Post by Red Baron on Aug 21, 2019 7:07:22 GMT -6
Does anyone have tips on making up good riddles? My thoughts follow, but if anyone can offer good advice I would appreciate it.
Wordplay Riddles
My current method is to google a list of homophones and stare at them until something clever pops out at me.
For example, I made these up in the last three minutes while writing this thread.
R. “How is an actor like a will”
A. "Both affect an heir"
R. "How is an enchanted princess like an insomniac?"
A. "They wake up at knights"
R."What do horses have in common with pumpernickel?”
A."They’re both bred"
I think the advantages of writing riddles this way is
1. They are quick and easy to come up with (so you can generate riddles on the fly in-game)
2. They are humorous
3. They have a good level of difficulty for how quick they are to write, but are still solvable
The disadvantage of this type of riddles is that if you are playing with a frenchman, for instance, they might have trouble solving the riddle.
Descriptive Riddles
I prefer world-play riddles to "descriptive" riddles. An example of a riddle that I don't like would be
Q. "I am made of wax,
I'm shaped like a tower,
My spine is of flax,
I live for an hour,
what am I?"
A. A candle
I just made that up on the spot, and I'm sure there are DMs who can do a good job with these riddles, but I think these are rather boring, and obvious. They are not fun to solve, and the difficulty is hard to balance, so they tend to be trivial or impossible. I also find them somewhat staid and cliche.
Cryptic Riddles
I enjoy cryptic riddles, but they have a different purpose in play than word-play riddles or descriptive riddles. Whereas the former two types of riddles can be used for situations like "answer this riddle to reveal the treasure" or "answer this riddle to open the secret door", cryptic riddles are vague ominous wording that can give hints to players about what they can expect in the dungeon. Like random rumors about a dungeon, they don't even have to mean anything, and can just be dropped into a game to mess with players. The more mysterious these lines are, the greater effect they will have for intriguing and freaking out players. Make sure at least on or two of them are very strong clues to revealing the big mysteries of your dungeon, in order to imbue the meaningless hints with false credibility.
Whereas I think rhyming is tacky in descriptive riddles, it can be a strong point of cryptic riddles.
Mellon Riddles
These riddles are of the form "speak friend and enter". I find it very hard to come up with these form of riddles, or at least to come up with good ones. I'm at a loss for exactly how to describe these riddles. I see them as very different from logical puzzles (ie. puzzles involving manipulating numbers, determinng which order people are standing in, whois wearing what hat, brainteasers, cyphers/codes, etc.), yet they are puzzles requiring a creative leap to solve. These are very very good riddles, but are few and far between in literature and gaming, so its hard to cite examples or even clarify what I mean here.
Wordplay Riddles
My current method is to google a list of homophones and stare at them until something clever pops out at me.
For example, I made these up in the last three minutes while writing this thread.
R. “How is an actor like a will”
A. "Both affect an heir"
R. "How is an enchanted princess like an insomniac?"
A. "They wake up at knights"
R."What do horses have in common with pumpernickel?”
A."They’re both bred"
I think the advantages of writing riddles this way is
1. They are quick and easy to come up with (so you can generate riddles on the fly in-game)
2. They are humorous
3. They have a good level of difficulty for how quick they are to write, but are still solvable
The disadvantage of this type of riddles is that if you are playing with a frenchman, for instance, they might have trouble solving the riddle.
Descriptive Riddles
I prefer world-play riddles to "descriptive" riddles. An example of a riddle that I don't like would be
Q. "I am made of wax,
I'm shaped like a tower,
My spine is of flax,
I live for an hour,
what am I?"
A. A candle
I just made that up on the spot, and I'm sure there are DMs who can do a good job with these riddles, but I think these are rather boring, and obvious. They are not fun to solve, and the difficulty is hard to balance, so they tend to be trivial or impossible. I also find them somewhat staid and cliche.
Cryptic Riddles
I enjoy cryptic riddles, but they have a different purpose in play than word-play riddles or descriptive riddles. Whereas the former two types of riddles can be used for situations like "answer this riddle to reveal the treasure" or "answer this riddle to open the secret door", cryptic riddles are vague ominous wording that can give hints to players about what they can expect in the dungeon. Like random rumors about a dungeon, they don't even have to mean anything, and can just be dropped into a game to mess with players. The more mysterious these lines are, the greater effect they will have for intriguing and freaking out players. Make sure at least on or two of them are very strong clues to revealing the big mysteries of your dungeon, in order to imbue the meaningless hints with false credibility.
Whereas I think rhyming is tacky in descriptive riddles, it can be a strong point of cryptic riddles.
Mellon Riddles
These riddles are of the form "speak friend and enter". I find it very hard to come up with these form of riddles, or at least to come up with good ones. I'm at a loss for exactly how to describe these riddles. I see them as very different from logical puzzles (ie. puzzles involving manipulating numbers, determinng which order people are standing in, whois wearing what hat, brainteasers, cyphers/codes, etc.), yet they are puzzles requiring a creative leap to solve. These are very very good riddles, but are few and far between in literature and gaming, so its hard to cite examples or even clarify what I mean here.