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Post by Zulgyan on Feb 2, 2008 16:40:59 GMT -6
The OD&D Dwarves (and Gnomes)- they have a high level of magic resistance, and they thus add four levels when rolling saving throws (M&M p. 7)
- they are the only characters able to fully employ the +3 Magic War Hammer (M&M p. 7)
- they note slanting passages, traps, shifting walls and new construction in underground settings (M&M p. 7)
- dwarves receive +1 in 6 chance to detect sound at doors (U&W p. 9)
- they are able to speak the languages of Gnomes, Kobolds and
Goblins in addition to the usual tongues (M&M p. 7)
- Because of their relatively small size, clumsy monsters like Ogres, Giants and the like will have a difficult time hitting Dwarves, so score only onehalf the usual hit points when a hit is scored (M&T p. 16). They same applies for Trolls (Chainmail p. 29)
- Dwarves are about 62,5% the size of men (Chainmail p. 28)
- Dwarves may operate in normal darkness as if it were light (Chainmail p. 29)
- Disadvantage: When ordered by a "commander" or "leader" to attack goblins or kobolds, these will be attacked to the exclusion of orders to the contrary.
- Dwarves move at: 9" / 6" / 3" (deduced from Chainmail p. 43)
- Dwarves are aligned with LAW (Chainmail p. 39).
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Post by foster1941 on Feb 3, 2008 13:53:04 GMT -6
M&M p. 9 allows dwarfs to be NEUTRAL as well as LAWFUL. Also perhaps worth noting, TU&WA p. 9 gives dwarfs (and elves and hobbits) +1 in 6 chance to detect sound at doors.
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Post by Zulgyan on Feb 3, 2008 13:55:58 GMT -6
Yeah, i knew that OD&D had neutral dwarves, as well as lawful. I was just using the Chainmail aligment.
+1 to listen at secret doors was something I missed. It's been added. Thank you!
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