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Post by geoffrey on Apr 7, 2017 15:29:13 GMT -6
The second Wilderness module is now available for $9.99. If you hurry and order today, lulu will give you FREE SHIPPING and 10% off. It's hard to beat those free shipping days! If you like J. R. R. Tolkien's The Hobbit, I think you'll love this module and the first Wilderness module. While each is a stand-alone module, it is so much cooler to fit them together. Eventually, when all 16 Wilderness modules are published, the sixteen maps will form the most detailed map ever published of a quintessential fantasy world. Click on the link in my signature line to acquire the module. Here you can see the front and back covers:
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Post by ritt on Apr 7, 2017 16:05:57 GMT -6
Great title!
If I ever run this the name-censored regions on the map are gonna be "Metalwood" and the "Gnarly Mountains".
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Post by foxroe on Apr 7, 2017 17:54:36 GMT -6
Sweet! You're going to run out of room in your signature soon, Geoffrey!
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Post by geoffrey on Apr 8, 2017 16:21:19 GMT -6
Great title! If I ever run this the name-censored regions on the map are gonna be "Metalwood" and the "Gnarly Mountains". Good names! Those two never occurred to me before.
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Post by ritt on Apr 8, 2017 17:53:00 GMT -6
Where do the Carcosa and M_____E_____ (Metal aEon? Mithril Empires? Mythic Epoch?) modules link up?
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Post by foxroe on Apr 8, 2017 18:58:58 GMT -6
Where do the Carcosa and M_____E_____ (Metal aEon? Mithril Empires? Mythic Epoch?) modules link up? I don't think they do. The two new modules are part of a new 16-module fantasy wilderness setting.
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Post by geoffrey on Apr 9, 2017 14:12:03 GMT -6
Sweet! You're going to run out of room in your signature soon, Geoffrey! Ha! I'll just have the newer ones push the older ones out of the sig.
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Post by geoffrey on Apr 9, 2017 14:30:17 GMT -6
Where do the Carcosa and M_____E_____ (Metal aEon? Mithril Empires? Mythic Epoch?) modules link up? Here is what I do in my home campaign. First take a look at this map of Judges Guild's Wilderlands: Take a look at those 18 maps/sections. Each is exactly four times bigger than the hex maps included in the Wilderness and Carcosa modules. The Carcosa maps border Wilderlands map 18 (the "Ghinor Highlands"). Thus the northern edges of Carcosa maps 1 and 2 touch the southern border of the Ghinor Highlands, and the Carcosa maps continue southward like this: 1, 2 3, 4 5, 6 7, 8 Now go way up north to the Wilderlands maps 9 (the "Elphand Lands") and 6 ("City State of the World Emperor", also known as Viridistan). The eastern edges of Wilderness maps 4 and 8 touch the western edge of the Elphand Lands. The eastern edges of Wilderness maps 12 and 16 touch the western edge of Viridistan. The Wilderness maps are arranged as follows: 1, 2, 3, 4 5, 6, 7, 8 9, 10, 11, 12 13, 14, 15, 16 (I also place Blackmoor immediately above Valon and the Valley of the Ancients, and I place Rob Conley's "The Wild North--found in Fight On! #3-- immediately north of the Elphand Lands.) Given that Judges Guild's Wilderlands measure 1,020 miles north to south, you can see that many hundreds of miles separate the Wilderness from the lands of Carcosa.
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Post by foxroe on Apr 9, 2017 19:21:16 GMT -6
Where do the Carcosa and M_____E_____ (Metal aEon? Mithril Empires? Mythic Epoch?) modules link up? I don't think they do. The two new modules are part of a new 16-module fantasy wilderness setting. Given that Judges Guild's Wilderlands measure 1,020 miles north to south, you can see that many hundreds of miles separate the Wilderness from the lands of Carcosa. I stand corrected!
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Post by ritt on Apr 10, 2017 16:31:41 GMT -6
Geoffrey, that is the most awesome "Anything goes" fantasy sandbox ever. A science-fantasy blue-skinned warrior straight from the pages of Metal Hurlant could loot weird tech from space alien ruins alongside a pipe-smoking Tolkienian hobbit, a Howardian valkyrie warrior, a freaky Lovecraftian wizard, and a cynical 70's Arnesonian dungeon-crawler.
I stand in awe.
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Post by geoffrey on Apr 11, 2017 15:55:21 GMT -6
Geoffrey, that is the most awesome "Anything goes" fantasy sandbox ever. A science-fantasy blue-skinned warrior straight from the pages of Metal Hurlant could loot weird tech from space alien ruins alongside a pipe-smoking Tolkienian hobbit, a Howardian valkyrie warrior, a freaky Lovecraftian wizard, and a cynical 70's Arnesonian dungeon-crawler. I stand in awe. Thank you for your very kind words. It all came together for me in July and August of 2014. I told my daughter (then age 9) a bedtime story, divided into about 20 parts, of the surviving ten dwarves of Thorin's company from The Hobbit. They undertook, at the bidding of Dain, King under the Mountain, a quest for the Necklace of Nisir. Their quest took them to the southeast, and therefore off the map included in The Hobbit. It felt natural to me for them to travel into the lands of Judges Guild's Wilderlands (whereas the lands first revealed in The Lord of the Rings seemed very much inappropriate). Thus they found themselves in Viridistan, the lands of the City State of the World Emperor. Way back in the 1970s, Judges Guild had already joined Blackmoor to the Wilderlands, and Rob Conley had published his Wild North in Fight On! #3 explicitly as an adjunct to the Wilderlands, so it was natural to include those as well. All that remained to add was Carcosa. What has always been to the immediate south of the Wilderlands? The Demon Empires! Now if that doesn't answer to Carcosa, what does? So "plop" went Carcosa, known as "the Demon Empires" to the men of the Wilderlands. Why "empires", since the humans in Carcosa live in small villages? It's because of these village leaders' grandiloquent titles. Such titles must belong to great emperors! Plus the fact that the men of the lands of Carcosa tend to be vile by northern standards, they were regarded as "demonic". Thus, the "demon empires", whereas "Cthulhoid enclaves" would have been more literally correct.
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Post by delverinthedark on Apr 12, 2017 19:47:31 GMT -6
This looks extremely cool! I hope I can pick up a copy soon!
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