Post by diogenes on Apr 3, 2023 11:29:18 GMT -6
Here is the "Player's Review" of the fourth Viper Archipelago game. This after-action report was written by L, and is presented un-edited. The Session Report for the fifth Viper Archipelago game is being written, and will release later this week.
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Two new players joined the session this time, and it was a blast. We decided on clearing out the unexplored levels of the light tower, as the referee mentioned to me that there were some items that could be found there that would be of interest to my magic-user. We went up to the fourth floor and there were two disgusting looking creatures that resembled women with avian features.
These were harpies, and my character Egrus felt a strong desire to remove them from existence. So we started battering them. It was a quick and easy fight. We looted the place and found some strange items. A "grenade launcher" (?) and metal disks with buttons on it. I didn't really get how these could exist in a medieval setting, but I guess in oldschool D&D anything can happen. We took them and headed upstairs, where we heard a lot of scuffling. There were 6 more harpies, and we started to panic. We wanted to flee downstairs, but I had an idea to scrub the stairs with the bar of soap that was in my backpack in an attemtpt to make them fall. We all stood down the stairs and waited. The harpies ran down and they had to make a saving throw. Two of them didn't make it and fell down on the hard floor of the tower. Then a melee began, and my retainer Barlow took three blows, all of them missing. We took care of them and went upstairs again.
Here the referee mentioned wandering monsters, and we heard another pack of harpies landing on the railings of the tower. This time we really wanted to book it, but I was curious and decided to peek into the top floor. The referee rolled to see if they saw me, but luckily they didnt. There was a nest with a bunch of treasure inside. The harpies, were carrying an unlucky pirate that they were trying to eat. There was also a leader harpy with them. I took the string of firecrackers from my backpack, lit it, and threw it in the nest, hoping this would scare them off as if they were actual birds. A morale check was made but they did not flee.
Now they were after us, and we ran. The other Magic-User in our party tried to grab some of the treasure before leaving, but that made her the target. Luckily she wasn't hurt and he could get away. While me and the other Magic-User were running down the stairs, our Fighter was still holding his ground with his bow. He took care of two of them in one round (in OD&D you can make two ranged attacks per round). This inspired me to run back and charge in with my retainer. We took care of all of them. It was really thrilling battle. The leader harpy flew away, unfortunately. We looted the nest and in it were two wands (ka-ching), a magic sword and a bunch of jewellery. I experimented with the wands on a pig and it almost killed me. One of the effects was some sort of magic-repulsion field and the other gave the pig unnatural strength, which made it able to break its restraints and charge away into the forest. It was only due to a lucky reaction check that I wasn't attacked by the Hulk-pig. After the session me and the party were discussing fixing up the light tower and using it as a base, which is an exciting prospect.
I'm excited for the next session!
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Two new players joined the session this time, and it was a blast. We decided on clearing out the unexplored levels of the light tower, as the referee mentioned to me that there were some items that could be found there that would be of interest to my magic-user. We went up to the fourth floor and there were two disgusting looking creatures that resembled women with avian features.
These were harpies, and my character Egrus felt a strong desire to remove them from existence. So we started battering them. It was a quick and easy fight. We looted the place and found some strange items. A "grenade launcher" (?) and metal disks with buttons on it. I didn't really get how these could exist in a medieval setting, but I guess in oldschool D&D anything can happen. We took them and headed upstairs, where we heard a lot of scuffling. There were 6 more harpies, and we started to panic. We wanted to flee downstairs, but I had an idea to scrub the stairs with the bar of soap that was in my backpack in an attemtpt to make them fall. We all stood down the stairs and waited. The harpies ran down and they had to make a saving throw. Two of them didn't make it and fell down on the hard floor of the tower. Then a melee began, and my retainer Barlow took three blows, all of them missing. We took care of them and went upstairs again.
Here the referee mentioned wandering monsters, and we heard another pack of harpies landing on the railings of the tower. This time we really wanted to book it, but I was curious and decided to peek into the top floor. The referee rolled to see if they saw me, but luckily they didnt. There was a nest with a bunch of treasure inside. The harpies, were carrying an unlucky pirate that they were trying to eat. There was also a leader harpy with them. I took the string of firecrackers from my backpack, lit it, and threw it in the nest, hoping this would scare them off as if they were actual birds. A morale check was made but they did not flee.
Now they were after us, and we ran. The other Magic-User in our party tried to grab some of the treasure before leaving, but that made her the target. Luckily she wasn't hurt and he could get away. While me and the other Magic-User were running down the stairs, our Fighter was still holding his ground with his bow. He took care of two of them in one round (in OD&D you can make two ranged attacks per round). This inspired me to run back and charge in with my retainer. We took care of all of them. It was really thrilling battle. The leader harpy flew away, unfortunately. We looted the nest and in it were two wands (ka-ching), a magic sword and a bunch of jewellery. I experimented with the wands on a pig and it almost killed me. One of the effects was some sort of magic-repulsion field and the other gave the pig unnatural strength, which made it able to break its restraints and charge away into the forest. It was only due to a lucky reaction check that I wasn't attacked by the Hulk-pig. After the session me and the party were discussing fixing up the light tower and using it as a base, which is an exciting prospect.
I'm excited for the next session!