|
Post by grodog on Sept 18, 2020 8:33:12 GMT -6
|
|
|
Post by increment on Sept 18, 2020 10:36:34 GMT -6
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 19, 2020 6:11:58 GMT -6
I like the idea toyed with in this article that the spirit of Castle Greyhawk is something that can be emulated and can inspire awe in new generations, even if the specific floorplan is never released. Kind of mirrors how I feel about Arneson's rules, even though there are people who strongly disagree and that's valid too. Depends on what you're looking for and what you wanna do. For me, these games were always about having an experience and wanting to copy it but put my own twist on it, so for me Castle Greyhawk is a challenge for a referee to go and make their own mega-dungeon as the focal point of a campaign. That's what OD&D's rules assume will happen by default.
|
|
|
Post by captainjapan on Sept 19, 2020 7:21:56 GMT -6
grodog, Maybe, it's the patina of age, but I think that map of Meinhardt's is really beautiful. Do you know of somewhere I can see an enlargement of that Kuntz map from the article(a shrunken city?) I'd like to read about whatever level that is, but I'm a complete Greyhawk newb.
|
|
|
Post by grodog on Sept 19, 2020 11:00:40 GMT -6
|
|
|
Post by grodog on Sept 19, 2020 11:03:40 GMT -6
the spirit of Castle Greyhawk is something that can be emulated and can inspire awe in new generations, even if the specific floorplan is never released. [snip] For me, these games were always about having an experience and wanting to copy it but put my own twist on it, so for me Castle Greyhawk is a challenge for a referee to go and make their own mega-dungeon as the focal point of a campaign. That's what OD&D's rules assume will happen by default. Well put @ampleframework I definitely enjoy leveraging all of the cool ideas that have been published for Castle Greyhawk or other mega-dungeons in my games! Allan.
|
|