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Post by Rhuvein on Jul 26, 2007 18:31:01 GMT -6
Anyone use or like the Trick and Traps/Monster Tricks in the Greyhawk Supplement? Some of these look hilarious and/or clever. I've hardly used anything like this in my current campaign. Might be time to try a couple!
;D
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Post by grodog on Jul 26, 2007 23:58:23 GMT -6
I love them---they are, hands-down, my favorite part of that booklet!
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Post by coffee on Jul 27, 2007 2:16:58 GMT -6
An old DM of mine used the "Skeletons shooting their finger bones as Magic Missiles" before, he really annoyed some people with that.
Actually, he gave me his old copy of Greyhawk, otherwise I'd have thought that he thought of it.
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Post by tgamemaster1975 on Jul 30, 2007 21:18:27 GMT -6
An excellent part of the book and just enough their to really get you started.
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Post by calithena on Aug 2, 2007 6:10:46 GMT -6
I agree with Grodog, that's my favorite page of the four original supplements.
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Post by crimhthanthegreat on Aug 2, 2007 6:19:01 GMT -6
Tricks and traps is a great part of the game.
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Post by Rhuvein on Aug 2, 2007 20:20:05 GMT -6
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serendipity
Level 4 Theurgist
Member #00-00-02
Bunny Master
Posts: 140
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Post by serendipity on Aug 4, 2007 15:08:52 GMT -6
An old DM of mine used the "Skeletons shooting their finger bones as Magic Missiles" before, he really annoyed some people with that. I haven't read the GH supplement, so I'll have to figure this one out on my own. Let's see... fourteen phalanges in each hand, that makes 28 shots. Can they use metacarpals as well? That would give ten more before they're down to their wrist bones. Or would those end up firing like BBs? And then there would be three good long bones on each arm. I would think those would be pretty deadly, especially the humerus. Wow, if my math doesn't fail me, that's 54 missiles. One wonders what the skeleton will do after his arms are gone, though. Shoot his ribs out? I don't suppose he truly needs them for anything now anyway....
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Post by coffee on Aug 5, 2007 0:55:01 GMT -6
No, it was just the phalanges themselves. As I recall, they could fire one from each finger per round.
It didn't kill anybody; it was just enough to freak us out while we were killing them all (which was the DM's intent all along...)
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Post by Finarvyn on Aug 5, 2007 5:37:38 GMT -6
It didn't kill anybody; it was just enough to freak us out while we were killing them all (which was the DM's intent all along...) Ah ... now that is the real secret to a good trick or trap. Nobody wants to be tricked to death, but when they get confused the game gets a lot more interesting. For example, the pie-slice shaped rooms that are part of a giant circle. They don't realize fast enough that they should have marked the way in, and darned but all of the doors look the same. And if the whole circle is slowly rotating.... ;D
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serendipity
Level 4 Theurgist
Member #00-00-02
Bunny Master
Posts: 140
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Post by serendipity on Aug 5, 2007 6:47:49 GMT -6
No, it was just the phalanges themselves. As I recall, they could fire one from each finger per round. It didn't kill anybody; it was just enough to freak us out while we were killing them all (which was the DM's intent all along...) Ye gods, that's ten shots for the first two rounds and eight for the third per skeleton. I was impressed just thinking of one shot per round over a vast number of rounds. Even if the shots aren't lethal, that's certainly enough to occupy the PCs. After all, they probably won't have time to analyze how lethal the blows are; they'll be too busy reacting to them. I love this game.
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Post by mahrundl on Aug 9, 2007 20:08:37 GMT -6
I suspect that Coffee meant one from each hand per round.
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Post by coffee on Aug 10, 2007 1:12:00 GMT -6
I suspect that Coffee meant one from each hand per round. I don't even remember if it was just one hand or both (this was a number of years ago). We were all at a pretty good level (8th and up), so nobody was in any real danger. But it's definitely the kind of encounter that stays with you, even if I can't remember all the details.
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Post by evreaux on Aug 10, 2007 10:34:36 GMT -6
Anyone use or like the Trick and Traps/Monster Tricks in the Greyhawk Supplement? Some of these look hilarious and/or clever. I've hardly used anything like this in my current campaign. Might be time to try a couple! ;D Absolutely. Key component of my dungeon. Excellent ideas and inspiration.
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Post by grodog on Aug 19, 2007 20:24:41 GMT -6
Interestingly, Rob added a new variant to the concept of the Living Room to the new Maure Castle level he wrote for GenCon 40 this week....
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Post by crimhthanthegreat on Sept 5, 2007 20:49:35 GMT -6
More stuff to buy, "sigh", ;D
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Post by thorswulf on Sept 23, 2007 21:26:20 GMT -6
Yeah, the tricks and traps are fun. My favorite is the battery trap. The players find themselves trapped in a room with a massive door they cannot move. No secret doors either. In the middle of a room is a set of statues placed on either side of a small basin. One figure has it's hand immersed in the liquid the other looks as if it is trying to reach down and grasp the other statues hand. Both are old and heavily oxidized to resemble bluish/greenish white stone. On careful inspection the hand that is submerged seems to be made of copper. If the players touch the statues they are able to be moved as if they were articulated plate armor. If somebody remembers basic wiring let them have the statues touch hands. They get a nasty 1-6d6 electrical jolt, and the door shudders and opens. The living battery. Gotta love it.
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Post by Mordorandor on Oct 16, 2022 17:09:35 GMT -6
While reading the source materials, it seems the standard pit trap was more nuisance than lethal.
From Underworld & Wilderness Adventures: "Falling into the pit would typically cause damage if a 1 or a 2 were rolled. Otherwise, it would only mean about one turn of time to clamber out, providing the character had spikes or associates to pull him out, and providing the pit wasn't one with a snap-shut door and the victim was alone."
(This is the way I always adjudicate the standard pit trap now.)
By the time of AD&D and the 1980s, with Grimtooth and such, it seemed traps got deadly quickly. Maybe that's just me.
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Post by atlantean on Oct 25, 2022 9:46:15 GMT -6
I took all the strange magical effects that could take place when you messed with a magic statue, stone face or device with buttons and levers into a single random table. The skeleton that could shoot magic missiles is a standard monster in my campaign.
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