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Post by waysoftheearth on May 26, 2023 17:26:50 GMT -6
A change in the necessary combat language follows from the change in wound healing. Not sure what this means doublejig... Do you mean that use of the original normal/fantastic combat distinction is a change in combat language? FWIW, Gygax was still talking about the normal/fantastic combat distinction in 1975 (e.g., the FAQ article in SR1.1). So I guess it depends on your frame of reference. But, arguably, the change was actually when these two were merged into one generic combat language
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Post by doublejig2 on May 26, 2023 19:47:10 GMT -6
Is not the combat language determined by which and what kind of wounds the party healers deal with? In current example, if less than 6 hp damage here then forget about it. But if a gaping wound (> 6 hp), like you said above that's different. That calls upon clerical healing powers.
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Post by machfront on May 27, 2023 7:05:54 GMT -6
Is not the combat language determined by which and what kind of wounds the party healers deal with? In current example, if less than 6 hp damage here then forget about it. But if a gaping wound (> 6 hp), like you said above that's different. That calls upon clerical healing powers. But the ‘language’ is abstract, yes? If the language, as discussed over the many recent posts posit that ‘wounds’ from non-fantastic matter less and treated differently, and that wounds via fantastic creatures are another, this does not change the abstract nature of the loss of HP (which does not necessarily correspond to actual wounds one way or another). 🤷♂️ Considering old school D&D of any old school iteration, I’d be loathe to decide that even the loss of 7 out of a PC/figure’s possible 8 “certainly” means he/it has, say, lost an arm or whichever, as it’s…well…abstract, and has so very much more to do with…well…so very much more…
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Post by waysoftheearth on May 27, 2023 18:15:55 GMT -6
Yeah, i agree with machfront that hp are more abstract than specific wounds. Perhaps another way to look at it could be: normal damage is only relevant in the heat of battle, "in the moment" as it were. Whereas fantastic damage is relevant to the larger narrative of the adventure. Of course, this distinction is for fighting-men only; the other classes don't have this advantage.
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