? (English not my native language) Remember that I only allow 1 shot per round (while Chainmail allows 2 if the archer does not move).
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Feb 11, 2008 14:49:35 GMT -6
I like your Archer a lot, Zulgyan! Do you have armor heavier than plate in your campaign?
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Post by Zulgyan on Feb 11, 2008 16:09:20 GMT -6
Thanks you sir!
No. I just use the three armor types: Leather (light), Chain (Heavy) and Plate (Plate).
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WSmith
Level 4 Theurgist
Where is the Great Svenny when we need him?
Posts: 138
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Post by WSmith on Feb 17, 2008 6:59:07 GMT -6
If you want to throw in a little Chainmail stuff, or are using bits and pieces of Swords & Spells, allow them split move and fire as the elves on foot, and also on horseback, (unlike the elf.)
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