Post by The Fiendish Dr. Samsara on Sept 25, 2009 17:46:40 GMT -6
This is something I've been playing with for a while. I began with an analysis of some of the old charts, which I posed here: wheel-of-samsara.blogspot.com/2009/08/recreating-weapon-vs-armour-class-chart.html.
Since then, I've been agonizing over it. Well, I have a draft I finally like. It is specifically for Spellcraft & Swordplay, but the central idea I had is broadly applicable to all iterations of OD&D. I posted this over at the blog, but realized I might some useful feedback here.
The basic idea here is I have lumped all weapons into a Weapon Class, such as Sword, Axe, Mace/Hammer, and so forth. All members of that Weapon Class have the same base number to hit the various Armour Classes (see? Weapon Class vs. Armour Class. Groovy symmetry). This is the idea that got me through the block of trying to distinguish a dagger from a short sword from a long sword from a claymore.
Here's the Matrix:
Armour Classes in this system are also reduced to five Classes:
All weapon also have a Weapon Size: Small, Medium, or Large.
And that's it. I like the look of it right now. Oh, I could keep fiddling with it. I could keep fiddling with it for the rest of my life, probably. But I think it's good enough to "test-drive".
Since then, I've been agonizing over it. Well, I have a draft I finally like. It is specifically for Spellcraft & Swordplay, but the central idea I had is broadly applicable to all iterations of OD&D. I posted this over at the blog, but realized I might some useful feedback here.
The basic idea here is I have lumped all weapons into a Weapon Class, such as Sword, Axe, Mace/Hammer, and so forth. All members of that Weapon Class have the same base number to hit the various Armour Classes (see? Weapon Class vs. Armour Class. Groovy symmetry). This is the idea that got me through the block of trying to distinguish a dagger from a short sword from a long sword from a claymore.
Here's the Matrix:
Armour Classes in this system are also reduced to five Classes:
All weapon also have a Weapon Size: Small, Medium, or Large.
- Small weapons roll 2D for damage, with the lower result used. In addition, a small weapon can be used in the off-hand to parry. This grants a -1 Defense to incoming melee attacks, but no Defense to missile attacks. However, anytime such a character scores a critical hit (12+), he automatically gets a second hit in with the other weapon rolling 2D damage for damage, with the higher result used.
- Medium weapons are the baseline and the size is meant to be taken liberally: a Roman gladius is a medium sword as much as a medieval broadsword.
- Large weapons roll 2D damage for damage, with the higher result used. They are unwieldy and impose a -1 to the Combat Roll. A character using a Large weapon cannot also use a shield.
And that's it. I like the look of it right now. Oh, I could keep fiddling with it. I could keep fiddling with it for the rest of my life, probably. But I think it's good enough to "test-drive".