Middle-earth spellcasters for HARP
May 17, 2023 7:44:25 GMT -6
Finarvyn, tkdco2, and 1 more like this
Post by Falconer on May 17, 2023 7:44:25 GMT -6
I was asked to explain how I’m handling magic in Middle-earth. The actual explanation is forthcoming; I beg your patience. For now, here’s an unexplained list of spells…
Universal: Arcane Bolt, Banish Fatigue, Blur, Boost Agility, Boost Constitution, Boost Insight, Boost Presence, Boost Quickness, Boost Reasoning, Boost Self Discipline, Boost Strength, Counterspell, Detect Life, Detect Magic, Detect Signature, Detect Trap, Detect Undead, Dispel Magic, Enchanted Rope, Guess, Landing, Light, Mage Seal, Minor Healing, Moving Ways, Projected Light, Study Target, Unlocking Ways, Water Breathing, Water Vision.
Harpers: Beguiling Voice, Calm, Changing Ways, Charm, Confusion, Distractions, Fear, Jolts, Past Visions, Phantasms, Project Voice, Quiet Ways, Sleep, Speed Reading, Tongues.
Rangers: Find Shelter, Haste, Hues, Locate Food, Natural Trap, Nature’s Awareness, Nature’s Strength, Nature’s Tongues, Path Lore, Plant Disguise, Predict Weather, Summon Animal, Traceless Passing, Tree Merge, Vision Protection.
Path of Arien - Higher: Air Wall, Bless, Calm, Cure Disease, Divine Hammer, Dreams, Elemental Ball (Air), Elemental Ball (Fire), Elemental Bolt (Air), Elemental Bolt (Fire), Fire Nerves, Holy Symbol, Intuitions, Jolts, Mage Armor, Major Healing, Neutralize Poison, Past Visions, Restoration, Shock, Stun Cloud, Turn Undead.
Path of Arien - Lower: Bless, Calm, Cure Disease, Divine Hammer, Dreams, Guidance, Holy Symbol, Intuitions, Major Healing, Neutralize Poison, Restoration, Turn Undead. Selectable: Bladeturn, Celestial Armor, Celestial Ball, Celestial Bolt, Courage, Deflections, Elemental Bolt (Fire), Fire Nerve, Fire Wall, Flash, Heat, Holy Weapon, Inspirations, Lifegiving, Lifekeeping, Mage Armor, Magic Shield, Presence, Protection Chant, Resist Damage, Warrior’s Might.
Path of Aulë - Aulendur: Calm, Changing Ways, Confusion, Drain Life, Dreams, Guidance, Harm, Holy Symbol, Intuitions, Past Visions, Phantasms, Quiet Ways, Rune Mastery, Tongues. Selectable: Analysis, Divine Hammer, Force Wall, Long Door Item, Mage Armor, Magestaff, Passing, Presence, Wards.
Path of Aulë - Khuzdul: Bless, Control Undead, Divine Hammer, Dreams, Guidance, Holy Symbol, Intuitions, Major Healing, Merging Ways, Neutralize Poison, Passing, Restoration. Selectable: Earth Tunnel, Earth Wall, Earthen Transformations, Fissure, Rune Mastery, Spikes, Stoneskin, Tremors, Trench, Turn Undead, Wards.
Path of Lórien & Melian: Bless, Calm, Charm, Confusion, Darkness, Distractions, Dreams, Guidance, Holy Symbol, Intuitions, Past Visions, Tongues. Selectable: Changing Ways, Cure Disease, Divine Hammer, Fear, Harm, Major Healing, Merging Ways, Neutralize Poison, Phantasms, Quiet Ways, Restoration.
Path of Mandos & Nienna: Bless, Calm, Control Undead, Cure Disease, Drain Life, Herbal Enhancements, Holy Symbol, Lifegiving, Lifekeeping, Major Healing, Neutralize Poison, Restoration, Turn Undead. Selectable: Celestial Armor, Celestial Ball, Celestial Bolt, Charm, Dreams, Fear, Fire Nerves, Guidance, Harm, Intuitions, Jolts, Mage Armor, Passing, Presence, Shock, Speak with the Dead, Tongues.
Path of Manwë - Lord of Winds: Air Form, Air Wall, Arcane Ball, Breezes, Distractions, Elemental Aura (Air), Elemental Ball (Air), Elemental Bolt (Air), Elemental Resistance (Air), Elemental Weapon (Air), Flash, Hues, Imbue Bonus, Imbue Charge, Imbue Exotic, Imbue Staff, Mage Armor, Magestaff, Merging Ways, Misfeel, Obscuring Mist, Phantasms, Potion Mastery, Project Voice, Quiet Ways, Rune Mastery, Shock, Stabilize Elixir, Stun Cloud, Traceless Passing, Vacuum.
Path of Manwë - The Elder King: Bless, Calm, Divine Hammer, Dreams, Elemental Weapon (Air), Guidance, Holy Symbol, Intuitions, Magic Shield, Presence, Rune Mastery, Turn Undead. Selectable: Bladeturn, Celestial Armor, Celestial Ball, Celestial Bolt, Courage, Deflections, Fear, Guardian Blades, Holy Weapon, Inspirations, Jolts, Mage Armor, Passing, Past Visions, Protection Chant, Quiet Ways, Resist Damage, Steel Skin, Warrior’s Might.
Path of Oromë: Bless, Calm, Divine Hammer, Dreams, Guidance, Herbal Enhancements, Holy Symbol, Intuitions, Plant Disguise, Traceless Passing, Tree Door, Tree Merge, Tree Skin. Selectable: Animal Forms, Control Animal, Find Shelter, Locate Food, Natural Trap, Nature’s Strength, Nature’s Tongues, Path Lore, Plant Growth, Plant Healing, Plant Transformations, Share Animal, Sense, Summon Animal.
Path of Ossë & Uinen: Arcane Ball, Control Aquatic Creature, Cool, Darkness, Elemental Aura (Water), Elemental Ball (Water), Elemental Bolt (Water), Elemental Resistance (Water), Elemental Weapon (Water), Ice Wall, Icy Mist Wall, Imbue Bonus, Imbue Charge, Imbue Exotic, Imbue Staff, Magestaff, Obscuring Mist, Passing, Potion Mastery, Quicksand, Rune Mastery, Stabilize Elixir, Stun Cloud, Summon Aquatic Creature, Underwater Movement, Unfog, Water Corridor, Water Form, Water Wall.
Path of Varda: Bless, Calm, Divine Hammer, Dreams, Guidance, Holy Symbol, Intuitions, Major Healing, Presence, Restoration, Steel Skin, Turn Undead. Selectable: Bladeturn, Cure Disease, Darkness, Deflections, Fear, Guardian Blades, Magic Shield, Neutralize Poison, Resist Damage, Sleep, Weapon’s Fury, Celestial Armor, Celestial Ball, Celestial Bolt.
Path of Yavanna: Animal Forms, Control Animal, Divine Hammer, Herbal Enhancements, Holy Symbol, Major Healing, Nature’s Strength, Nature’s Tongues, Neutralize Poison, Plant Disguise, Summon Animal, Tree Door, Tree Merge, Tree Skin. Selectable: Bless, Calm, Dreams, Find Shelter, Guidance, Hues, Intuitions, Locate Food, Merging Ways, Path Lore, Quiet Ways, Sleep, Traceless Passing, Animal Transformations, Banish Creature, Control Aerial Creature, Control Aquatic Creature, Control Land Creature, Control Plant, Creature Transformations, Cure Insanity, Growth, Plant Growth, Plant Healing, Plant Transformations, Rejuvenation, Repel Animal, Share Animal Sense, Shrink, Summon Aerial Creature, Summon Aquatic Creature, Summon Land Creature, Telepathic Bond.
Universal: Arcane Bolt, Banish Fatigue, Blur, Boost Agility, Boost Constitution, Boost Insight, Boost Presence, Boost Quickness, Boost Reasoning, Boost Self Discipline, Boost Strength, Counterspell, Detect Life, Detect Magic, Detect Signature, Detect Trap, Detect Undead, Dispel Magic, Enchanted Rope, Guess, Landing, Light, Mage Seal, Minor Healing, Moving Ways, Projected Light, Study Target, Unlocking Ways, Water Breathing, Water Vision.
Harpers: Beguiling Voice, Calm, Changing Ways, Charm, Confusion, Distractions, Fear, Jolts, Past Visions, Phantasms, Project Voice, Quiet Ways, Sleep, Speed Reading, Tongues.
Rangers: Find Shelter, Haste, Hues, Locate Food, Natural Trap, Nature’s Awareness, Nature’s Strength, Nature’s Tongues, Path Lore, Plant Disguise, Predict Weather, Summon Animal, Traceless Passing, Tree Merge, Vision Protection.
Path of Arien - Higher: Air Wall, Bless, Calm, Cure Disease, Divine Hammer, Dreams, Elemental Ball (Air), Elemental Ball (Fire), Elemental Bolt (Air), Elemental Bolt (Fire), Fire Nerves, Holy Symbol, Intuitions, Jolts, Mage Armor, Major Healing, Neutralize Poison, Past Visions, Restoration, Shock, Stun Cloud, Turn Undead.
Path of Arien - Lower: Bless, Calm, Cure Disease, Divine Hammer, Dreams, Guidance, Holy Symbol, Intuitions, Major Healing, Neutralize Poison, Restoration, Turn Undead. Selectable: Bladeturn, Celestial Armor, Celestial Ball, Celestial Bolt, Courage, Deflections, Elemental Bolt (Fire), Fire Nerve, Fire Wall, Flash, Heat, Holy Weapon, Inspirations, Lifegiving, Lifekeeping, Mage Armor, Magic Shield, Presence, Protection Chant, Resist Damage, Warrior’s Might.
Path of Aulë - Aulendur: Calm, Changing Ways, Confusion, Drain Life, Dreams, Guidance, Harm, Holy Symbol, Intuitions, Past Visions, Phantasms, Quiet Ways, Rune Mastery, Tongues. Selectable: Analysis, Divine Hammer, Force Wall, Long Door Item, Mage Armor, Magestaff, Passing, Presence, Wards.
Path of Aulë - Khuzdul: Bless, Control Undead, Divine Hammer, Dreams, Guidance, Holy Symbol, Intuitions, Major Healing, Merging Ways, Neutralize Poison, Passing, Restoration. Selectable: Earth Tunnel, Earth Wall, Earthen Transformations, Fissure, Rune Mastery, Spikes, Stoneskin, Tremors, Trench, Turn Undead, Wards.
Path of Lórien & Melian: Bless, Calm, Charm, Confusion, Darkness, Distractions, Dreams, Guidance, Holy Symbol, Intuitions, Past Visions, Tongues. Selectable: Changing Ways, Cure Disease, Divine Hammer, Fear, Harm, Major Healing, Merging Ways, Neutralize Poison, Phantasms, Quiet Ways, Restoration.
Path of Mandos & Nienna: Bless, Calm, Control Undead, Cure Disease, Drain Life, Herbal Enhancements, Holy Symbol, Lifegiving, Lifekeeping, Major Healing, Neutralize Poison, Restoration, Turn Undead. Selectable: Celestial Armor, Celestial Ball, Celestial Bolt, Charm, Dreams, Fear, Fire Nerves, Guidance, Harm, Intuitions, Jolts, Mage Armor, Passing, Presence, Shock, Speak with the Dead, Tongues.
Path of Manwë - Lord of Winds: Air Form, Air Wall, Arcane Ball, Breezes, Distractions, Elemental Aura (Air), Elemental Ball (Air), Elemental Bolt (Air), Elemental Resistance (Air), Elemental Weapon (Air), Flash, Hues, Imbue Bonus, Imbue Charge, Imbue Exotic, Imbue Staff, Mage Armor, Magestaff, Merging Ways, Misfeel, Obscuring Mist, Phantasms, Potion Mastery, Project Voice, Quiet Ways, Rune Mastery, Shock, Stabilize Elixir, Stun Cloud, Traceless Passing, Vacuum.
Path of Manwë - The Elder King: Bless, Calm, Divine Hammer, Dreams, Elemental Weapon (Air), Guidance, Holy Symbol, Intuitions, Magic Shield, Presence, Rune Mastery, Turn Undead. Selectable: Bladeturn, Celestial Armor, Celestial Ball, Celestial Bolt, Courage, Deflections, Fear, Guardian Blades, Holy Weapon, Inspirations, Jolts, Mage Armor, Passing, Past Visions, Protection Chant, Quiet Ways, Resist Damage, Steel Skin, Warrior’s Might.
Path of Oromë: Bless, Calm, Divine Hammer, Dreams, Guidance, Herbal Enhancements, Holy Symbol, Intuitions, Plant Disguise, Traceless Passing, Tree Door, Tree Merge, Tree Skin. Selectable: Animal Forms, Control Animal, Find Shelter, Locate Food, Natural Trap, Nature’s Strength, Nature’s Tongues, Path Lore, Plant Growth, Plant Healing, Plant Transformations, Share Animal, Sense, Summon Animal.
Path of Ossë & Uinen: Arcane Ball, Control Aquatic Creature, Cool, Darkness, Elemental Aura (Water), Elemental Ball (Water), Elemental Bolt (Water), Elemental Resistance (Water), Elemental Weapon (Water), Ice Wall, Icy Mist Wall, Imbue Bonus, Imbue Charge, Imbue Exotic, Imbue Staff, Magestaff, Obscuring Mist, Passing, Potion Mastery, Quicksand, Rune Mastery, Stabilize Elixir, Stun Cloud, Summon Aquatic Creature, Underwater Movement, Unfog, Water Corridor, Water Form, Water Wall.
Path of Varda: Bless, Calm, Divine Hammer, Dreams, Guidance, Holy Symbol, Intuitions, Major Healing, Presence, Restoration, Steel Skin, Turn Undead. Selectable: Bladeturn, Cure Disease, Darkness, Deflections, Fear, Guardian Blades, Magic Shield, Neutralize Poison, Resist Damage, Sleep, Weapon’s Fury, Celestial Armor, Celestial Ball, Celestial Bolt.
Path of Yavanna: Animal Forms, Control Animal, Divine Hammer, Herbal Enhancements, Holy Symbol, Major Healing, Nature’s Strength, Nature’s Tongues, Neutralize Poison, Plant Disguise, Summon Animal, Tree Door, Tree Merge, Tree Skin. Selectable: Bless, Calm, Dreams, Find Shelter, Guidance, Hues, Intuitions, Locate Food, Merging Ways, Path Lore, Quiet Ways, Sleep, Traceless Passing, Animal Transformations, Banish Creature, Control Aerial Creature, Control Aquatic Creature, Control Land Creature, Control Plant, Creature Transformations, Cure Insanity, Growth, Plant Growth, Plant Healing, Plant Transformations, Rejuvenation, Repel Animal, Share Animal Sense, Shrink, Summon Aerial Creature, Summon Aquatic Creature, Summon Land Creature, Telepathic Bond.