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Post by chicagowiz on Mar 24, 2023 23:24:16 GMT -6
It's a dumb thought, after a long day of refereeing at GaryCon, but players used a novel approach in my Moathouse game to jam up the approach - they had ten guardsmen w/spears and ten crossbowmen on the ramparts close the the entryway. Spears were hurled at oncoming troops, about 5 turns there.
It occurred to me that in 1:1, if a player has a spear in their inventory and they hurl it, they no longer have a spear. But to allow a stand of ten individuals on a rampart unlimited ammo? I could see carrying a few spears, but five or more?
How do you all handle that, or do you just allow unlimited hurled ammo?
PS - this game really brought home how devastating defensive missile fire can be when attacking a defended position.
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Post by hamurai on Mar 24, 2023 23:50:36 GMT -6
Well, if spear-throwers are used to defend, there probably will be places where they can get new spears once they have thrown one. Otherwise, there would not be too much sense in using them instead of bowmen, for example. I'd imagine there are barrels with additional spears close by, and probably more of them can be brought within a short time.
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Post by chicagowiz on Mar 25, 2023 8:51:41 GMT -6
Well, if spear-throwers are used to defend, there probably will be places where they can get new spears once they have thrown one. Otherwise, there would not be too much sense in using them instead of bowmen, for example. I'd imagine there are barrels with additional spears close by, and probably more of them can be brought within a short time. In this case, the "guardsmen" in question are the "Master's Guard" from room 17 in T1 - Village of Hommlet. I rated them as HF/HF, which affords them hurled weapons, and as well, the module text says that half of the 20 guardsmen are armed with spears. So trying to fit into the spirit of the module with fiddling around with this. Or just overthinking it and should let the players have at murdering each other! (PS, ty for the answer and thought!)
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Post by hamurai on Mar 25, 2023 9:52:27 GMT -6
Yeah, just let the players have some bloody fun And you, too, of course! Blood for the Blood God
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Post by derv on Mar 25, 2023 18:13:09 GMT -6
I guess it depends on what you're going for. As you mentioned, defensive missile fire can be pretty devastating. It sounds like the guard is firing from a higher elevation and from behind cover? So, untouchable except for indirect fire?
In terms of Chainmail, I'd point you to page 12. "They may fire once per turn, they may always fire at enemy troops charging them, and they may not fire indirectly." Beyond that, they only have a range of 3" (considered melee range for 1:1). Yeah, I would say one shot then revert to their secondary weapon- a dagger or short sword. Then again, I could see carrying more than one javelin in similar circumstances.
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Post by chicagowiz on Mar 26, 2023 15:40:35 GMT -6
I guess it depends on what you're going for. As you mentioned, defensive missile fire can be pretty devastating. It sounds like the guard is firing from a higher elevation and from behind cover? So, untouchable except for indirect fire? In terms of Chainmail, I'd point you to page 12. "They may fire once per turn, they may always fire at enemy troops charging them, and they may not fire indirectly." Beyond that, they only have a range of 3" (considered melee range for 1:1). Yeah, I would say one shot then revert to their secondary weapon- a dagger or short sword. Then again, I could see carrying more than one javelin in similar circumstances. Hi derv! Yea, on top ramparts - so I ruled it was hard cover, so they get next higher armor; thus they were defending as AF against missiles. I can see it both ways - hamurai makes a lot of sense that an established/defended position would probably have missiles all over the place. I just checked the T1 module, on a hunch, because in the dungeon, there are two storerooms with armor and weapons! Sure enough, in the dungeon room 3, there are "50 spears" and "200 crossbow bolts" ... that would allow them to hurl 6 times max. Aha! Now I have my way to go!
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Post by dicebro on Mar 30, 2023 15:31:03 GMT -6
It's a dumb thought, after a long day of refereeing at GaryCon, but players used a novel approach in my Moathouse game to jam up the approach - they had ten guardsmen w/spears and ten crossbowmen on the ramparts close the the entryway. Spears were hurled at oncoming troops, about 5 turns there. It occurred to me that in 1:1, if a player has a spear in their inventory and they hurl it, they no longer have a spear. But to allow a stand of ten individuals on a rampart unlimited ammo? I could see carrying a few spears, but five or more? How do you all handle that, or do you just allow unlimited hurled ammo? PS - this game really brought home how devastating defensive missile fire can be when attacking a defended position. Idea: Have wooden blocks that represent wagons filled with javelins, bolts, arrows, at the rear of the heavy foot. Then your peltasts can go and rearm themselves before going out to harass the enemy.
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Post by chicagowiz on Mar 31, 2023 6:50:04 GMT -6
It's a dumb thought, after a long day of refereeing at GaryCon, but players used a novel approach in my Moathouse game to jam up the approach - they had ten guardsmen w/spears and ten crossbowmen on the ramparts close the the entryway. Spears were hurled at oncoming troops, about 5 turns there. It occurred to me that in 1:1, if a player has a spear in their inventory and they hurl it, they no longer have a spear. But to allow a stand of ten individuals on a rampart unlimited ammo? I could see carrying a few spears, but five or more? How do you all handle that, or do you just allow unlimited hurled ammo? PS - this game really brought home how devastating defensive missile fire can be when attacking a defended position. Idea: Have wooden blocks that represent wagons filled with javelins, bolts, arrows, at the rear of the heavy foot. Then your peltasts can go and rearm themselves before going out to harass the enemy. I think I have some 15mm sized barrels I can put into the Moathouse...
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