Post by Lord Cias on Sept 5, 2017 19:39:30 GMT -6
Let me start by saying that I have nothing against either the cleric or thief class, and have no problem with including them in my games. However, after much consideration I have come to the conclusion that both of these classes are of a much more narrow scope than the fighting man and magic-user classes. They are more like sub-class than main classes (this itself could be a separate subject of discussion). Thus I wish to create two new classes of broader scope to take the place of the cleric and thief as main classes (and make the cleric and thief sub-classes like they should be).
This is where I need some help. I've come up with some partial classes, but
have encountered a creative block that is preventing me from fleshing these out completely, so I'm asking for ideas.
Of the two classes, the thief replacement is the one that is the most complete as its abilities are basically just a variation of the standard thief. All I'm lacking is an appropriate name. Please submit any ideas. Bonus points if it can be hyphenated like fighting-man, magic-user, or wise-man (see below).
CLASS NAME? (Covert-man is my working title but I'm not happy with it.)
Basic Concept: An adventurer that relies on stealth, guile, and subterfuge
Game-system Focus: Exploration*
Prime Requisite: Dexterity
Alignment: Any
Primary Skills: very similar to a standard thief, but with a few changes
Weapons Allowed: Club, dagger, short sword, light crossbow
Armor Allowed: None (except as part of a disguise)
Level Titles: 1 Sneak, 2 Snoop, 3 Cloak, 4 Mole, 5 Prowler, 6 Spy, 7 Mask, 8 Shadow, 9 Subverter, 10 Infiltrator
Sub-Classes: Burglar (thief), Assassin
The cleric replacement is more difficult in that I've only got a vague idea for the concept but can't decide on exactly what powers/abilities it should have. I want it to have some type of mystical/supernatural power without making just another type of spell caster. I also want their powers to be tied to alignment in some fashion. The idea I've come up with so far is the ability to work "wonders," which have both mundane and magical facets. I do have a name though, the Wise-man. The following are examples of some of the types of categories of wonders:
* Esoterics - knowledge of hidden lore and mysteries, sub-divided by subject
* Divination - the ability to interpret signs, omens, and prophecies
* Alchemy - creation of both magical and mundane compounds and substances
* Mystics - the use of magical powers and the invocation of spirits
* Miracles - the ability to exert serendipitous supernatural influence over specific or unique situations
WISE-MAN
Basic Concept: sage-like adventurer that has some supernatural powers associated with Law, Chaos, or Neutrality
Game-system Focus: Alignment*
Prime Requisite: Wisdom
Alignment: Any
Primary Skills: Wonders, +2 defensive bonus vs. opposite alignment
Weapons Allowed: Staff and any other one type (no magic swords though)
Armor Allowed: Shield only
Level Titles: 1 Visionary, 2 Interpreter, 3 Diviner, 4 Harbinger, 5 Channeller, 6 Sage, 7 Guru, 8 Oracle
Sub-Classes: Cleric, Druid, (probably Monk also)
All ideas and suggestions are welcome!
* It seems to me that each of the four main classes focus on a particular aspect of the game system: the combat system for fighting men, the magic system for magic-users, alignment for clerics (anti-clerics), and thieves specialize in the various exploration tasks. I think this is why it's so hard to come up with a unique fifth main class that isn't just a variation of one of the existing, as there isn't really a fifth major sub-system outside these four.
This is where I need some help. I've come up with some partial classes, but
have encountered a creative block that is preventing me from fleshing these out completely, so I'm asking for ideas.
Of the two classes, the thief replacement is the one that is the most complete as its abilities are basically just a variation of the standard thief. All I'm lacking is an appropriate name. Please submit any ideas. Bonus points if it can be hyphenated like fighting-man, magic-user, or wise-man (see below).
CLASS NAME? (Covert-man is my working title but I'm not happy with it.)
Basic Concept: An adventurer that relies on stealth, guile, and subterfuge
Game-system Focus: Exploration*
Prime Requisite: Dexterity
Alignment: Any
Primary Skills: very similar to a standard thief, but with a few changes
Weapons Allowed: Club, dagger, short sword, light crossbow
Armor Allowed: None (except as part of a disguise)
Level Titles: 1 Sneak, 2 Snoop, 3 Cloak, 4 Mole, 5 Prowler, 6 Spy, 7 Mask, 8 Shadow, 9 Subverter, 10 Infiltrator
Sub-Classes: Burglar (thief), Assassin
The cleric replacement is more difficult in that I've only got a vague idea for the concept but can't decide on exactly what powers/abilities it should have. I want it to have some type of mystical/supernatural power without making just another type of spell caster. I also want their powers to be tied to alignment in some fashion. The idea I've come up with so far is the ability to work "wonders," which have both mundane and magical facets. I do have a name though, the Wise-man. The following are examples of some of the types of categories of wonders:
* Esoterics - knowledge of hidden lore and mysteries, sub-divided by subject
* Divination - the ability to interpret signs, omens, and prophecies
* Alchemy - creation of both magical and mundane compounds and substances
* Mystics - the use of magical powers and the invocation of spirits
* Miracles - the ability to exert serendipitous supernatural influence over specific or unique situations
WISE-MAN
Basic Concept: sage-like adventurer that has some supernatural powers associated with Law, Chaos, or Neutrality
Game-system Focus: Alignment*
Prime Requisite: Wisdom
Alignment: Any
Primary Skills: Wonders, +2 defensive bonus vs. opposite alignment
Weapons Allowed: Staff and any other one type (no magic swords though)
Armor Allowed: Shield only
Level Titles: 1 Visionary, 2 Interpreter, 3 Diviner, 4 Harbinger, 5 Channeller, 6 Sage, 7 Guru, 8 Oracle
Sub-Classes: Cleric, Druid, (probably Monk also)
All ideas and suggestions are welcome!
* It seems to me that each of the four main classes focus on a particular aspect of the game system: the combat system for fighting men, the magic system for magic-users, alignment for clerics (anti-clerics), and thieves specialize in the various exploration tasks. I think this is why it's so hard to come up with a unique fifth main class that isn't just a variation of one of the existing, as there isn't really a fifth major sub-system outside these four.