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Post by Finarvyn on Mar 27, 2020 20:44:25 GMT -6
Looking through Men & Magic and I'm finding the charts for Charisma modifying morale, but I'm not finding the rules for morale. Am I correct that this is a Chainmail thing, or have I missed the rule somewhere? (I haven't used morale rules in years, and it's embarrassing to confess how rusty I am at some of this stuff, but I'm thinking of using it in my new OD&D campaign.)
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Post by sixdemonbag on Mar 27, 2020 21:08:02 GMT -6
There is no morale in OD&D. It's basically just: 2d6 and Wing It™. Even the Chainmail morale rules don't really work for OD&D 1:1. The best you will find is from the TSR FAQ:
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Post by retrorob on Mar 28, 2020 2:40:16 GMT -6
@finarvyn
Technically speaking, the chart for Charisma modifies hireling's Loyalty, not Morale. From Gronan's recollection we know that Gary used Chainmail rule "Instability Due to Excess Casualties".
So let's say that a Hero with Charisma value of 13 hires an armored footman. REF rolls 3d6 for the latter's Loyalty. 4, 1, 4, +1 for high Charisma, +1 for a generous advance. Total of 11 still doesn't get any morale boost. The hireling's morale is then 6. After few months of service, being paid regularly and treated fairly REF raises hireling's loyalty by one. Then the hero gives his companion a magic sword. His loyalty goes up by another one, it's now 13. From now on, the footman has +1 on morale dice.
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Post by Finarvyn on Mar 28, 2020 5:17:31 GMT -6
Hmmm. Well, that explains why I didn't remember a rule. Thanks to you both.
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Post by retrorob on Mar 28, 2020 5:51:26 GMT -6
Oh, I forgot. Later print of vol. I provides an additional info (bolded sentence wasn't present in the 1st one):
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Post by hamurai on Mar 28, 2020 10:47:43 GMT -6
In the past I have employed a rule along the line of, when you hire someone, their base loyalty is 1d6+4. Paying more than enough is a +1 boost to loyalty which lasts for a month, paying less or nothing is -1 or -2 respectively and calls for a loyalty check. Charisma modifiers applied. Loyalty checks were also made when morale was of importance and casualties would impose a negative modifier. Loyalty/morale checks would be made with 2d6, the goal was rolling below the loyalty score. A 12 is always a failure.
Was too much book-keeping for me in the end (because I didn't want the players to know the loyalty scores), but it did work for a while.
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Post by Mordorandor on Oct 4, 2021 22:51:44 GMT -6
I found Chainmail morale rules work fantastically well in OD&D, with some extrapolation required.
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Post by Deleted on Oct 6, 2021 6:55:16 GMT -6
I found Chainmail morale rules work fantastically well in OD&D, with some extrapolation required. That's pretty much the system that becomes codified later up through 2e so I have no problem with it.
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