MiltonMan
Flunky
Old-School Enthusiast
Posts: 4
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Post by MiltonMan on Aug 22, 2020 11:28:44 GMT -6
I'm looking at the WIP rules for Delving & Exploration and have a question about how melee combat is resolved.
p.25 "Once a melee is commenced, rounds of blows are exchanged until either side is slain, flees, or surrenders, or until ten rounds of blows have been fought."
Am I correct in reading this as being in one turn sequence rather than across the combat as a whole?
For example, let's say a level 1 fighter is squaring off against a brigand. We get to the melee segment of the first turn of combat. Before we move on to the next turn sequence where others can move, cast spells, or shoot missiles, these two are going to have a decisive combat over multiple melee rounds where one side triumphs (or they both last 10 rounds!).
Rather than the more common "I attack, you attack, move on" single round of melee each turn?
I'd like to work through a mock combat just to get used to hewing closer to Chainmail in v5. I'd appreciate any help clearing this up!
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Post by waysoftheearth on Aug 23, 2020 3:22:44 GMT -6
Hey MiltonMan, welcome to the boards and thanks for your interest in DD. Let me go re-read it and come back to you shortly... Edit: Okay, so a couple of things to be aware of. Firstly, the entirety of the figures-based, CM-esque combat procedure will appear in an appendix in the next WiP release. The main rules retain a "theatre-of-the-mind" combat outline which will be more familiar to most readers. Secondly, I have reverted to the (more commonly used, I believe) move-counter-move system rather than the simultaneous movement system as this a) eliminates the initial declaration of orders, and b) includes the initiative-like die to determine which side moves first. That said... it has been a few years since I thought about this seriously, but I do recall that the seemingly arbitrary "10" melee rounds being troublesome. In practice, I've rarely needed 10 rounds of melee. FWIW, here are the notes I have on that section: So, to answer your specific question: Yes. I believe that the fighter and brigand would exchange blows until a decisive result was achieved. However, with the additional agency granted to figures in the RPG context a "decisive result" includes withdrawal and surrender. It's less obvious how morale should work for one-on-one combat but, in theory, morale checks due to excess "loss" could be triggered at any moment during the melee segment. So... even a lone (NPC) brigand could surrender or flee upon being hit, attacked, or even just approached by a menacing figure.
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MiltonMan
Flunky
Old-School Enthusiast
Posts: 4
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Post by MiltonMan on Aug 23, 2020 10:04:26 GMT -6
Thanks waysoftheearth! Definitely looking forward to the next WIP release for v5 as I'm loving everything I'm seeing here. It definitely seems like a 10 round slugfest would really be a rare and noteworthy exchange. Like you mention, a "decisive" result seems far more likely. I'm running B/X at the moment but I definitely think DD is going to be the new system I bring to the table after reading the v5 releases so far.
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