Post by vladtolenkov on Oct 2, 2009 11:11:40 GMT -6
Okay, a while back I was playing around with running a version of the old Fantasy Games Unlimited game Flashing Blades, and I created an extensive house rules document so I wouldn't have to deal with the rulebook so much.
It occured to me looking over this document that since the system uses a D20 it could easily be adapted to OD&D/AD&D/S&W etc. This changes the D&D combat system in some significant ways, but I think it could yield some interesting results.
The key thing here is that the players must record their two actions for the round in some way. I made up a set of index card with the various actions on them and the players selected the ones they wanted and put them face down on the table. The actions are kept secret until the round begins. Defensive modifiers are applied as per the table below.
Parry: If the character chooses to parry as their defensive action they must make a successful to hit roll against their opponent. If they are successful then they take no damage against the attack. They must also make a guess as to what strike their opponent is making (lunge, thrust, or slash). If they guess successfully they receive a +3 to their parry roll.
Characters may also perform a reaction parry at a -6 to their roll. This a last ditch defense move, but it has the advantage of not counting as an action.
Note: These modifiers subtract from the attacker's roll. If they choose no defensive actions then the modifiers on the defensive actions table obviously don't apply!
Does this sound workable in OD&D?
I'm not sure how this system might impact classes etc. Should fighting men (and maybe thieves) receive some sort of bonus?
It occured to me looking over this document that since the system uses a D20 it could easily be adapted to OD&D/AD&D/S&W etc. This changes the D&D combat system in some significant ways, but I think it could yield some interesting results.
The key thing here is that the players must record their two actions for the round in some way. I made up a set of index card with the various actions on them and the players selected the ones they wanted and put them face down on the table. The actions are kept secret until the round begins. Defensive modifiers are applied as per the table below.
Parry: If the character chooses to parry as their defensive action they must make a successful to hit roll against their opponent. If they are successful then they take no damage against the attack. They must also make a guess as to what strike their opponent is making (lunge, thrust, or slash). If they guess successfully they receive a +3 to their parry roll.
Characters may also perform a reaction parry at a -6 to their roll. This a last ditch defense move, but it has the advantage of not counting as an action.
Note: These modifiers subtract from the attacker's roll. If they choose no defensive actions then the modifiers on the defensive actions table obviously don't apply!
Does this sound workable in OD&D?
I'm not sure how this system might impact classes etc. Should fighting men (and maybe thieves) receive some sort of bonus?