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Post by chgowiz on Dec 8, 2008 15:24:09 GMT -6
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Spike
Level 1 Medium
CHAOTIC CUTE
Posts: 22
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Post by Spike on Dec 9, 2008 1:16:41 GMT -6
I LOVE it! You might say I've been in the same boat as your wife. When my husband first discovered Swords & Wizardry, he wanted to kick the proverbial tires a bit, but with an audience of only one in case things didn't go as smoothly as hoped. Actually, whenever he gets a new set of RPG rules, I'm his crash-test dummy before the rest of the game group joins in. But THIS quote is priceless. " "Oh, I like to bash heads in" she replied and my heart warmed " You know what they say... the family that slays together stays together.
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Post by chgowiz on Dec 10, 2008 9:40:13 GMT -6
" "Oh, I like to bash heads in" she replied and my heart warmed " You know what they say... the family that slays together stays together. My wife is anything but typical, as I've happily learned. And she hates to lose. Hates it. Her favorite game was Othello. I say "was" because I bought her a nice, new Othello set for Christmas a few years ago. We played 3 games. I beat her all 3. We've not played since! It sounds like you and your husband do a lot of solo games. Any advice?
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Spike
Level 1 Medium
CHAOTIC CUTE
Posts: 22
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Post by Spike on Dec 10, 2008 21:28:37 GMT -6
One of the hardest things we seem to come across is keeping the NPC's distinct. It's never so much a problem in larger game groups because you just don't need that many NPCs, but when he and I first started the Oe game together, keeping clear on which hirelings I was speaking to was made much easier by Garish's talent with accents. Establishing an NPCs speech pattern early certainly makes the game run smoother.
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Post by Falconer on Dec 10, 2008 22:19:50 GMT -6
Though I'm usually the referee when we play with groups, when my wife and I play solo she is always the referee.
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Post by chgowiz on Dec 11, 2008 11:29:11 GMT -6
One of the hardest things we seem to come across is keeping the NPC's distinct. It's never so much a problem in larger game groups because you just don't need that many NPCs, but when he and I first started the Oe game together, keeping clear on which hirelings I was speaking to was made much easier by Garish's talent with accents. Establishing an NPCs speech pattern early certainly makes the game run smoother. I try to give them each one thing that makes them stand out. So far, our torch/treasure bearer, Nodwig, is scared of everything, faints after battles and the torch seems to shake a lot. The mage, Tironell, he's a bit of goody two shoes and is very fearful of getting killed. The merchant is eager to get rich quick, although DW (dear wife) hasn't grokked that yet. I try not to have too many NPCs talking at once, then I sound like a voicebox!
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Post by chgowiz on Dec 11, 2008 11:30:12 GMT -6
Though I'm usually the referee when we play with groups, when my wife and I play solo she is always the referee. I was searching for a witty comment, but discretion and valor and all that... besides, my referee might be reading!
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Post by chgowiz on Dec 16, 2008 11:17:01 GMT -6
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Post by chgowiz on Dec 22, 2008 10:20:52 GMT -6
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Post by chgowiz on Dec 30, 2008 14:12:48 GMT -6
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Post by chgowiz on Jan 12, 2009 8:58:10 GMT -6
We played another day and this time, all the hirelings survived! My 22 year old stepdaughter was able to jump in and take one of the hirelings over as a temporary PC and she had fun. Recap: oldguyrpg.blogspot.com/2009/01/od-solo-game-with-my-wife-day-5.htmlI think my recaps are getting a bit too long winded, I think I'm going to start summarizing what I learn and what I see my wife learning in the future.
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Post by chgowiz on Feb 2, 2009 12:21:30 GMT -6
We had another fantastic game last night, my wife faced a gelatinous cube for the first time and in a brilliant display of the fickle nature of the d20, rolled a natural 20 on her first blow. 1 round kill. Now the wandering monster RAT encounter took 8 rounds and forced a retreat.. but not the 4HD monster. Oh no... And 100XP/HD is alive and well. oldguyrpg.blogspot.com/2009/02/od-solo-game-with-my-wife-day-6.html
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Post by Finarvyn on Feb 8, 2009 16:19:16 GMT -6
I'm really new to DM'ing solo sessions, and I'm trying to relearn how to DM in old school spirit, so any comments/suggestions/wtfs are very much appreciated. When I do a solo adventure.... 1. I usually go with higher level characters. Not much point in starting at 1st level, but I start them off at 4th or so. 2. I let some of the rules go away. For example, I put no limits on multi-classing even if the OD&D rules don't address it. Since there is no party to rely on, I encourage the player to try a fighter-thief or fighter-MU. I figure that solo characters in novels tend to have abilites outside the single-class model, so solo characters should be allowed that option as well. 3. My campaign usually allows thieves, but I allow a character to attempt some thief actions if he/she happens not to pick thief as one of his/her classes. I know that a lot of posters here don't use thieves at all and instead allow this sort of option for all characters, and that's what inspired me to play it that way. Maybe that'll help spark some ideas?
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Post by chgowiz on Feb 16, 2009 8:42:03 GMT -6
We had another great solo game Saturday night, although it was a trio instead of a duet. My step-daughter gen'd a S&W character in under 15 minutes and we were off. I got to deal with a lot of things including how to cure lycanthropy and watch my wife's character turn into a human candle.
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