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Post by robertsconley on Apr 16, 2024 7:44:52 GMT -6
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Post by Finarvyn on Apr 17, 2024 3:54:32 GMT -6
Good news, Rob! You consistently make good stuff.
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Post by doublejig2 on Apr 17, 2024 19:33:18 GMT -6
...a fantasy setting can have any type of geography imaginable including the fantastic like lands floating on shards of a shattered world. Lovely.
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Post by DungeonDevil on Apr 19, 2024 1:23:11 GMT -6
The stat blocks for the NPCs look a bit unfamiliar. Could you briefly explain the ones that aren't Old School stats?
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Post by tdenmark on Apr 19, 2024 2:34:11 GMT -6
Great collection of information! Very useful.
The Medieval Demographics link is broken.
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Post by robertsconley on Apr 21, 2024 22:11:50 GMT -6
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Post by robertsconley on Apr 21, 2024 22:20:30 GMT -6
The stat blocks for the NPCs look a bit unfamiliar. Could you briefly explain the ones that aren't Old School stats? They are compatible with Sword & Wizardry by Matt Finch a OD&D retro clone. You can use descending or ascending AC in S&W. The HiT Bonus gives the same result as the attack chart when using ascending AC. CL and XP is how Finch had to adapt XP awards for creatures. S&W uses a single number for save with certain classes and race getting a conditional modifier like magic users getting +2 vs. spells. The rest is just out of the creature or class description formatted as a stat block. Here are more examples of monsters I formatted for other projects www.batintheattic.com/downloads/MW%20Monsters%20Sample.pdf
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