sennahoi
Newly-Registered User
Posts: 11
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Post by sennahoi on Sept 12, 2023 15:51:43 GMT -6
This is a rules clarification question. Forgive me if this information is already easily found elsewhere. On p. 40 of M&T we have:
My reading of this text has me do the following to determine the value of gems:
1. Determine how many gems are present. 2. Determine the "base value" (for all gems) with one percentile dice roll. 3. Check each gem or group of gems with a d6 to determine if it belongs to the next highest category.
So if I have 5 gems, roll to determine the base value and get 100gp per gem, then check each gem to see if it belongs in the higher category, the result is that some gems (1 out of every 6, on average) will be 500gp gems.
So my question is how do we get 500,000gp gems? Why include categories above 5000? Do we keep checking 3) to increase value until the check fails? Or is there some other process I'm missing.
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Post by waysoftheearth on Sept 12, 2023 17:04:13 GMT -6
Yes, keep checking 3 until it doesn't come up. In theory, this could continue indefinitely, but in practice you'll rarely throw any more than 3 or 4 1s in a row. FWIW, there is a detailed post on calculating gem values at the bottom of this old topic: odd74.proboards.com/thread/7606/analysis-od-treasure-types
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sennahoi
Newly-Registered User
Posts: 11
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Post by sennahoi on Sept 12, 2023 17:43:19 GMT -6
Yes, keep checking 3 until it doesn't come up. In theory, this could continue indefinitely, but in practice you'll rarely throw any more than 3 or 4 1s in a row. FWIW, there is a detailed post on calculating gem values at the bottom of this old topic: odd74.proboards.com/thread/7606/analysis-od-treasure-typesAha! Perfect, thank you.
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