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Post by dtspurrier1 on Sept 13, 2023 10:19:15 GMT -6
Here is the roster:
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Dohojar
Level 4 Theurgist
Posts: 114
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Post by Dohojar on Sept 14, 2023 8:45:16 GMT -6
Torlak Bouldermail, Dwarf Warrior
Level: 2 Alignment: Lawful
STR: 16 (+2 to hit, +2 to damage) INT: 12 WIS: 11 CON: 14 (+1hp) DEX: 8 (+1 to ac and -1 to missles) CHR: 8
HP: 15 AC: 3
Armor and Weapons: Plate mail Shield Chain mail +1 Battle Axe Short Bow Quiver of 20 Arrows Silver sword
Equipment: Leather Backpack Water/Wine Skin 6 Torches Iron Rations (for dungeon expeditions) 1 person/1 week 12 Iron Spikes Small Sack Timber box holy symbol found on Rahib
Gold: 330
Languages: Common Dwarf Gnomes Kobolds Goblins
Special Abilities: Detect traps, sliding walls, sloping corridors, and new constructions. 1-2 on D6. Infravision - can see 60' in the dark.
EXP: 2200
Exp Bonus: 10%
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Backup Character Deneron Calenor, the Medium
Level: 2 Alignment: Lawful
STR: 11 INT: 13 WIS: 14 CON: 10 DEX: 12 CHR: 9
HP: 7
Armor and Weapons: 3 Daggers
Equipment: Leather Backpack Water/Wine Skin 6 Torches Iron Rations (for dungeon expeditions) 1 person/1 week 12 Iron Spikes Small Sack Large Sack 50’ of Rope Lantern Flask of Oil (3) 10’ Pole 3 Stakes & Mallet Tinderbox
Gold: 641
Languages: Common Dwarf Lawful
Spellbook: First Level Spells: All
Second Level detect invisibility knock continual light
EXP: 2500 Exp Bonus: 5%
Background:
Deneron Calenor was born and raised in Critwall. He is the son of Kirec & Laria Calenor and the youngest of 4 brothers and two sisters. The Calenor family is a very large and prosperous family Deneron's father himself has 3 brothers and 2 sisters. His family didn't suffer much during the war. His father and uncles knew when to leave town before the war came to Critwall and fled to their "summer" residences Keristen. Once they received word that the war was over, the family returned to Critwall and resumed business as usual. The Calenor family is fairly powerful and they use that to their advantage.
All of Deneron's brothers have served in the military. The two oldest brothers Saul and Malcer have served their time and now work with their father running the family buisnesses. Deneron had no intention in becoming a solder like his brothers, so when the time came for him to do his military service, he joined the wizard's guild. Deneron saw at an early age the power and respect the wizards received from the solders, even his brothers. Being the youngest in his family and the subject of sibling torture his whole life, nothing would be more pleasing to Deneron than to out-rank all of his brother.
He has since received his first spellbook from the guild and is now intending to raise his rank in the guild by adventuring and expanding his knowledge in the arcane arts.
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Post by makofan on Sept 19, 2023 19:05:40 GMT -6
Palandar, Elf Warrior-Seer Level: 2 Alignment: Lawful
STR: 14 (+1 to hit, +1 to damage) INT: 12 WIS: 9 CON: 11 DEX: 14 (-1 to ac and +1 to missles) CHR: 12
HP: 10 AC: 1
Armor and Weapons Plate mail Shield Hand Axe Spear Long Bow Quiver of 20 Arrows Two silver-tipped arrows 10
Equipment Leather Backpack Lantern 3 flasks of oil Water/Wine Skin Iron Rations (for dungeon expeditions) 1 person/1 week Tinder box 3 Large sack
Gold: 11
Languages: Common Elf Orcish Gnoll HobGoblin
Spell Book Level 1: Read Magic, Read Languages
Special Abilities: Detect secret doors. 1-2 on D6. Infravision - can see 60' in the dark. Not paralysed by ghouls
EXP: 4000 Exp Bonus: 0%
DISCLAIMER: I know nothing about the world of Greyhawk, so I can modify any of the below to fit the setting
Palandar, no last name that he knows of, was born in Critwall to impoverished city elves. His strong build stood him in good stead when his parents disappeared one day when he was 12. The Mages Guild found him and fostered him, so now although he is an adult on his own, he feels an allegiance to the Guild. Always interested in knowledge more than the trappings of power, and relying on his strong physique for protection, he eschewed the flashy spells of destruction and instead studied those spells that help reveal knowledge. Always eager to seek out new knowledge, he would one day also want to find out what happened to his parents
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Post by TheMyth on Sept 19, 2023 22:50:24 GMT -6
Work in Progress... Primary character: Alianora of Ehlonna, Lawful Cleric 2 STR 13 (+1 to hit & damage) INT 10 WIS 17 (+2) DEX 12 CON 12 CHR 12 HP: 11 AC: 2 (Plate Mail & Shield) Weapons: Mace Sling & 30 bullets Gold: 300 -177 -51 = 72gp left Equipment: Plate Mail Shield Mace Sling & 30 bullets Holy Symbol (unicorn) Holy Water (x3) Backpack Iron Ration (7 days) Large Sack (x3) Flask of Oil (x5) Small Hammer Iron Spikes (x12) Steel Mirror Tinderbox w/ Flint & Steel 50' Rope Torches (x12) Waterskin When she was barely 10, Alianora became lost in the wild woodlands. As night fell, she came upon a moonlit grotto where a beatiful woman was watering her steed -- a majestic unicorn. The kind woman led her back to her worried family, but no one believed the girl when she claimed her saviour's name was Ehlonna. But she knew. And when she got older, she sought out knowledge of Ehlonna's faith. And now, she serves her as a faithful Cleric. ***** Secondary character Jinx Sidewinder, Neutral Thief 2 S 10 I 9 W 10 D 17 (-2 AC bonus, +2 missiles) C 12 Ch 13 HP:7 AC: 5 (Leather Armor & DEX bonus) Weapons:Sword Longbow & 40 Arrows 10 Silver Arrows Dagger (x2) Silver Dagger Gold: 300 -136 -55 -51 -25= 38gp Equipment:Leather Armor Sword Longbow & 40 Arrows 10 Silver Arrows Dagger (x2) Silver Dagger Thieves Tools Backpack Iron Ration (7 days) Large Sack (x3) Flask of Oil (x5) Small Hammer Iron Spikes (x12) Steel Mirror Tinderbox w/ Flint & Steel 50' Rope Torches (x12) Waterskin Holy Water Jinx Sidewinder is a dashing young man, as prone to use charm as he is his nimble fingers. Pick a pocket, seduce a lady, stab a villain, flee the scene of the crime -- all are options as Jinx figures out his place in the world.
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Post by xerxez on Sept 28, 2023 13:03:30 GMT -6
Ker Tethwan Neutral Thief (2)
S 7 I 14 W 10 D 16 (-1 AC bonus, +1 missiles) C 10 Ch 11
HP:7 AC: 6 (Leather Armor & DEX bonus)
Weapons: Sword Longbow & 40 Arrows 10 Silver Arrows Dagger (x2) Silver Dagger
Gold: 300 -136 -55 -51 -25= 38gp
Equipment: Leather Armor Sword Longbow & 40 Arrows 10 Silver Arrows Dagger (x2) Silver Dagger Thieves Tools Backpack Iron Ration (7 days) Large Sack (x3) Flask of Oil (x5) Small Hammer Iron Spikes (x12) Steel Mirror Tinderbox w/ Flint & Steel 50' Rope Torches (x12) Waterskin Holy Water
Ker Tethwan was born in Highport on a winter day in a cold hovel to extremely poor parents who lived in a communal house and plied cheap goods in the market. Short of stature and somewhat frail, he learned his habits of evasion, stealth and hiding from having to flee human, orcish and half orc bullies throughout his childhood. He picked up a habit of borrowing other people's things along the way as he was mostly unattended.
One day Ker made the mistake of borrowing a coin purse from an off duty city militia sergeant and though he narrowly escaped with his life, his face would now be known to the Man. Not wishing to bring his folks trouble, he bade them goodbye and left the Pomarj with what little they gave him, from there enjoying the life of a vagabond. Somehow he ended up in Critwall.
He has a few entertainer talents (juggling, story telling, and very poor flute skills except one and only one very simple ditty he can play well) and has often joined as a worker and minor supporting role with traveling outfits of that vocation. In fact, Ker will often try to pass himself off as such.
It was while traveling with such a group for a number of years that he picked up some sword skill taught to him by a disgraced Knight who now traveled with entertainers as a protector and who took his pay in drink and food. That was Ronaldo, a true friend and a good teacher of sword play. Ker still has friends who are actors, jugglers, dancers and musicians from his days on the road.
Ker Tethwan worships the goddess of twilight, shadows and stealth, Xan Yae. He wears a necklace with a stylized tiny figurine of her and usually, if he hears of a shrine or temple nearby in his journeying, he will visit and also donate.
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