|
Post by countingwizard on Jan 21, 2020 15:34:19 GMT -6
This is more of a placeholder for what I'm working on than anything, unless someone can point me to someone who did the same thing.
Basically, I feel that the way that D&D plays out naturally is at odds with what the designers intended. The flow of how a magic item is determined seems to be that players need to use a spell or try out a magic item to figure out what it does, however the referee is expected roll this up and know what it does long before the players do. It's especially problematic when moving between dungeonmasters. You see where I'm going with this.
I want to build a set of tables using the same probabilities as the original, but that only determine what the magic item is when it's used.
So for example, using my tables:
1. Roll for treasure, get a magic item appearance. 2. Roll to see what magic item type it is. 3. Player writes down the magic item on their inventory until such a time as they can use it to identify it. 4. When used, roll on a subtable to identify which magic item it is of that type.
Using this rule, a magic sword would best be identified when grasped, but for all others it seems reasonable to only identify it when the player takes damage (armor), tries to zap something with it (wands/staves), puts it on (ring if condition immediate), or reads it (spell scroll).
|
|
|
Post by gemini476 on Jan 23, 2020 4:10:11 GMT -6
It's a neat idea, but probably a bit fiddly since it moves the tables from pre-game preparation to in-game. Also, I suspect that your suggestion would have some issues. Remember, other DMs might not have access to the same subtables as you - or even be aware of your "roll when you use it" approach! They might not even be playing OD&D. It only really works when they bring unknown items into your game. If this were the '70s and not everyone had access to the rules then I'd just suggest that the players write down the table numbers for the items (a #21 potion, i.e. Polymorph), but that's not really applicable in this case. Maybe just advise the player that they probably can't take unidentified items between DMs for logistical reasons? Playing along with the idea, though, here's the Miscellaneous Magic supertable: 1-7 Crystal Ball 8-15 Medallion 16-18 Amulet 19-24 Scarab 25-29 Bag 30 Censor 31 Stone 32 Brazier 33 Bowl 34-35 Bottle 36-38 Cloak 39-54 Boots 54-62 Cloak & Boots 63-67 Broom 68-87 Helm 88 Carpet 89 Drums 90 Horn 91-97 Gauntlets 98-99 Girdle 100 Mirror Tables on this website are a real pain to use, so here's a plain list of the same but for Greyhawk (note that subtable 4 is distinct items except for the robes): 01-30 1-15 Crystal Ball 16-30 Medallion 31-35 Amulet 36-47 Scarab 48-61 Bag 62-67 Censor 68-75 Stone 76-80 Brazier 81-85 Bowl 86-100 Boots 31-60 01-17 Bottle 18-39 Broom 30-47 Helm 48-55 Carpet 56-60 Drum 61-80 Horn 81-93 Gauntlets 94-96 Girdle 97-100 Necklace
61-75 1-25 Cloak 26-35 Mirror 36-45 Trident 46-55 Eyes 56-65 Gem 66-85 Bracers 86-91 Rope 92-97 Dust 98-100 Talisman
76-90 1-15 Javelins 16-20 Arrow 21-25 Saw 26-30 Mattock 31-35 Spade 36-40 Wings 41-42 Cube 43-45 Hole 46-50 Horseshoes 51 Sphere of Annihilation 52-58 Chime 59-63 Pipes 64-65 Lyre 66-84 Figurines 85-100 Robe 91-100 1-75 Book 76-100 Deck of cards
If you were to expand this to the AD&D list (or, God forbid, the 2E Encyclopedia Magica) then it would become even larger still. As-is you're still looking at 45 distinct types of magic items (and thus subtables) for just the Greyhawk miscellaneous magic list, and there's more still - there's wands vs. staves vs. rods and nine distinct Miscellaneous Weapons (only one of which, arrows, overlaps with the Misc. Magic table).
|
|
|
Post by countingwizard on Jan 23, 2020 9:25:45 GMT -6
Yeah, I'm still trying to figure out the best way to post it. I'm thinking both a picture and a link to a google drive maybe. Or maybe I'll drop it on a friend's blog host site.
I still haven't had time to make them yet because I'm still putting together a DM screen and research to run OD&D by the book.
|
|