Post by hamurai on Mar 3, 2021 1:10:38 GMT -6
So, I've been talking with our 5E DM the past couple of days and after about 6 years of play, he's finally arrived at the conclusion that he'd like to integrate more "old school" elements of D&D in 5E. This thread is not about old school ideas for 5E, we already have such threads.
His approach was to look for games which employ good elements of 5E (a very personal preference, of course).
It got me thinking about older editions I had played (only AD&D 2e and OD&D, in that order).
My biggest issue with 5E at the moment is the constant release of new classes, subclasses and races which shift the game from classic fantasy to seemingly random ultra-high magic with steampunk and sci-fi-ish elements thrown in. Why is that an issue for me? Because the Adventurer's League accepts all of the new content as legal (of course, they won't release stuff and make people not play them in public games) and all of this suddenly ends up in the Forgotten Realms setting (the "default setting", imho), warping the setting to something you'd find in a teen fantasy TV show that tries to serve everyone's interests and likes.
Of course, some of these are (or were) tied to a specific setting (the Artificer, for example, originally was an Ebberon class, same with the War-Forged "race"), but later books made all that content available for all settings.
Then, thinking about my beginnings with AD&D 2e, it struck me: We had a lot of that in AD&D, too. We had The Complete ... books which added new subclasses and The Complete Book of Humanoids added playable dinosaur races and minotaurs and kobolds. In these books, the new content was not tied to a setting anymore and some of my group wanted to play them in our rather "classic" fantasy setting. A flying dinosaur cleric? Not in our game world! We did play a "fun/silly" campaign at some point, where everyone played a strange race and class which made for a very strange hero group. It was fun at first, but lost its fun soon (for me, at least).
Many of our 90s gaming group had some books, but we never used all the content we had at our disposal - it just didn't make sense. If the thief player wanted to play a specific subclass from the Thief book, we as a group reviewed it and talked about it - would it break our game world or would it make sense? Then we used it or not, even "re-building" the character afterwards to fit it to the subclass. I remember that thief because I think it was pretty much the only time we had a PC change subclass at later levels (4th or so).
So why not tackle 5E the same way?, I wondered. There's a huge load of content, when adding all the stuff from DM's Guild I'd go as far as saying it's a huge crapload of content, but we that probably consider ourselves Old School players should be more than able to filter the stuff we want and forget about the rest.
The Basic Rules are a pretty good class/race filter already and a good starting point for many of us.
In the campaign we play now, we use the new Ranger from Tasha's Cauldron because it's finally a playable Beast Master class, we use most spells, but don't use the other class options.
TL;DR: For some reason, many of us seem to think that 5E is always all available 5E content, but do we think OD&D (for our personal game) is always Books I-VII? No, we use the stuff we want and cut the rest. Let's do that with 5E, too, and reconsider how good it is for us.
What are your thoughts?
His approach was to look for games which employ good elements of 5E (a very personal preference, of course).
It got me thinking about older editions I had played (only AD&D 2e and OD&D, in that order).
My biggest issue with 5E at the moment is the constant release of new classes, subclasses and races which shift the game from classic fantasy to seemingly random ultra-high magic with steampunk and sci-fi-ish elements thrown in. Why is that an issue for me? Because the Adventurer's League accepts all of the new content as legal (of course, they won't release stuff and make people not play them in public games) and all of this suddenly ends up in the Forgotten Realms setting (the "default setting", imho), warping the setting to something you'd find in a teen fantasy TV show that tries to serve everyone's interests and likes.
Of course, some of these are (or were) tied to a specific setting (the Artificer, for example, originally was an Ebberon class, same with the War-Forged "race"), but later books made all that content available for all settings.
Then, thinking about my beginnings with AD&D 2e, it struck me: We had a lot of that in AD&D, too. We had The Complete ... books which added new subclasses and The Complete Book of Humanoids added playable dinosaur races and minotaurs and kobolds. In these books, the new content was not tied to a setting anymore and some of my group wanted to play them in our rather "classic" fantasy setting. A flying dinosaur cleric? Not in our game world! We did play a "fun/silly" campaign at some point, where everyone played a strange race and class which made for a very strange hero group. It was fun at first, but lost its fun soon (for me, at least).
Many of our 90s gaming group had some books, but we never used all the content we had at our disposal - it just didn't make sense. If the thief player wanted to play a specific subclass from the Thief book, we as a group reviewed it and talked about it - would it break our game world or would it make sense? Then we used it or not, even "re-building" the character afterwards to fit it to the subclass. I remember that thief because I think it was pretty much the only time we had a PC change subclass at later levels (4th or so).
So why not tackle 5E the same way?, I wondered. There's a huge load of content, when adding all the stuff from DM's Guild I'd go as far as saying it's a huge crapload of content, but we that probably consider ourselves Old School players should be more than able to filter the stuff we want and forget about the rest.
The Basic Rules are a pretty good class/race filter already and a good starting point for many of us.
In the campaign we play now, we use the new Ranger from Tasha's Cauldron because it's finally a playable Beast Master class, we use most spells, but don't use the other class options.
TL;DR: For some reason, many of us seem to think that 5E is always all available 5E content, but do we think OD&D (for our personal game) is always Books I-VII? No, we use the stuff we want and cut the rest. Let's do that with 5E, too, and reconsider how good it is for us.
What are your thoughts?