You don't fall to your death if you fall off the islands. But you end up somewhere bad :}
Its going to be for swords and wizardry
Point-crawl : Its an adventure structure that lies in-between a sandbox hexcrawl and a linear flowchart like narrative. Point crawls are not as free form and open as hexcrawls are, were players can go absolutely any direction they want. But its also not as constricted as a linear adventure either. Hexcrawls tend to have a hard time having any overarching narrative elements, while linear adventures can easily be much more flavourful. A point crawl lies somewhere in the middle. You can choose to vist locations in whatever order you want, but from a limited group of options. Examples of point crawls are "the slumbering ursine dunes" , "the misty isles of the eld" and "the ultra-violet grasslands"