Deleted
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Post by Deleted on May 16, 2020 4:57:05 GMT -6
My favorite interpretation of the gold standard economy of OD&D is from the Semper Initiativus blog series about the OD&D setting being a wild, hardscrabble frontier world where it's really hard to move goods from settlement to settlement, and how this warps the economy somewhat from what we expect from a "middle ages" setting, which OD&D really isn't under the surface. (Rather, it contains some elements of that, but is kind of a "lost land" where gonzo elements from all manner of fiction end up mashed together) If one decides to run the implied setting when one cross-references Outdoor Survival and the Encounter tables, one can embrace the alien-ness of all things, including the economy. So for whatever reason, the economy is what it is, and coppers are rare in dungeons. For me it's one of those "just roll with it" things.
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Post by Zulgyan on May 16, 2020 7:13:49 GMT -6
My explanation: the copper piece was not around when the dungeon was built. You can maybe find copper pieces on random encounters against lowly critters from the upper levels, but the treasures of the dungeon do not include copper pieces.
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