|
Post by Finarvyn on Jul 29, 2009 14:39:15 GMT -6
I’m not sure where to put this, because it really has nothing to do directly with OD&D but since these are my boards I thought I would drop this in to see what anyone else knows about it. ;D A year or so back I picked up a copy of an RPG called Colonial Gothic. It takes the American Revolution era in history and places an emphasis on the supernatural and hidden secrets. I read through parts of it and liked what I read, then I lost the book and promptly forgot about it. Until I found it again the other day, where it had fallen behind a dresser. I read it again and found it quite interesting. The fact that it’s an interesting game isn’t noteworthy by itself, because I have a whole den full of interesting games. What struck me as particularly interesting is that one of the authors is our own James Maliszewski (known simply as jamesm on these boards). That’s really cool! I find it a little strange that Rogue Games doesn’t seem to have a message board to discuss this game, although there are a couple posts on RPGnet about it. I guess they just revised the core rulebook and have a couple of supplements coming out soon. And with a True20 version being done (done already?) I’ll bet it would be easy enough to convert to OD&D if one were so inclined. Has anyone else played this game? Any comments?
|
|
|
Post by Finarvyn on Jul 29, 2009 14:42:03 GMT -6
SMALL UPDATE: I forgot that Colonial Gothic does have a Yahoo group, but it doesn't seem to have much traffic there.
|
|
|
Post by thegreyelf on Jul 29, 2009 15:09:42 GMT -6
Really? James wrote it? Huh. Learn something new every day.
|
|
|
Post by Finarvyn on Jul 29, 2009 16:10:49 GMT -6
That's what I thought. James is listed as one of 4 authors and one of the two owners of Rogue Games. Apparently they have a SciFi game out already and are working on a Swords & Sorcery kind of game at the moment.
Clearly, James needs to show up and brag more often. Probably a lot of folks on this board who would be interested in checking out his non-OD&D stuff, too.
The other main owner and author (James Iorio) has done several of the d20 Blackmoor modules for the MMRPG Blackmoor. That connection was pretty cool for me as well.
|
|
|
Post by James Maliszewski on Jul 30, 2009 4:02:01 GMT -6
Colonial Gothic is more Richard Iorio's baby than my own; I contributed a few small sections to the book. A revised edition of CG has just come out and it's heads and shoulders better than the one you probably own. I'll see if I can arrange getting you a copy of the new one.
|
|
|
Post by thegreyelf on Jul 30, 2009 5:48:41 GMT -6
Have there been any revisions to the system? My group's only problems with the game revolved around how it worked in play. The setting was great, the system had a good core but needed a bit of an overhaul.
|
|
|
Post by James Maliszewski on Jul 30, 2009 7:08:44 GMT -6
The system has been tweaked in various ways to overcome some issues in the first version. The changes aren't extensive and shouldn't affect most of the material in the supplements.
|
|
|
Post by Finarvyn on Jul 30, 2009 10:24:29 GMT -6
I'll see if I can arrange getting you a copy of the new one. That would be really neat. I just ordered a Colonial Gothic t-shirt (color= Cardinal) in the hopes that I can wear it at GenCon. (I like to pick some game to support and wear a t-shirt for it if possible. One year was Amber Diceless, another was 7th Sea, other years have been OOTS or whatever. It's amazing how often people will stop me and ask about whatever game is on my shirt.)
|
|
|
Post by thegreyelf on Jul 30, 2009 13:05:11 GMT -6
|
|
|
Post by Finarvyn on Jul 30, 2009 20:29:39 GMT -6
Oh, I've got my eye on one of those as well. The problem is that my wife has this master plan whereby if I buy a new gaming shirt she "retires" one of my old ones for me and I never see it again, so I have to be very careful how many new ones I buy. And the Colonial Gothic symbol was just so darned neat!
|
|
|
Post by Finarvyn on Aug 2, 2009 7:42:17 GMT -6
I saw a neat series of books by C. C. Finley in the “Traitor to the Crown” series. It appears to be a lot like Colonial Gothic, with witches and demons in Revolutionary War America.
1. Patriot Witch 2. A Spell For the Revolution 3. The Demon Redcoat
Anyone read these? Are they worth my time?
|
|
|
Post by The Fiendish Dr. Samsara on Aug 5, 2009 5:22:26 GMT -6
This may be off-topic (and I apologize if so), but it seems as if James is so focused on the OSR that his other stuff (such a 1KS) has dropped by the wayside. Is thast the case or am I just myopic here?
|
|
|
Post by James Maliszewski on Aug 5, 2009 5:53:55 GMT -6
You're not being myopic at all. Thousand Suns really has dropped by the wayside over the last year, a situation that's being rectified even as we speak. A supplement for it is being released this month and another is on its way next year, in addition to a revised rulebook. In the case of the latter, the revised book will be fully compatible with the existing one -- rules won't really be changed so much as clarified and better organized. The new rulebook is a a quasi-relaunch of the game, with a stronger vision for how to support it. One of the problems I encountered early on was how to produce supplementary material for the game that was truly supplementary rather than essential. While TS isn't an old school game by any means, I did want to support it as if it were and it took me time to figure out how to do that, which is why it's not gotten the love it ought to have till now.
|
|
Mangus
Flunky
Sword & Sanity
Posts: 5
|
Post by Mangus on Aug 8, 2009 20:23:08 GMT -6
Hello all,
First post! ;D
My group recently picked up Colonial Gothic, and we should be play testing it soon enough. I really dig the whole concept. I am a huge Solomon Kane fan, and I am a sucker for the time period between the 16th and 18th century. I am really looking forward to the game. The core mechanic seems simple enough, but I have already considered a back up plan of using A Mighty Fortress for 2nd edition AD&D as an alternate way to power this setting. Sprinkle in a hint of Ravenloft and I believe it would work.
Mangus
|
|
|
Post by Finarvyn on Aug 9, 2009 5:30:12 GMT -6
The core mechanic seems simple enough, but I have already considered a back up plan of using A Mighty Fortress for 2nd edition AD&D as an alternate way to power this setting. Welcome to the boards, Mangus! Also don't forget that there is a True20 vesion of Colonial Gothic floating around out there somewhere. If you can track that down, you would have less to convert to D&D.
|
|