|
Post by harlandski on Jan 15, 2019 2:51:01 GMT -6
I just read that in Swords & Wizardry White Box, there is no saving throw for a Sleep spell. This took me back to the wording in Men & Magic:
"The spell always affects up to the number of creatures determined by the dice."
Is the intention of these words that creatures get no saving throw? This would make a real difference - until now I've been giving each creature a saving throw.
In related news I've also been assuming that skeletons aren't affected by the Sleep spell, partly from logic and partly extending the application of the wording in Charm Person about undead. What do (and what did) other people do?
|
|
|
Post by waysoftheearth on Jan 15, 2019 5:00:29 GMT -6
(GH p20) The story of Sleep. edit: what I do? DD5: What I do that's not explicit (in dd5 or the original game) is that I have the caster pick a target (usually a figure, but I guess a man-sized "space" could work). If the target is heroic, it's just that one figure. If the target is a normal-type, then the caster throws for how many are affected (2d6+2). The spell affects the nearest figures first. If there's any contention for "nearest" a lesser figure (fewer HD, hp, whatever) is affected first (which only matters for determining the very last figure that will be hit). If it's a dead tie, then dice for it. Allies and players (including the caster) are affected equally (as per most area effects IMC). Which is epic for the M-U when he achieves heroic status
|
|
|
Post by asaki on Jan 15, 2019 5:06:45 GMT -6
S&W uses bits from Greyhawk, in which it states:
Interestingly, between Magic Missile and Ventriloquism, Greyhawk has this bit:
This spell isn't on the spell list though. My best guess is that it's a typo of "Detect Magic", but then why is it in the wrong order? Mysterious.
While we're on the subject, the description of "Hold Person" has always bothered me:
Of course, thanks to AD&D, we know exactly what this spell does (and it isn't difficult to make an educated guess), but that original description is painfully vague and misleading =)
|
|
|
Post by harlandski on Jan 15, 2019 6:02:56 GMT -6
Does the printed Delving Deeper book have all those footnotes - because they are way cool - or are they just from your personal copy? I have Delving Deeper in my basket on Lulu with some other goodness for next pay day...
|
|
|
Post by retrorob on Jan 15, 2019 9:42:00 GMT -6
I judge:
- no ST permitted - undead, robots etc. are immune - range: 240 feet (originate from the M-U) - duration: 2-12 turns (2d6, like sleeping gas trap in Solo Dungeon Adventures by Gygax) - affects: 2d8 1st level types OR 2d6 2nd level OR 1d6 3rd level OR 1 4th level. EXAMPLE: if there is a warband composed of, let's say, 10 hobgoblins (HD 1+1), 5 gnolls (HD 2) and 1 ogre (HD 4+1), M-U will put to sleep 2d8 hobgoblins only (as they are the weakest). Variant: roll for the monster category (1-2: hobgoblins, 3-4: gnolls, 5-6: ogre)
moreover, in my campaign I added Sleep spell for Clerics (on 2nd level)
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 15, 2019 11:42:18 GMT -6
Sleep has no saving throw.
|
|
|
Post by doublejig2 on Jan 15, 2019 12:36:01 GMT -6
First (and only?) ethical dilemma of the game - do I slay foes that the magic user has put to sleep?
|
|
Merias
Level 4 Theurgist
Posts: 104
|
Post by Merias on Jan 15, 2019 12:55:56 GMT -6
I use it as written with no save, you can always throw undead and other creatures not affected by the spell at players who get used to using it. You could also use the area of effect noted in Swords & Spells, which is a 10' diameter. That makes it somewhat less deadly as it has to be targeted over a small area.
Speaking of S&W White Box, I change the HD chart noted in the sleep spell description to be more like the original in Men & Magic, as written it affects 1d6 creatures of "3+ to 4+1 HD" (that may be a typo, but it is written that way in all the S&W WB printings). Sleeping up to six Ogres without a save does seem a bit over-powered for a 1st level spell.
|
|
|
Post by Red Baron on Jan 24, 2019 6:44:35 GMT -6
Mr Mornard explained the sleep spell a while ago:
1. Determine which classes of hit dice are present within the area of the spell. 2. Randomly determine which hit dice category of those present is affected (only one is). 3. Randomly determine the number of individuals affected. 4. Randomly determine which individuals are affected from all individuals present within the area of the spell who fall under the affected hit dice category.
|
|