The Seven Sacred Methodical Modes of Fantasy Combat
Mar 10, 2022 19:43:14 GMT -6
tdenmark, doublejig2, and 4 more like this
Post by derv on Mar 10, 2022 19:43:14 GMT -6
The Seven Sacred Methodical Modes of Fantasy Combat When Using Chainmail
Synopsis: the following is an overview of the most commonly expressed means of adjudicating Chainmail when using the Fantasy Supplement. There are three systems of resolution given in the rules: Appendix A, Appendix B, and Appendix E. In most cases we will be referring to Appendix A.
1. The 1:1 Scale (or Man-to-Man) Method (similar in approach to the Ignoring Scale Method)
One normal figure = 1 man
One Hero figure = 4 men
Resolve combat with system of choice. It’s a simple matter of counting the number of figures involved and knowing their fighting ability. This is, in my opinion, the most sensible method.
2. The Abstracted Method
One normal figure = 1:20 (or 1:10) but is counted as one man on the Combat Tables.
One Hero figure = 1:1 but is counted as four men on the Combat Tables thus having the strength of 80 normal men at 1:20.
You will count all figures in the front rank of a formation for resolutions.
3. The Parsing Out (or U&WA) Method
One normal figure = 1:20 (or 1:10) and 1:1
One Hero figure = 4 men at 1:1
When a Hero comes within melee distance of a normal figures unit melee is resolved separately off to the side of the table at 1:1. Set up 20 figures in formation being opposed by a single Hero figure. Melee continues until all normal figures are eliminated or reduced to a minimum threshold*. That figure is then removed from the main table. Melee proceeds with each individual 1:20 figure in this way until the Hero is slain or the unit of normal figures fails morale.
4. The Roster Method
One normal figure = 20 men at 1:20 (or 1:10)
One Hero figure = 4 men at 1:1
This is resolved similar to the Parsing Out Method. Instead of resolving combat off the table, you keep track of hits on each individual figure. This can be a tally on a roster sheet or with a die next to the figure. Your normal figures will take 20 hits or a reduced minimum threshold*. For determining the number of dice the 1:20 figure can receive, some agree on an accepted frontage ahead of time (say 5 men) and others allow the full 20 men to be counted (this is reduced as a figure takes casualties).
*Thresholds: the number of hits necessary to eliminate a particular figure can be based on Excess Casualties morale. Each type would have a different max number based on 1:20 scale. LF & LH would take 5 hits; HF, AF, & MH 7 hits; and HH 10 hits.
5. The Count Em’ All (or Bucket of Dice) Method
One normal figure = 1:20 (or 1:10)
One Hero figure = 4 figures or 80 men at 1:20
When a Hero meets a unit of normal figures he is counted as 80 men when determining the number of dice to be thrown. Each normal figure is counted as 20 men and the number of dice would be based on the number of figures in contact with the Hero. But, each normal figure need take only one hit to be eliminated where the Hero would need four simultaneous hits.
6. The Retinue Method
One normal figure = 1:20 (or 1:10) counting as 1 man
One Hero figure = 1:20 (or 1:10) counting as 4 men
This method is more of a rationale for the strength of a Hero figure. It is assumed that the figure also includes his retinue of followers or men-at-arms.
7. The Leader Method
One normal figure = 1:20 (or 1:10)
One Hero figure = +1 to rolls on tables and morale
With this approach a Hero is always attached to a unit of normal figures. He represents their leader and is the last figure to be killed. The only time he can act independently is when in combat with another unit that also has a leader. Then they can resolve a fantastic duel between the two using Appendix E. Leaders can be other fantastic type figures as well.
Mods, consider making this a sticky.
Synopsis: the following is an overview of the most commonly expressed means of adjudicating Chainmail when using the Fantasy Supplement. There are three systems of resolution given in the rules: Appendix A, Appendix B, and Appendix E. In most cases we will be referring to Appendix A.
1. The 1:1 Scale (or Man-to-Man) Method (similar in approach to the Ignoring Scale Method)
One normal figure = 1 man
One Hero figure = 4 men
Resolve combat with system of choice. It’s a simple matter of counting the number of figures involved and knowing their fighting ability. This is, in my opinion, the most sensible method.
2. The Abstracted Method
One normal figure = 1:20 (or 1:10) but is counted as one man on the Combat Tables.
One Hero figure = 1:1 but is counted as four men on the Combat Tables thus having the strength of 80 normal men at 1:20.
You will count all figures in the front rank of a formation for resolutions.
3. The Parsing Out (or U&WA) Method
One normal figure = 1:20 (or 1:10) and 1:1
One Hero figure = 4 men at 1:1
When a Hero comes within melee distance of a normal figures unit melee is resolved separately off to the side of the table at 1:1. Set up 20 figures in formation being opposed by a single Hero figure. Melee continues until all normal figures are eliminated or reduced to a minimum threshold*. That figure is then removed from the main table. Melee proceeds with each individual 1:20 figure in this way until the Hero is slain or the unit of normal figures fails morale.
4. The Roster Method
One normal figure = 20 men at 1:20 (or 1:10)
One Hero figure = 4 men at 1:1
This is resolved similar to the Parsing Out Method. Instead of resolving combat off the table, you keep track of hits on each individual figure. This can be a tally on a roster sheet or with a die next to the figure. Your normal figures will take 20 hits or a reduced minimum threshold*. For determining the number of dice the 1:20 figure can receive, some agree on an accepted frontage ahead of time (say 5 men) and others allow the full 20 men to be counted (this is reduced as a figure takes casualties).
*Thresholds: the number of hits necessary to eliminate a particular figure can be based on Excess Casualties morale. Each type would have a different max number based on 1:20 scale. LF & LH would take 5 hits; HF, AF, & MH 7 hits; and HH 10 hits.
5. The Count Em’ All (or Bucket of Dice) Method
One normal figure = 1:20 (or 1:10)
One Hero figure = 4 figures or 80 men at 1:20
When a Hero meets a unit of normal figures he is counted as 80 men when determining the number of dice to be thrown. Each normal figure is counted as 20 men and the number of dice would be based on the number of figures in contact with the Hero. But, each normal figure need take only one hit to be eliminated where the Hero would need four simultaneous hits.
6. The Retinue Method
One normal figure = 1:20 (or 1:10) counting as 1 man
One Hero figure = 1:20 (or 1:10) counting as 4 men
This method is more of a rationale for the strength of a Hero figure. It is assumed that the figure also includes his retinue of followers or men-at-arms.
7. The Leader Method
One normal figure = 1:20 (or 1:10)
One Hero figure = +1 to rolls on tables and morale
With this approach a Hero is always attached to a unit of normal figures. He represents their leader and is the last figure to be killed. The only time he can act independently is when in combat with another unit that also has a leader. Then they can resolve a fantastic duel between the two using Appendix E. Leaders can be other fantastic type figures as well.
Mods, consider making this a sticky.